#2.18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 7 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 64 Sea Zone to 26 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            7 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            4 fighters moved from 71 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 72 Sea Zone
                British attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 4 fighters in 72 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            4 fighters moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Belgian Congo to Union of South Africa
    
        Place Units - British
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,50
    Italians : -0,33
    Japanese : -0,67
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from Poland to Baltic States
            1 bomber moved from Southern France to Baltic States
            1 artillery, 4 infantry and 2 mech_infantrys moved from Yugoslavia to Romania
            1 mech_infantry moved from Egypt to Belgian Congo
            1 fighter moved from Egypt to Belgian Congo
            1 mech_infantry moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery, 4 infantry and 2 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 3/7 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Belgian Congo
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belgian Congo
                 retreated to Belgian Congo
                British win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
            Battle in Baltic States
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Poland
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern France to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Belgian Congo to Egypt
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 80 Sea Zone
            1 cruiser placed in 97 Sea Zone
            1 mech_infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
            Italians collect 30 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : 0.67
    Americans : 0.00
    Russians : -0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 4 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 4 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Eastern Poland
            11 fighters and 3 tactical_bombers moved from Poland to Eastern Poland
            1 tactical_bomber moved from Karelia to Eastern Poland
            2 bombers moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 6/19 hits, 9.83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 bombers, 11 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 8 artilleries, 22 infantry and 28 mech_infantrys moved from Poland to Baltic States
            5 armour and 1 mech_infantry moved from Karelia to Baltic States
            3 mech_infantrys moved from Finland to Karelia
            1 tactical_bomber moved from Norway to Western Germany
            2 bombers moved from Eastern Poland to Western Germany
            8 fighters and 4 tactical_bombers moved from Eastern Poland to Baltic States
            3 fighters moved from Eastern Poland to Caucasus
            1 fighter moved from Tunisia to Algeria
            4 artilleries and 6 infantry moved from Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            1 infantry placed in Novgorod
            3 mech_infantrys placed in Finland
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Russians : -0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Ukraine to Rostov
                  Russians take Rostov from Japanese
            1 armour moved from Ukraine to Russia
    
        Combat - Russians
            Russians creates battle in territory 105 Sea Zone
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            2 aaGuns, 1 armour, 19 artilleries and 44 infantry moved from Belarus to Bryansk
            1 aaGun and 10 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Bryansk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -2,00
    Japanese : 0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 6 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            12 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            4 fighters moved from 80 Sea Zone to 72 Sea Zone
            1 armour moved from Volgograd to Samara
                  Japanese take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 artillery moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 72 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 72 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 72 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC, taking 72 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 12 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 10/17 hits, 9.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Japanese attack with 1 artillery and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Rostov
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Kiangsu to 6 Sea Zone
            12 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 bombers moved from Malaya to India
            1 tactical_bomber moved from Rostov to Volgograd
            2 armour moved from Soviet Far East to Amur
            2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 6 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -0.33
    Russians : 0.67
    Japanese : 1.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 9 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            9 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            7 tactical_bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 fighters and 5 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 battleship and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters moved from 71 Sea Zone to 72 Sea Zone
            1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 4 fighters in 72 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
            4 fighters moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 battleship and 2 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : -0,33
    Americans : 1,83
    Japanese : 0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            1 fighter moved from Southern Italy to Morocco
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from British
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Poland to Kazakhstan
            1 armour moved from Caucasus to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Volgograd
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour and 1 mech_infantry moved from Baltic States to Belarus
            2 mech_infantrys moved from Romania to Belarus
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 fighter, 3 infantry and 1 marine
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 3/5 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Morocco to Algeria
            3 mech_infantrys moved from Caucasus to Volgograd
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 80 Sea Zone
            1 armour placed in Iraq
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Egypt
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
            Italians collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 1 artillery and 3 infantry
            EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.67
    Americans : -0.33
    Russians : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Queensland to 54 Sea Zone
            2 cruisers and 1 marine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from Queensland to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 1.
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Queensland to 54 Sea Zone
            2 cruisers and 1 marine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from Queensland to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 1.
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            4 fighters and 4 tactical_bombers moved from Baltic States to Novgorod
            4 fighters moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Germans creates battle in territory 105 Sea Zone
            Battle in Novgorod
                Germans attack with 8 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 6/14 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Karelia to Belarus
            1 aaGun moved from Karelia to Novgorod
            3 mech_infantrys moved from Finland to Novgorod
            8 fighters and 4 tactical_bombers moved from Novgorod to Belarus
            2 aaGuns, 5 armour, 8 artilleries, 20 infantry and 28 mech_infantrys moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Poland to Belarus
            4 artilleries and 6 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 fighter moved from Algeria to Egypt
            3 fighters moved from Caucasus to India
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 125 Sea Zone
            3 mech_infantrys placed in Finland
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Japanese
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Japanese
            1 armour moved from Tambov to Russia
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            19 artilleries and 55 infantry moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Volgograd to Tambov
                  Japanese take Tambov from Russians
            1 armour moved from Tambov to Bryansk
                  Japanese take Bryansk from Russians
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 artillery and 1 mech_infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            4 fighters moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 72 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 7 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
                Japanese win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            7 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Hopei to Sikang
            1 fighter moved from Kiangsu to Japan
            2 armour moved from Amur to Sakha
            2 mech_infantrys moved from Kiangsu to Jehol
            7 fighters moved from 16 Sea Zone to Japan
            1 battleship, 9 carriers, 1 cruiser, 25 destroyers, 10 fighters, 18 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from 72 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Rostov to Novgorod
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter placed in Kwangtung
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in India
            1 destroyer placed in 80 Sea Zone
            1 mech_infantry placed in Persia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 81 PUs (3 lost to blockades); end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan
            2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 11 carriers, 11 cruisers and 32 submarines moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            2 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            7 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    scramble tokens?


  • Kamikaze strike on 1 US Cruiser (to prevent offshore bombardment).


  • To clarify use 1 token.


  • Hold on; let me check something.


  • Go ahead; use 1 token for a Kamikaze strike on a US cruiser.

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