• Liaison TripleA '11 '10

    A bit late to pickup the late fighter… and Hejaz was only supposed to be a strafe :S Probably cost Sinai… or maybe not? Let’s see what the triple entente decides

  • Liaison TripleA '11 '10

    Just a reminder - please use the second post above, as there is a minor placement adjustment (trenches)


  • TripleA Turn Summary: Britain round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Britain
            Britain spend 10 on tech rolls
                Britain roll 5,1 and gets 0 hits
    
        Combat Move - Britain
            1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 cavalry moved from Bombay to Sindh
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry moved from Deccan to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars
            1 cavalry moved from Baluchistan to Fars
            1 infantry moved from Baluchistan to Sistan
            1 colonial, 3 field_guns and 4 infantry moved from Khurasan to Fars
            1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 field_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece
            1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
            1 infantry moved from Gold Coast to Upper Volta
            2 colonials and 2 field_guns moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 colonials, 2 field_guns and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            2 colonials and 2 field_guns moved from Sea Zone 25 Mid Atlantic to Normandy
            1 field_gun moved from Picardy to Champagne
            1 fighter moved from Picardy to Champagne
            1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            1 cruiser moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            1 battlecruiser, 4 battleships and 7 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            1 cruiser moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            1 cruiser moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            1 field_gun moved from London to Sea Zone 15 English Channel
            1 battlecruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            1 infantry moved from London to Sea Zone 15 English Channel
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            1 infantry moved from Sea Zone 14 Helgoland Bight to Holstein
            1 field_gun moved from Sea Zone 14 Helgoland Bight to Holstein
            1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 59 Central Mediterranean
            1 battlecruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 25 Mid Atlantic
            1 battlecruiser, 1 battleship, 5 cruisers and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 colonial moved from New South Wales to Queensland
            1 colonial moved from Tuamotu to Sea Zone 112 Pacific Ocean
            1 colonial moved from Tuamotu to Sea Zone 112 Pacific Ocean
            1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
            2 colonials, 2 cruisers, 1 destroyer, 1 field_gun and 2 transports moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea
            1 field_gun moved from Sea Zone 120 Arafura Sea to Northern Territory
            1 colonial moved from Sea Zone 120 Arafura Sea to Northern Territory
            1 colonial moved from Sea Zone 120 Arafura Sea to Northern Territory
    
        Purchase Units - Britain
            Britain buy 1 Factory, 1 cruiser, 4 field_guns, 4 gass, 8 infantry, 1 transport and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Holstein
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Holstein, round 2 : 1/1 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Holstein, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Holstein
                Britain win, taking Holstein from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Greece
                Britain attack with 1 field_gun and 1 infantry
                Austria defend with 1 Factory and 3 tanks
                    Britain roll dice for 1 battlecruiser and 1 battleship in Greece, round 2 : 1/2 hits, 1.33 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    Austria roll dice for 3 tanks in Greece, round 2 : 1/3 hits, 0.50 expected hits
                    1 infantry owned by the Britain and 1 tank owned by the Austria lost in Greece
                    Britain roll dice for 1 field_gun in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 tanks in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 tanks in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 tanks in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 tanks in Greece, round 6 : 0/2 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun in Greece, round 7 : 1/1 hits, 0.33 expected hits
                    Austria roll dice for 2 tanks in Greece, round 7 : 0/2 hits, 0.33 expected hits
                    1 tank owned by the Austria lost in Greece
                    Britain roll dice for 1 field_gun in Greece, round 8 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 tank in Greece, round 8 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 field_gun in Greece, round 9 : 1/1 hits, 0.33 expected hits
                    Austria roll dice for 1 tank in Greece, round 9 : 0/1 hits, 0.17 expected hits
                    1 tank owned by the Austria lost in Greece
                Britain win, taking Greece from Austria with 1 field_gun remaining. Battle score for attacker is 15
                Casualties for Britain: 1 infantry
                Casualties for Austria: 3 tanks
            Battle in Fars
                Britain attack with 1 cavalry, 1 colonial, 5 field_guns and 6 infantry
                Turkey defend with 2 field_guns and 2 infantry
                    Britain roll dice for 2 battlecruisers in Fars, round 2 : 2/2 hits, 1.33 expected hits
                    Britain roll dice for 1 cavalry, 1 colonial, 5 field_guns and 6 infantry in Fars, round 2 : 3/13 hits, 4.00 expected hits
                    Turkey roll dice for 2 field_guns and 2 infantry in Fars, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Turkey and 2 field_guns owned by the Turkey lost in Fars
                Britain win, taking Fars from Turkey with 1 cavalry, 1 colonial, 5 field_guns and 6 infantry remaining. Battle score for attacker is 14
                Casualties for Turkey: 2 field_guns and 2 infantry
            Battle in Sea Zone 11 Baltic Sea
                Britain attack with 1 cruiser and 1 destroyer
                Germany defend with 1 submarine
                    Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 11 Baltic Sea, round 2 : 1/2 hits, 0.83 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 11 Baltic Sea, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 11 Baltic Sea
                Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germany: 1 submarine
            Battle in Sea Zone 9 Gulf of Bothnia
                Britain attack with 1 battlecruiser, 4 battleships and 8 cruisers
                Germany defend with 3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 2 transports
                    Britain roll dice for 1 battlecruiser, 4 battleships and 8 cruisers in Sea Zone 9 Gulf of Bothnia, round 2 : 8/13 hits, 7.33 expected hits
                Units damaged: 2 battleships owned by the Germany
                    Germany roll dice for 3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 2 transports in Sea Zone 9 Gulf of Bothnia, round 2 : 6/10 hits, 5.67 expected hits
                Units damaged: 4 battleships owned by the Britain
                    1 destroyer owned by the Germany, 1 battlecruiser owned by the Germany, 4 cruisers owned by the Germany and 2 cruisers owned by the Britain lost in Sea Zone 9 Gulf of Bothnia
                    Britain roll dice for 1 battlecruiser, 4 battleships and 6 cruisers in Sea Zone 9 Gulf of Bothnia, round 3 : 8/11 hits, 6.33 expected hits
                    Germany roll dice for 2 battlecruisers, 2 battleships and 2 transports in Sea Zone 9 Gulf of Bothnia, round 3 : 4/4 hits, 2.67 expected hits
                    2 transports owned by the Germany, 2 battleships owned by the Germany, 2 battlecruisers owned by the Germany and 4 cruisers owned by the Britain lost in Sea Zone 9 Gulf of Bothnia
                Britain win with 1 battlecruiser, 4 battleships and 2 cruisers remaining. Battle score for attacker is 95
                Casualties for Britain: 6 cruisers
                Casualties for Germany: 3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 2 transports
    
        Non Combat Move - Britain
            1 destroyer and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
            1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            1 field_gun moved from London to England
            1 field_gun moved from Finland to Sweden
            1 infantry moved from London to Sea Zone 15 English Channel
            1 cavalry moved from London to Sea Zone 15 English Channel
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea
            1 cavalry and 1 infantry moved from Sea Zone 17 Norwegian Sea to Norway
            1 gas moved from Baluchistan to Sistan
            1 gas moved from Baluchistan to Sistan
            1 infantry moved from Khurasan to Fars
    
        Place Units - Britain
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            4 gass placed in Baluchistan
            2 infantry placed in Cape Town
            1 field_gun and 1 infantry placed in Cairo-Suez
            2 trenchs placed in German East Africa
            1 transport placed in Sea Zone 22 Mid Atlantic
            1 cruiser placed in Sea Zone 15 English Channel
            1 field_gun and 1 infantry placed in England
            2 infantry placed in London
            1 Factory placed in Sweden
    
        Turn Complete - Britain
            Britain collect 110 PUs; end with 110 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Austria : -1.50
    Turkey : -1.33
    Britain : 1.17
    Germany : 1.17
    

    Territory Summary for Britain :

    Bismarck Islands : 1 flag
    German East Africa : 1 flag, 5 cavalrys, 2 field_guns, 5 infantry and 7 trenchs
    German Southwest Africa : 1 flag
    Holstein : 1 flag, 1 field_gun and 1 infantry
    Marshall Islands : 1 flag
    Rwanda : 1 flag
    Samoa : 1 flag
    Shanghai 1 : 1 flag
    Shanghai 2 : 1 flag, 2 infantry
    Solomon Islands : 1 flag
    Champagne : 1 field_gun, 1 fighter and 4 infantry
    Normandy : 2 colonials and 2 field_guns
    Upper Volta : 1 infantry
    Greece : 1 field_gun
    Arabia : 1 field_gun
    Belgium : 1 Factory
    Bombay : 1 Factory, 1 field_gun and 1 infantry
    Cairo-Suez : 1 Factory, 1 field_gun, 3 infantry and 3 trenchs
    Calcutta : 1 Factory
    Cape Town : 1 Factory and 2 infantry
    England : 1 Factory, 2 field_guns and 2 infantry
    Gibraltar : 1 infantry
    Goa : 1 Factory, 1 field_gun and 1 infantry
    Hong Kong : 1 infantry
    London : 1 Factory and 2 infantry
    Manitoba : 1 colonial
    New Zealand : 1 infantry
    Northern Ireland : 1 infantry
    Northern Territory : 1 cavalry, 2 colonials and 1 field_gun
    Nova Scotia : 1 Factory and 2 colonials
    Ottawa-Montreal : 1 Factory
    Quebec : 1 colonial
    Queensland : 1 cavalry and 1 colonial
    Sindh : 1 cavalry
    Singapore : 1 Factory and 1 cavalry
    St. John's Island : 1 colonial
    Sydney-Canberra : 1 Factory and 1 colonial
    New Mexico : 2 colonials
    Sea Zone 9 Gulf of Bothnia : 1 battlecruiser, 4 battleships and 2 cruisers
    Sea Zone 11 Baltic Sea : 1 cruiser and 1 destroyer
    Sea Zone 14 Helgoland Bight : 1 battlecruiser, 1 cruiser, 1 destroyer and 2 transports
    Sea Zone 15 English Channel : 1 cruiser
    Sea Zone 17 Norwegian Sea : 1 transport
    Sea Zone 22 Mid Atlantic : 1 transport
    Sea Zone 25 Mid Atlantic : 1 battlecruiser and 2 transports
    Sea Zone 59 Central Mediterranean : 1 cruiser
    Sea Zone 69 Sea of Crete : 1 battlecruiser, 1 battleship, 5 cruisers, 1 submarine and 1 transport
    Sea Zone 72 Persian Gulf : 2 battlecruisers and 2 transports
    Sea Zone 94 South Atlantic : 1 transport
    Sea Zone 120 Arafura Sea : 2 cruisers, 1 destroyer and 2 transports
    Baluchistan : 1 flag, 1 Factory and 4 gass
    Fars : 1 flag, 1 cavalry, 1 colonial, 5 field_guns and 7 infantry
    Khurasan : 1 flag
    Madeira : 1 flag, 1 field_gun and 1 infantry
    Norway : 1 cavalry and 1 infantry
    Sistan : 1 flag, 2 gass and 1 infantry
    Sweden : 1 flag, 1 Factory and 1 field_gun
    

    Production/PUs Summary :

    Germany : 98 / 110
    France : 82 / 92
    Serbia : 7 / 0
    Austria : 102 / 114
    Italy : 25 / 25
    Arabia : 8 / 10
    Turkey : 61 / 62
    Britain : 110 / 110
    Russia : 62 / 70
    Communists : 39 / 40
    USA : 82 / 82
    

    Savegame


  • @Wittmann Leo - obviously my subs were supposed to block. Don’t they block in this game?

  • '20 '18 '17 '15

    Nope. Only surface ships.

    And subs can move through naval units without a destroyer present


  • @Whackamatt Thanks Whacka:relaxed:


  • @Private-Panic If it makes you feel better, its the second listed thing in the notes :)

    Submarine Rules - Submarines may retreat before the battle unless a destroyer is present. Air cannot hit subs unless destroyer is present. Subs do not block.
    

  • @Private-Panic sorry Adam. Thought uiu were trying to save the Subs for later . Did not realise you really thought you were blocking the RN!


  • Thanks so much @redrum for pointing out just how daft I am!!! :nerd_face:

    No problem @Wittmann - although the -95 TUV sinking of the G fleet hurts, I could only delay it by one turn.


  • @Private-Panic Yeah, in the end it probably doesn’t really matter as it was gonna end up at the bottom of the ocean this turn or next turn.


  • @Private-Panic you know I love sinking enemy fleets more than anything else.

  • Liaison TripleA '11 '10

    RUSSIA!?!?!?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            1 field_gun and 1 infantry moved from Belarus to Dnieper
            1 conscript moved from Belarus to Dnieper
            1 infantry moved from Belarus to Dnieper
            2 field_guns and 1 infantry moved from Minsk to Don
            1 conscript moved from Archangelsk to Vologda
                  Russia take Vologda from Communists
            2 cavalrys moved from Kazan to Nizhni-Novgorod
            1 conscript moved from Archangelsk to Naryan-Mar
                  Russia take Naryan-Mar from Communists
            1 fighter moved from Pskov to Don
    
        Purchase Units - Russia
            Russia buy 3 cavalrys, 3 field_guns, 2 heavy_guns, 7 infantry and 5 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Don
                Russia attack with 2 field_guns, 1 fighter and 1 infantry
                Turkey defend with 1 infantry
                    Russia roll dice for 2 field_guns, 1 fighter and 1 infantry in Don, round 2 : 1/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 infantry in Don, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia and 1 infantry owned by the Turkey lost in Don
                Russia win, taking Don from Turkey with 2 field_guns and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russia: 1 infantry
                Casualties for Turkey: 1 infantry
            Battle in Dnieper
                Russia attack with 1 conscript, 1 field_gun and 2 infantry
                Austria defend with 1 field_gun and 2 infantry
                    Russia roll dice for 1 conscript, 1 field_gun and 2 infantry in Dnieper, round 2 : 1/4 hits, 0.83 expected hits
                    Austria roll dice for 1 field_gun and 2 infantry in Dnieper, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Austria lost in Dnieper
                    Russia roll dice for 1 conscript, 1 field_gun and 2 infantry in Dnieper, round 3 : 2/4 hits, 0.83 expected hits
                    Austria roll dice for 1 field_gun and 1 infantry in Dnieper, round 3 : 0/2 hits, 0.67 expected hits
                    1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Dnieper
                Russia win, taking Dnieper from Austria with 1 conscript, 1 field_gun and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Austria: 1 field_gun and 2 infantry
            Battle in Nizhni-Novgorod
                Russia attack with 2 cavalrys
                Communists defend with 1 cavalry
                    Russia roll dice for 2 cavalrys in Nizhni-Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Nizhni-Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 cavalrys in Nizhni-Novgorod, round 3 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry in Nizhni-Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia lost in Nizhni-Novgorod
                    Russia roll dice for 1 cavalry in Nizhni-Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Nizhni-Novgorod, round 4 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia lost in Nizhni-Novgorod
                Communists win with 1 cavalry remaining. Battle score for attacker is -8
                Casualties for Russia: 2 cavalrys
    
        Non Combat Move - Russia
            1 cavalry moved from Moscow to Kazan
            2 cavalrys moved from Moscow to Belarus
            1 field_gun and 4 infantry moved from Novgorod to Vladimir
            1 cavalry moved from Vladimir to Kazakhstan
            2 field_guns and 1 heavy_gun moved from Archangelsk to Vologda
            3 infantry moved from Latvia to Belarus
            2 field_guns and 3 infantry moved from St. Petersburg to Pskov
            1 field_gun and 2 infantry moved from Primorsky to Khabarovsk
            1 infantry moved from Latvia to Belarus
            1 fighter moved from Don to Belarus
    
        Place Units - Russia
            3 trenchs placed in Belarus
            1 heavy_gun and 2 infantry placed in Minsk
            3 cavalrys placed in Moscow
            1 heavy_gun and 1 infantry placed in Omsk
            1 trench placed in Khabarovsk
            1 trench placed in Omsk
            2 field_guns and 4 infantry placed in St. Petersburg
            1 field_gun placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Austria : -1.67
    Turkey : 0.67
    Russia rolls : : 0.00
    Communists : 1.50
    Russia : 0.17
    

    Savegame

  • Liaison TripleA '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:45:48 PM
    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists rolls : 1/1 hits, 0.00 expected hits
            Communists removing all Technology Tokens after successful research.
            Communists discover science
    
        Combat Move - Communists
            1 gas moved from Aldan to Kazan
            1 cavalry moved from Nizhni-Novgorod to Kazan
            1 field_gun moved from Krasnoyarsk to Perm
            1 infantry moved from Novosibirsk to Kazakhstan
            1 gas moved from Aldan to Perm
            1 gas moved from Aldan to Kazakhstan
            1 field_gun, 1 heavy_gun and 1 infantry moved from Irkutsk to Bratsk
            1 conscript and 1 infantry moved from Yakutsk to Sakhe
            3 fighters moved from Aldan to Sakhe
            1 field_gun and 1 heavy_gun moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 6 field_guns, 4 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Perm
                Communists attack with 1 field_gun and 1 gas
                Russia defend with 1 conscript
                    Communists roll dice for 1 gas in Perm, round 2 : 1/1 hits, 0.67 expected hits
                    1 conscript owned by the Russia lost in Perm
                    1 gas owned by the Communists lost in Perm
                Communists win, taking Perm from Russia with 1 field_gun remaining. Battle score for attacker is -2
                Casualties for Russia: 1 conscript
                Casualties for Communists: 1 gas
            Battle in Sakhe
                Communists attack with 1 conscript, 3 fighters and 1 infantry
                USA defend with 1 infantry
                    Communists roll dice for 1 conscript, 3 fighters and 1 infantry in Sakhe, round 2 : 1/5 hits, 1.50 expected hits
                    Russia roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Sakhe
                Communists win, taking Sakhe from Russia with 1 conscript, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for USA: 1 infantry
            Battle in Kazakhstan
                Communists attack with 1 gas and 1 infantry
                Russia defend with 1 cavalry
                    Communists roll dice for 1 gas in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    1 cavalry owned by the Russia lost in Kazakhstan
                    1 gas owned by the Communists lost in Kazakhstan
                Communists win, taking Kazakhstan from Russia with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russia: 1 cavalry
                Casualties for Communists: 1 gas
            Battle in Kazan
                Communists attack with 1 cavalry and 1 gas
                Russia defend with 1 cavalry
                    Communists roll dice for 1 gas in Kazan, round 2 : 1/1 hits, 0.67 expected hits
                    1 cavalry owned by the Russia lost in Kazan
                    1 gas owned by the Communists lost in Kazan
                Communists win, taking Kazan from Russia with 1 cavalry remaining. Battle score for attacker is 0
                Casualties for Russia: 1 cavalry
                Casualties for Communists: 1 gas
    
        Non Combat Move - Communists
            3 fighters moved from Sakhe to Aldan
    
        Place Units - Communists
            1 trench placed in Western Siberian Lowlands
            1 field_gun and 2 infantry placed in Irkutsk
            1 cavalry, 5 field_guns and 2 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating science
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 1.00
    Communists : 0.50
    Russia : -0.33
    

    Savegame

  • Liaison TripleA '11 '10

    Finally, the communist catch a break… but fear it is too little too late haha!


  • TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            1 field_gun and 1 infantry moved from Chukotka to Sakhe
            2 field_guns and 2 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Khabarovsk to Amur
            1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            1 submarine moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            2 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 field_gun and 2 infantry moved from Guadalahara to Veracruz
            4 cavalrys moved from Mexico City to Veracruz
    
        Purchase Units - USA
            USA buy 1 Factory, 1 cavalry, 5 field_guns, 1 heavy_gun, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Amur
                USA attack with 1 field_gun and 1 infantry
                Communists defend with 1 conscript
                    USA roll dice for 1 field_gun and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript in Amur, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the USA lost in Amur
                    USA roll dice for 1 field_gun in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Amur, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Amur
                USA win, taking Amur from Communists with 1 field_gun remaining. Battle score for attacker is -1
                Casualties for USA: 1 infantry
                Casualties for Communists: 1 conscript
            Battle in Veracruz
                USA attack with 4 cavalrys, 1 field_gun and 2 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 4 cavalrys, 1 field_gun and 2 infantry in Veracruz, round 2 : 2/7 hits, 1.50 expected hits
                    Neutral roll dice for 4 infantry in Veracruz, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral lost in Veracruz
                    USA roll dice for 4 cavalrys, 1 field_gun and 2 infantry in Veracruz, round 3 : 1/7 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Veracruz
                    USA roll dice for 3 cavalrys, 1 field_gun and 2 infantry in Veracruz, round 4 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Veracruz, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Veracruz
                USA loses 0 PUs for violating Veracruzs neutrality.
                USA win, taking Veracruz from Neutral with 2 cavalrys, 1 field_gun and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 4 infantry
                Casualties for USA: 2 cavalrys
            Battle in Sea Zone 57 Ligurian Sea
                USA attack with 2 destroyers and 3 submarines
                Germany defend with 3 submarines
                    USA roll dice for 3 submarines in Sea Zone 57 Ligurian Sea, round 2 : 2/3 hits, 1.50 expected hits
                    2 submarines owned by the Germany lost in Sea Zone 57 Ligurian Sea
                    USA roll dice for 2 destroyers in Sea Zone 57 Ligurian Sea, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 57 Ligurian Sea, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the USA lost in Sea Zone 57 Ligurian Sea
                    USA roll dice for 3 submarines in Sea Zone 57 Ligurian Sea, round 3 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 57 Ligurian Sea
                USA win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                Casualties for Germany: 3 submarines
                Casualties for USA: 1 destroyer
            Battle in Sakhe
                USA attack with 1 field_gun and 1 infantry
                Communists defend with 1 conscript and 1 infantry
                    USA roll dice for 1 field_gun and 1 infantry in Sakhe, round 2 : 2/2 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript and 1 infantry in Sakhe, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Communists, 1 conscript owned by the Communists and 1 infantry owned by the USA lost in Sakhe
                USA win, taking Sakhe from Communists with 1 field_gun remaining. Battle score for attacker is 2
                Casualties for USA: 1 infantry
                Casualties for Communists: 1 conscript and 1 infantry
    
        Non Combat Move - USA
            1 field_gun and 1 infantry moved from Chukotka to Magadan
            2 field_guns and 2 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 139 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
            1 destroyer moved from Sea Zone 137 Yellow Sea to Sea Zone 140 Sea of Okhotsk
            1 destroyer moved from Sea Zone 137 Yellow Sea to Sea Zone 140 Sea of Okhotsk
            1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 130 Philippine Sea
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 137 Yellow Sea
            3 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 32 Sargasso Sea
    
        Place Units - USA
            1 Factory placed in Oregon
            2 field_guns and 2 infantry placed in San Francisco
            1 field_gun and 1 infantry placed in Honolulu
            1 field_gun placed in Manila
            1 field_gun and 1 infantry placed in Tsingtao
            1 cavalry, 1 heavy_gun and 2 infantry placed in Mexico City
            1 infantry placed in Charleston
            USA undo move 6.
            1 heavy_gun placed in California
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 cavalry and 2 infantry placed in Mexico City
    
        Turn Complete - USA
            USA collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    USA : 1.33
    USA rolls : : 0.00
    Communists : 1.17
    Germany : 0.83
    

    Savegame


  • @Private-Panic said in 1914 NML TEAM GAME:

    I started G’s turn again before any combats as I forgot some purchases. The first time I did not get any tech, but this time I got Armour, which I will attempt to edit out before posting my turn.

    I forgot to do this but subsequently whatsapped Leo asking that the allies do it in their turns. However I see that I still have armour and will attempt to edit it out ……


  • TripleA Turn Summary: Germany round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 3,4 and gets 0 hits
    
        Combat Move - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Rhine to Belgium
            2 infantry moved from Rhine to Alsace
            2 fighters moved from Rhine to Belgium
            1 fighter moved from Rhine to Alsace
            1 late_fighter moved from Rhine to Alsace
            1 late_fighter moved from Hanover to Alsace
            1 late_fighter moved from Rhine to Belgium
            1 submarine moved from Sea Zone 10 Baltic Sea to Sea Zone 11 Baltic Sea
            2 stormtruppens moved from Mecklenburg to Holstein
            1 infantry moved from Mecklenburg to Holstein
    
        Purchase Units - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germany buy 5 field_guns, 15 infantry and 13 stormtruppens; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 11 Baltic Sea
                Germany attack with 1 submarine
                Britain defend with 1 cruiser and 1 destroyer
                    Germany roll dice for 1 submarine in Sea Zone 11 Baltic Sea, round 2 : 1/1 hits, 0.33 expected hits
                    Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 11 Baltic Sea, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 11 Baltic Sea
                Britain win with 1 cruiser remaining. Battle score for attacker is 2
                Casualties for Germany: 1 submarine
                Casualties for Britain: 1 destroyer
            Battle in Holstein
                Germany attack with 1 infantry and 2 stormtruppens
                Britain defend with 1 field_gun and 1 infantry
                    Germany roll dice for 1 infantry and 2 stormtruppens in Holstein, round 2 : 1/3 hits, 0.83 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Britain lost in Holstein
                    Germany roll dice for 1 infantry and 2 stormtruppens in Holstein, round 3 : 1/3 hits, 0.83 expected hits
                    Britain roll dice for 1 field_gun in Holstein, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Holstein
                Germany win, taking Holstein from Britain with 1 infantry and 2 stormtruppens remaining. Battle score for attacker is 7
                Casualties for Britain: 1 field_gun and 1 infantry
            Battle in Belgium
                Germany attack with 2 fighters, 2 infantry and 1 late_fighter
                Britain defend with 1 Factory; France defend with 2 infantry
                    Germany roll dice for 2 fighters, 2 infantry and 1 late_fighter in Belgium, round 2 : 0/5 hits, 1.83 expected hits
                    Britain roll dice for 2 infantry in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany lost in Belgium
                    Germany roll dice for 2 fighters, 1 infantry and 1 late_fighter in Belgium, round 3 : 1/4 hits, 1.50 expected hits
                    Britain roll dice for 2 infantry in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Belgium
                 retreated to Belgium
                Britain win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germany: 2 infantry
                Casualties for France: 1 infantry
            Battle in Alsace
                Germany attack with 1 fighter, 2 infantry and 2 late_fighters
                France defend with 2 infantry
                    Germany roll dice for 1 fighter, 2 infantry and 2 late_fighters in Alsace, round 2 : 2/5 hits, 2.00 expected hits
                    France roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the France lost in Alsace
                Germany win, taking Alsace from France with 1 fighter, 1 infantry and 2 late_fighters remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for France: 2 infantry
    
        Non Combat Move - Germany
            22 field_guns, 2 heavy_guns and 47 infantry moved from Rhine to Wurttemburg
            1 late_fighter moved from Belgium to Wurttemburg
            2 fighters moved from Belgium to Wurttemburg
            2 late_fighters moved from Alsace to Wurttemburg
            1 fighter moved from Alsace to Wurttemburg
            4 stormtruppens moved from Hanover to Westphalia
            3 infantry moved from Hanover to Westphalia
            1 infantry moved from East Prussia to Eastern Poland
            2 infantry moved from Warsaw to Eastern Poland
            6 stormtruppens moved from Galicia to Eastern Poland
            3 infantry moved from Bohemia to Galicia
            3 stormtruppens moved from Bohemia to Galicia
            6 infantry moved from Bavaria to Nassau
            3 stormtruppens moved from Bohemia to Bavaria
            3 stormtruppens moved from Brandenburg to Bohemia
            2 infantry moved from Pomerania to Brandenburg
            1 infantry and 2 stormtruppens moved from Berlin to Brandenburg
            7 infantry and 5 stormtruppens moved from Mecklenburg to Hanover
            1 stormtruppen moved from Berlin to Brandenburg
            7 stormtruppens moved from Berlin to Mecklenburg
    
        Place Units - Germany
            3 field_guns and 3 infantry placed in Wurttemburg
            1 field_gun and 1 infantry placed in Warsaw
            1 field_gun and 5 infantry placed in Mecklenburg
            6 infantry placed in Bavaria
            13 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 105 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Britain : -0.50
    France : 0.33
    Germany : -1.33
    

    Territory Summary for Germany :

    Alsace : 1 infantry
    Bavaria : 1 Factory, 6 infantry and 3 stormtruppens
    Berlin : 1 Factory and 13 stormtruppens
    Brandenburg : 3 infantry and 3 stormtruppens
    Dar es Salaam : 1 Factory, 5 field_guns, 13 infantry and 8 trenchs
    German New Guinea : 1 Factory, 2 field_guns, 7 infantry and 4 trenchs
    Hanover : 7 infantry, 5 stormtruppens and 2 trenchs
    Holstein : 1 infantry and 2 stormtruppens
    Mecklenburg : 1 Factory, 1 field_gun, 5 infantry and 7 stormtruppens
    Nassau : 6 infantry
    Rhine : 1 infantry
    Westphalia : 3 infantry and 6 stormtruppens
    Wurttemburg : 1 Factory, 31 field_guns, 3 fighters, 2 heavy_guns, 53 infantry and 3 late_fighters
    Franche-Comte : 1 flag
    Bohemia : 3 stormtruppens
    Galicia : 3 infantry and 3 stormtruppens
    Papua : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 cavalry, 6 field_guns, 1 fighter, 2 heavy_guns, 19 infantry, 17 stormtruppens and 1 trench
    Lithuania : 1 flag, 1 infantry
    Warsaw : 1 flag, 1 Factory, 1 field_gun and 1 infantry
    Western Poland : 1 flag
    

    Savegame


  • @Private-Panic said in 1914 NML TEAM GAME:

    @Private-Panic said in 1914 NML TEAM GAME:

    I started G’s turn again before any combats as I forgot some purchases. The first time I did not get any tech, but this time I got Armour, which I will attempt to edit out before posting my turn.

    I forgot to do this but subsequently whatsapped Leo asking that the allies do it in their turns. However I see that I still have armour and will attempt to edit it out ……

    Well - the game is offering me tanks to buy, but not listing Armour as a technology I have in the Players list, nor in the Remove Tech list. Okay while I don’t want Armour, but will become problematic should I wish to research it in the future.

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