@axis-dominion sounds good fire it up whenever you want
#2.18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 7 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 64 Sea Zone to 26 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 71 Sea Zone to 72 Sea Zone 4 fighters moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Union of South Africa to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 72 Sea Zone British attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 4 fighters in 72 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 4 fighters moved from 72 Sea Zone to 71 Sea Zone 1 bomber moved from Belgian Congo to Union of South Africa Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -1,50 Italians : -0,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 cruiser, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Poland to Baltic States 1 bomber moved from Southern France to Baltic States 1 artillery, 4 infantry and 2 mech_infantrys moved from Yugoslavia to Romania 1 mech_infantry moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Romania Italians attack with 1 artillery, 4 infantry and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Morocco Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Belgian Congo Italians attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belgian Congo retreated to Belgian Congo British win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Baltic States Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Poland 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern France to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Belgian Congo to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan Place Units - Italians 1 destroyer and 1 submarine placed in 80 Sea Zone 1 cruiser placed in 97 Sea Zone 1 mech_infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6 Italians collect 30 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : -1.83 British : 0.67 Americans : 0.00 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 11 fighters and 3 tactical_bombers moved from Poland to Eastern Poland 1 tactical_bomber moved from Karelia to Eastern Poland 2 bombers moved from Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 6/19 hits, 9.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns, 8 artilleries, 22 infantry and 28 mech_infantrys moved from Poland to Baltic States 5 armour and 1 mech_infantry moved from Karelia to Baltic States 3 mech_infantrys moved from Finland to Karelia 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Eastern Poland to Western Germany 8 fighters and 4 tactical_bombers moved from Eastern Poland to Baltic States 3 fighters moved from Eastern Poland to Caucasus 1 fighter moved from Tunisia to Algeria 4 artilleries and 6 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Greater Southern Germany Place Units - Germans 1 infantry placed in Novgorod 3 mech_infantrys placed in Finland 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -3.83 Russians : -0.67 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Ukraine to Rostov Russians take Rostov from Japanese 1 armour moved from Ukraine to Russia Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Novgorod Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns, 1 armour, 19 artilleries and 44 infantry moved from Belarus to Bryansk 1 aaGun and 10 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour moved from Bryansk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -2,00 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 6 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 12 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 4 fighters moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from Volgograd to Samara Japanese take Samara from Russians 1 armour moved from Samara to Volgograd 1 artillery moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Solomon Islands Battle in 72 Sea Zone Japanese attack with 1 destroyer and 4 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 72 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 72 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 72 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer, 12 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 10/17 hits, 9.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Japanese attack with 1 artillery and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Rostov Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 fighters moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Kiangsu to 6 Sea Zone 12 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 bombers moved from Malaya to India 1 tactical_bomber moved from Rostov to Volgograd 2 armour moved from Soviet Far East to Amur 2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 6 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone 1 fighter placed in Kiangsu Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
British : -0.17 Americans : -0.33 Russians : 0.67 Japanese : 1.83 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 9 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 9 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone 7 tactical_bombers moved from Western United States to Hawaiian Islands Place Units - Americans 2 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 battleship and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 71 Sea Zone to 72 Sea Zone 1 bomber moved from Union of South Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 submarine moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 4 fighters in 72 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to Union of South Africa 4 fighters moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 battleship and 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -0,17 Italians : -0,33 Americans : 1,83 Japanese : 0,33 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 fighter moved from Southern Italy to Morocco 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Poland to Kazakhstan 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Volgograd 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour and 1 mech_infantry moved from Baltic States to Belarus 2 mech_infantrys moved from Romania to Belarus Combat - Italians Battle in Morocco Italians attack with 1 fighter, 3 infantry and 1 marine Americans defend with 1 mech_infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 3/5 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Volgograd 1 fighter moved from Morocco to Algeria 3 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Egypt to Iraq Place Units - Italians 1 destroyer and 1 submarine placed in 80 Sea Zone 1 armour placed in Iraq 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6 Italians collect 34 PUs (1 lost to blockades); end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 artillery and 3 infantry EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.17 British : -0.67 Americans : -0.33 Russians : 1.00 -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Queensland to 54 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from Queensland to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 1. 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,67 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Queensland to 54 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from Queensland to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 1. 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 4 fighters and 4 tactical_bombers moved from Baltic States to Novgorod 4 fighters moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians Combat - Germans Germans creates battle in territory 105 Sea Zone Battle in Novgorod Germans attack with 8 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 6/14 hits, 7.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Karelia to Belarus 1 aaGun moved from Karelia to Novgorod 3 mech_infantrys moved from Finland to Novgorod 8 fighters and 4 tactical_bombers moved from Novgorod to Belarus 2 aaGuns, 5 armour, 8 artilleries, 20 infantry and 28 mech_infantrys moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Poland to Belarus 4 artilleries and 6 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Algeria to Egypt 3 fighters moved from Caucasus to India 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 109 Sea Zone Place Units - Germans 1 submarine placed in 125 Sea Zone 3 mech_infantrys placed in Finland 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Japanese 1 armour moved from Samara to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Japanese 1 armour moved from Tambov to Russia 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 19 artilleries and 55 infantry moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Bryansk to Russia Place Units - Russians 1 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Volgograd to Tambov Japanese take Tambov from Russians 1 armour moved from Tambov to Bryansk Japanese take Bryansk from Russians 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 artillery and 1 mech_infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 4 fighters moved from 80 Sea Zone to 72 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 destroyer and 4 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 72 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 16 Sea Zone Japanese attack with 7 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov Japanese win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 7 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from Kiangsu to Japan 2 armour moved from Amur to Sakha 2 mech_infantrys moved from Kiangsu to Jehol 7 fighters moved from 16 Sea Zone to Japan 1 battleship, 9 carriers, 1 cruiser, 25 destroyers, 10 fighters, 18 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 72 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Rostov to Novgorod Place Units - Japanese 1 fighter and 9 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Kwangtung 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in India 1 destroyer placed in 80 Sea Zone 1 mech_infantry placed in Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Japanese collect 81 PUs (3 lost to blockades); end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
British : -0.17 Americans : -0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan 2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 11 carriers, 11 cruisers and 32 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 7 tactical_bombers moved from Hawaiian Islands to 16 Sea ZoneCombat Hit Differential Summary :
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scramble tokens?
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Kamikaze strike on 1 US Cruiser (to prevent offshore bombardment).
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To clarify use 1 token.
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Hold on; let me check something.
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Go ahead; use 1 token for a Kamikaze strike on a US cruiser.





