• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            4 Tanks moved from Gobi Altai to Shensi
            11 Infantrys moved from Ningsia to Shensi
            1 Fighter moved from Lanchow to Shensi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 Fighter, 11 Infantrys and 4 Tanks
                Hisaichi defend with 4 Artillerys, 2 Elites and 5 Infantrys
                    Chinese roll dice for 1 Fighter, 11 Infantrys and 4 Tanks in Shensi, round 2 : 4/16 hits, 4.17 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 5 Infantrys in Shensi, round 2 : 2/11 hits, 3.67 expected hits
                    4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Fighter, 9 Infantrys and 4 Tanks in Shensi, round 3 : 4/14 hits, 3.83 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Infantry in Shensi, round 3 : 2/7 hits, 2.33 expected hits
                    2 Elites owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Fighter, 7 Infantrys and 4 Tanks in Shensi, round 4 : 2/12 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Artillerys in Shensi, round 4 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Fighter, 6 Infantrys and 4 Tanks in Shensi, round 5 : 3/11 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Fighter, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 Infantrys
                Casualties for Hisaichi: 4 Artillerys, 2 Elites and 5 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from E.Qinghai to Sikang
            1 Elite and 4 Infantrys moved from E.Qinghai to Ningsia
            1 Fighter moved from Shensi to Lanchow
            2 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Urumqi to Lanchow
            1 Infantry moved from Lanchow to Shensi
            2 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    Chinese : -1.83
    

    Production/PUs Summary :

    Germans : 143 / 224
    Russians : 63 / 63
    Italians : 73 / 73
    French : 11 / 11
    Yamamoto : 70 / 70
    Chinese : 20 / 20
    Hisaichi : 52 / 55
    British : 100 / 112
    Anzac : 36 / 36
    Dutch : 13 / 14
    Finns : 16 / 18
    Romanians : 25 / 26
    Thai : 23 / 23
    Americans : 133 / 137
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Hisaichi
            1 Battleship moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 85 Sea Zone
            1 Carrier moved from 111 Sea Zone to 84 Sea Zone
            2 Transports moved from 111 Sea Zone to 93 Sea Zone
            2 Transports moved from 93 Sea Zone to 84 Sea Zone
            1 Marine moved from Changchun to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Marine moved from 84 Sea Zone to Shantung
            4 Infantrys moved from 84 Sea Zone to Shantung
            2 Artillerys moved from Peking to Hulunbuir
            4 Infantrys moved from Peking to Hulunbuir
            2 Infantrys moved from Liaoning to Hulunbuir
            2 Artillerys moved from Liaoning to Hulunbuir
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Elite moved from Suiyuan to Chahar
            1 Artillery moved from Suiyuan to Chahar
            1 Artillery moved from Flores to 111 Sea Zone
            2 Infantrys moved from Flores to 111 Sea Zone
            2 Elites moved from Flores to 111 Sea Zone
            1 Artillery, 2 Elites, 2 Infantrys and 3 Transports moved from 111 Sea Zone to 105 Sea Zone
            1 Artillery moved from 105 Sea Zone to S.Thailand
            2 Elites moved from 105 Sea Zone to S.Thailand
            2 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Fighters moved from 111 Sea Zone to S.Thailand
            1 Destroyer moved from 111 Sea Zone to 105 Sea Zone
            1 Mech.Inf moved from Changchun to Hulunbuir
    
        Place Units - Hisaichi
            2 Adv.Fighters and 1 Destroyer placed in 84 Sea Zone
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery and 2 Infantrys placed in Liaoning
            Hisaichi undo move 1.
            1 Destroyer placed in 84 Sea Zone
            2 Adv.Fighters placed in 84 Sea Zone
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            1 Tank moved from Northern Ireland to Munster
                  British take Dublin from Germans
                  British take Munster from Germans
            2 Infantrys moved from Wales to Dover
            1 Infantry moved from Wales to Dover
            9 Adv.Fighters, 1 Bomber and 6 Fighters moved from Manchester to Dover
            1 Infantry and 1 Mech.Inf moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Belgian Congo to Darfur
            2 Artillerys and 6 Infantrys moved from Iraq to Syria
            1 Artillery and 2 Infantrys moved from W.Iran to Iraq
            3 Infantrys moved from Palestine to Syria
            2 Infantrys moved from New Valley to Mersa Matruh
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters moved from Cairo to Mersa Matruh
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Infantrys moved from Assam to Yunnan
            2 ArmoredCars moved from Burma to N.Thailand
            1 ArmoredCar moved from Burma to Yunnan
            3 Fighters moved from Assam to Yunnan
            1 Fighter moved from Assam to N.Thailand
            2 S.Submarines moved from 65 Sea Zone to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 60 Sea Zone to 61 Sea Zone
            2 Infantrys moved from 61 Sea Zone to Burma
            3 Infantrys moved from Assam to Burma
            6 Elites and 8 Infantrys moved from Bihar to Assam
            2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar
            2 ArmoredCars and 1 Tank moved from Bihar to Assam
            8 Infantrys moved from Hyderabad to Bihar
            8 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Submarine moved from 2 Sea Zone to 8 Sea Zone
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 15 Infantrys, 7 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Syria
                British attack with 2 Artillerys and 9 Infantrys
                Italians defend with 1 Factory and 1 Infantry
                    British roll dice for 2 Artillerys and 9 Infantrys in Syria, round 2 : 4/11 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Syria
                British win, taking Syria from Italians with 2 Artillerys and 8 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                British attack with 1 Infantry and 3 Mech.Infs
                Italians defend with 1 ArmoredCar and 1 Tank
                    British roll dice for 1 Infantry and 3 Mech.Infs in Darfur, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Darfur, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 3 Mech.Infs in Darfur, round 3 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Darfur, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Darfur
                    British roll dice for 3 Mech.Infs in Darfur, round 4 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Darfur, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                    British roll dice for 2 Mech.Infs in Darfur, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Darfur, round 5 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                1 Mech.Inf retreated to French Equatorial Africa
                Italians win with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -14
                Casualties for British: 1 Infantry and 2 Mech.Infs
            Battle in Yunnan
                British attack with 1 ArmoredCar, 3 Fighters and 2 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 1 ArmoredCar, 3 Fighters and 2 Infantrys in Yunnan, round 2 : 3/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 Tank
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters and 3 Infantrys
                Italians defend with 3 Infantrys
                    British roll dice for 2 Adv.Fighters and 3 Infantrys in Mersa Matruh, round 2 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 Adv.Fighters and 3 Infantrys in Mersa Matruh, round 3 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in Mersa Matruh, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Mersa Matruh
                1 Infantry retreated to Lower Egypt
                Italians win with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Dover
                British attack with 9 Adv.Fighters, 1 Bomber, 6 Fighters and 3 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 3 Infantrys in Dover, round 2 : 8/19 hits, 7.67 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover
                British win, taking Dover from Germans with 9 Adv.Fighters, 1 Bomber, 6 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Germans: 2 Infantrys
            Battle in N.Thailand
                British attack with 2 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Fighter in N.Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from N.Thailand to Burma
            3 Fighters moved from Yunnan to Burma
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            9 Adv.Fighters, 1 Bomber and 6 Fighters moved from Dover to Manchester
    
        Place Units - British
            1 Adv.Fighter and 3 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            5 Mech.Infs placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            1 Infantry and 1 Tank placed in W.Iran
            British undo move 7.
            2 Tanks placed in W.Iran
            1 Infantry and 4 Tanks placed in Cairo
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -3.17
    Italians : 1.00
    Yamamoto : 0.50
    Thai : -0.33
    

    Savegame


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.


  • @dawgoneit Rather you than me! I do taht once every few years , fir one night or two max and it is terrible on my back
    Have a great time.


  • @Wittmann ok, i do have an air mattress


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 66 Sea Zone to Sumatra
            2 Adv.Fighters moved from 67 Sea Zone to Sumatra
            3 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
            1 Infantry moved from Java to Lombok
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from New South Wales to 70 Sea Zone
            1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 3 Adv.Fighters
                Yamamoto defend with 1 B.Transport and 2 Transports
                    Anzac roll dice for 3 Adv.Fighters in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 B.Transport and 2 Transports in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                Anzac win with 3 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 B.Transport and 2 Transports
            Battle in Lombok
                Anzac attack with 2 Artillerys and 4 Infantrys
                Yamamoto defend with 3 Infantrys and 1 Tank
                    Anzac roll dice for 1 Cruiser in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Lombok, round 2 : 3/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Lombok, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 3 Infantrys and 1 Tank
            Battle in Sumatra
                Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 Infantry
                Thai defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Anzac roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 Infantry in Sumatra, round 2 : 2/5 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Thai roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Elite owned by the Anzac lost in Sumatra
                    Anzac roll dice for 2 Adv.Fighters and 1 Artillery in Sumatra, round 3 : 0/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Bunker in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac lost in Sumatra
                Thai win with 1 Artillery and 1 Bunker remaining. Battle score for attacker is -7
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Thai: 1 Infantry
                2 Adv.Fighters owned by the Anzac retreated
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Sumatra to 67 Sea Zone
            3 Adv.Fighters moved from 111 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Adv.Fighter placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.67
    Anzac : 1.50
    Thai : 1.00
    

    Territory Summary for Anzac :

    New South Wales : 3 Infantrys
    West Papua : 1 AAGun and 3 Infantrys
    Port Moresby : 1 Factory and 3 Infantrys
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite and 1 Factory
    New Britain : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
    Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
    Flores : 1 Infantry
    Lombok : 2 Artillerys and 4 Infantrys
    66 Sea Zone : 1 Cruiser and 1 Transport
    67 Sea Zone : 6 Adv.Fighters, 3 Carriers, 1 Cruiser, 2 Destroyers, 2 Submarines, 1 T.Boat and 3 Transports
    

    Production/PUs Summary :

    Germans : 136 / 224
    Russians : 63 / 63
    Italians : 71 / 73
    French : 13 / 11
    Yamamoto : 67 / 70
    Chinese : 22 / 20
    Hisaichi : 51 / 52
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 15 / 14
    Finns : 16 / 18
    Romanians : 25 / 26
    Thai : 21 / 23
    Americans : 133 / 137
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
                Dutch loses 0 PUs for violating Bolivias neutrality.
            1 Infantry moved from Amazon to Bolivia
                  Dutch take Bolivia from Neutral
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 1 Tank; Remaining resources: 3 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Dutch :

    West Papua : 1 Artillery, 2 Infantrys and 1 Tank
    Timor : 1 Infantry
    Lombok : 1 Bunker
    Suriname : 1 Factory and 1 Tank
    Tanimbar : 1 Infantry
    Java : 1 Bunker
    Bolivia : 1 flag, 1 Infantry
    Amazon : 1 flag, 4 Infantrys
    

    Production/PUs Summary :

    Germans : 136 / 224
    Russians : 63 / 63
    Italians : 71 / 73
    French : 13 / 11
    Yamamoto : 67 / 70
    Chinese : 22 / 20
    Hisaichi : 51 / 52
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 17 / 20
    Finns : 16 / 18
    Romanians : 25 / 26
    Thai : 21 / 23
    Americans : 133 / 137
    

    Savegame


  • The Royal Navy must be a bunch of cowards…docking in the Red Sea turn after turn doing nothing. UK should replace their Lord of the Admiralty!

  • '20

    Mare Nostrum will be respected!


  • @Colt45554 @Private-Panic we have only just got up from bed (with Clara P). As my friend Herr Hitler says: e’ Mare Nostrum. Mani off!


  • @captainwalker @Private-Panic also, we have an arrangement with his former Royal (and Fascist leaning) Highness Prince Edward. When our enemies are beaten , we will give Him, as the returning King, after his brother’s abdication, the Eastern Med. We all pasta after all.

  • '20

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Finns
            1 Destroyer and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Artillery, 1 Elite, 1 Fighter and 26 Infantrys moved from Kotka to Vyborg
            1 Tank moved from N.Karelia to Vyborg
            1 Artillery and 1 Infantry moved from Tampere to Oulu
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
            1 AAGun moved from Kotka to Vyborg
            1 Artillery moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from Donetsk to Rostov
            2 Tanks moved from Vinnytsia to Rostov
            3 Infantrys, 1 Mot.Inf and 8 Tanks moved from Tula to Penza
            1 Fighter moved from Kursk to Penza
            1 ArmoredCar moved from Kursk to Rostov
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 1 Fighter, 3 Infantrys, 1 Mot.Inf and 8 Tanks
                Russians defend with 7 Infantrys
                    Romanians roll dice for 1 Fighter, 3 Infantrys, 1 Mot.Inf and 8 Tanks in Penza, round 2 : 5/13 hits, 5.00 expected hits
                    Russians roll dice for 7 Infantrys in Penza, round 2 : 3/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Penza
                    Romanians roll dice for 1 Fighter, 1 Mot.Inf and 8 Tanks in Penza, round 3 : 4/10 hits, 4.50 expected hits
                    Russians roll dice for 2 Infantrys in Penza, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 Fighter, 1 Mot.Inf and 8 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 3 Infantrys
                Casualties for Russians: 7 Infantrys
            Battle in Rostov
                Romanians attack with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks
                Russians defend with 1 Bunker and 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks in Rostov, round 2 : 2/6 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 1 Infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 2 Tanks in Rostov, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Bunker owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 Bunker and 1 Infantry
    
        Non Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from Kiev to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Infantry moved from Bulgaria to Greece
            1 Infantry moved from E.Romania to Bulgaria
            3 Tanks moved from Bucharest to Vinnytsia
            1 Fighter moved from Penza to Tula
            1 Artillery moved from Yaroslavl to Tula
    
        Place Units - Romanians
            2 Infantrys and 1 Tank placed in Kiev
            1 Infantry and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.67
    

    Savegame


  • I am not in this game and yet I see Wittman is still addressing his inane comments to me! What do I have to do to lose him?:pray:

  • '20

    @Private-Panic Be less irresistible!


  • @Colt45554 Impossible! :clown_face:

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            1 unit repaired.
            1 Infantry moved from S.Thailand to N.Thailand
            1 Artillery moved from S.Thailand to N.Thailand
            1 Fighter moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 2 ArmoredCars
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 2 ArmoredCars in N.Thailand, round 2 : 2/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the British, 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in N.Thailand
                Thai win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to S.Thailand
            1 Elite moved from Bangkok to S.Thailand
            5 Infantrys moved from Bangkok to S.Thailand
            1 Artillery moved from Malaya to S.Thailand
            1 Infantry moved from S.Thailand to Malaya
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 1.67
    Thai : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            1 T.Boat moved from 76 Sea Zone to 75 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 75 Sea Zone
            4 Infantrys and 1 Marine moved from Andalusia to 31 Sea Zone
            4 Infantrys and 1 Marine moved from 31 Sea Zone to W.Morocco
            1 Adv.Fighter moved from 31 Sea Zone to W.Morocco
            1 Bomber moved from Rio de Oro to W.Morocco
            1 Artillery moved from Mauritania to W.Morocco
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Factory, 5 Infantrys, 2 S.Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 T.Boat
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 1 T.Boat in 75 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 1 Adv.Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in W.Morocco
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 4 Infantrys and 1 Marine
                Italians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Americans roll dice for 1 Cruiser in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in W.Morocco
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 4 Infantrys and 1 Marine in W.Morocco, round 2 : 3/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 3/3 hits, 1.00 expected hits
                    1 Elite owned by the Italians, 3 Infantrys owned by the Americans, 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Americans: 3 Infantrys
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from W.Morocco to 31 Sea Zone
            1 Bomber moved from W.Morocco to Rio de Oro
            1 Infantry moved from Bahia to 39 Sea Zone
            1 Artillery moved from S.Chile to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 39 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Infantry and 1 Tank moved from Bahia to 35 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
            4 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            1 Destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 Adv.Fighter moved from Alaska to 71 Sea Zone
            2 Infantrys moved from Iturup to 76 Sea Zone
            1 Carrier, 3 Destroyers, 2 Infantrys, 2 Submarines and 1 Transport moved from 76 Sea Zone to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Ponape
            1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 1 S.Submarine and 1 Transport moved from 86 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 75 Sea Zone to 102 Sea Zone
            4 Infantrys moved from Kwajalein to 96 Sea Zone
            1 B.Transport and 4 Infantrys moved from 96 Sea Zone to 86 Sea Zone
            4 Infantrys moved from 86 Sea Zone to Saipan
            2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines moved from 109 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Adv.Fighters, 1 Carrier and 1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 Carrier and 1 T.Boat placed in 71 Sea Zone
            1 Bunker and 1 Factory placed in Saipan
            1 Adv.Fighter and 1 Battleship placed in 102 Sea Zone
            1 Adv.Fighter placed in 71 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Infantry placed in South Atlantic USA
            1 Destroyer and 2 S.Submarines placed in 91 Sea Zone
            1 Infantry and 2 Tanks placed in Rio de Oro
            2 Infantrys placed in Washington
            1 Infantry placed in Salvador
    
        Turn Complete - Americans
            Americans collect 133 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Yamamoto : -0.17
    Americans : 0.83
    

    Territory Summary for Americans :

    N.Buryat Mongolia : 1 Artillery and 1 Infantry
    Mauritania : 1 Artillery, 17 Infantrys and 6 Tanks
    W.Morocco : 1 Artillery, 1 Infantry and 1 Marine
    Kusaie : 1 flag
    Minamitori : 1 flag
    Kwajalein : 1 flag
    Ulithi : 1 flag, 1 Artillery and 3 Infantrys
    Kunashir : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Iwo Jima : 1 flag, 1 Infantry
    Saipan : 1 flag, 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 5 Infantrys, 3 Marines and 1 Tank
    Jaluit : 1 flag
    Yap : 1 flag, 1 Infantry
    Iturup : 1 flag
    Peleliu : 1 flag, 1 Infantry
    Washington : 1 AAGun, 1 Factory and 4 Infantrys
    San Francisco : 1 Factory and 3 Infantrys
    Pearl Harbor : 1 Factory
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Artillery, 1 Factory and 6 Infantrys
    Wake : 1 AAGun and 3 Infantrys
    Alaska : 1 AAGun and 1 Factory
    Woleai : 4 Infantrys
    Guam : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Factory and 2 Infantrys
    Bahia : 1 flag, 4 Infantrys
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory and 1 Infantry
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Bomber, 1 Factory, 1 Infantry and 4 Tanks
    S.Chile : 1 flag
    Andalusia : 1 flag
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers and 3 Submarines
    35 Sea Zone : 1 B.Transport and 1 Transport
    36 Sea Zone : 1 Transport
    13 Sea Zone : 1 B.Transport
    32 Sea Zone : 1 Destroyer
    89 Sea Zone : 1 Destroyer and 1 Submarine
    91 Sea Zone : 1 Destroyer and 2 S.Submarines
    71 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat
    75 Sea Zone : 1 T.Boat
    102 Sea Zone : 4 Adv.Fighters, 2 B.Transports, 2 Battleships, 2 Carriers, 1 Cruiser, 6 Destroyers, 1 S.Submarine, 4 Submarines and 2 Transports
    86 Sea Zone : 1 B.Transport
    88 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
    34 Sea Zone : 1 B.Transport and 1 Transport
    

    Production/PUs Summary :

    Germans : 136 / 224
    Russians : 60 / 63
    Italians : 69 / 73
    French : 15 / 11
    Yamamoto : 67 / 70
    Chinese : 22 / 20
    Hisaichi : 51 / 52
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 17 / 20
    Finns : 16 / 17
    Romanians : 28 / 28
    Thai : 21 / 21
    Americans : 133 / 133
    

    Savegame


  • @captainwalker 5 hits in sz109. ool please

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