We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
@farmboy no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery, 7 infantry and 3 mech_infantrys moved from South Australia to Northern Territory
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
posted before I saw your response but still want to put that bomber in Spain. Can do it on the Soviet turn.
@farmboy sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from France to Western Germany
3 fighters moved from France to Western Germany
2 infantry moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from France to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 2 artilleries, 3 fighters and 5 infantry
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 3 fighters and 5 infantry in Western Germany, round 2 : 2/10 hits, 3.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Western Germany
Germans roll dice for 2 artilleries, 3 fighters and 5 infantry in Western Germany, round 3 : 1/10 hits, 3.33 expected hits
Americans roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
Germans roll dice for 2 artilleries, 3 fighters and 4 infantry in Western Germany, round 4 : 3/9 hits, 3.17 expected hits
Americans roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 fighters moved from Western Germany to Germany
5 mech_infantrys moved from France to Germany
1 aaGun moved from Poland to Germany
3 transports moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Germany
3 mech_infantrys moved from Bryansk to Baltic States
1 armour moved from Russia to Belarus
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters and 4 tactical_bombers moved from Egypt to France
3 armour and 11 mech_infantrys moved from Southern Italy to France
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Belarus
1 armour moved from Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Sweden to Finland
Place Units - Germans
1 airfield, 3 armour, 6 fighters and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : -0.33
Americans : -1.33
going to adjust the German sub to 127
@axis-dominion I can do it during japan’s turn
couldn’t seem to post the regular way. I got a 301 error. I’m using a different computer (laptop instead of desktop) and I don’t think I’ve updated triplea here yet. So that might be the issue. The moves were only the sub (to 104) and the edits to your sub and my bomber if you want to stick with a posted file rather than a save.
I’m much less giddy about the allied chances after your turn (although they have certainly improved since before.) I am now kicking myself for not thinking through the build and placement properly on the last turn. 4 units and 8 power could make a huge difference.
And it might not be until later today that I can do the US/UK turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 18 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Egypt to France
1 bomber and 1 fighter moved from Rostov to Germany
4 fighters and 3 tactical_bombers moved from Yenisey to Caucasus
2 battleships and 2 carriers moved from 80 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Saudi Arabia
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
5 carriers moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Egypt
2 infantry moved from Shan State to French Indo China
6 fighters and 1 tactical_bomber moved from French Indo China to Caucasus
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Romania
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Turkey
3 fighters moved from Japan to French Indo China
1 fighter moved from Java to French Indo China
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Turkey
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Caucasus
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,1,5,5,5,4,1,4,2
Japanese collect 22 PUs (13 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
@farmboy ok no rush as far as when you can get to it.
yah it’s still not totally clear to me how the allies will be saved, given all the combined power that’s concentrating into Europe (outside of insane luck maybe?). it is an admirable attempt tho. certainly making it an exciting ending, and I could be wrong!
I think the IJN and airforce arriving on the scene is probably going to make the big difference here.
@axis-dominion yeah. I think my hope now is that a US/UK one two punch is enough to take Berlin but that the US does well enough that the UK forces can be used elsewhere too. I had though the US odds alone would be a bit higher in Berlin and that they might be enough to have a long shot at winning it on their own. But that is now a really long shot. I think I have a decent chance of taking Berlin with the UK but it will likely mean all their forces which means I just get one extra turn. And that won’t be enough since you can take it back. We will see.
I forgot to mention that the UK air were on the US carrier in 104. I thought you may have assumed that they were, but unless I hear otherwise, I will treat them as if they were on the UK carrier since I should have mentioned that.
@farmboy it’s ok, they can be on the US cv
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 8 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 113 Sea Zone to Germany
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Germany
2 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 104 Sea Zone to 113 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
3 armour and 3 infantry moved from Spain to 104 Sea Zone
3 armour, 3 infantry and 3 transports moved from 104 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
8 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Germany
2 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
Combat - Americans
Combat Hit Differential Summary :
will add in the UK air after. Will need scramble orders.
I’m actually going to double check that I don’t want to hit Paris instead. Pretty sure this is the better option but should look more carefully. Just in case you want to wait on the scramble orders until I commit.
I’ll stick with what I posted
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 8 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 113 Sea Zone to Germany
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Germany
2 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 104 Sea Zone to 113 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
3 armour and 3 infantry moved from Spain to 104 Sea Zone
3 armour, 3 infantry and 3 transports moved from 104 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
8 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Germany
2 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Norway
Battle in Korea
Battle in 113 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 9 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 113 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 113 Sea Zone
Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 113 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 113 Sea Zone
Americans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 113 Sea Zone, round 4 : 6/6 hits, 2.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 113 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Korea from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 31
Casualties for Americans: 2 carriers, 1 destroyer and 2 submarines
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Battle in Germany
Americans attack with 4 armour, 5 artilleries, 13 fighters, 9 infantry, 1 marine and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 9 fighters, 10 infantry and 10 mech_infantrys; Japanese defend with 1 bomber and 1 fighter
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 4 armour, 5 artilleries, 13 fighters, 9 infantry, 1 marine and 3 tactical_bombers in Germany, round 2 : 14/35 hits, 14.83 expected hits
Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 10 fighters, 10 infantry and 10 mech_infantrys in Germany, round 2 : 13/38 hits, 16.50 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Japanese, 10 infantry owned by the Germans, 9 infantry owned by the Americans, 4 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
Americans roll dice for 4 armour, 1 artillery, 13 fighters, 1 marine and 3 tactical_bombers in Germany, round 3 : 12/22 hits, 11.17 expected hits
Germans roll dice for 4 armour, 3 artilleries, 10 fighters and 8 mech_infantrys in Germany, round 3 : 16/25 hits, 12.33 expected hits
3 artilleries owned by the Germans, 1 armour owned by the Germans, 4 armour owned by the Americans, 10 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 8 mech_infantrys owned by the Germans lost in Germany
Americans roll dice for 3 fighters and 3 tactical_bombers in Germany, round 4 : 4/6 hits, 3.50 expected hits
Germans roll dice for 3 armour and 10 fighters in Germany, round 4 : 8/13 hits, 8.17 expected hits
1 fighter owned by the Japanese, 3 tactical_bombers owned by the Americans, 3 armour owned by the Germans and 3 fighters owned by the Americans lost in Germany
Germans win with 9 fighters remaining. Battle score for attacker is -106
Casualties for Americans: 4 armour, 5 artilleries, 13 fighters, 9 infantry, 1 marine and 3 tactical_bombers
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 10 infantry and 10 mech_infantrys
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - Americans
1 artillery and 2 infantry moved from Southern France to Spain
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Normandy Bordeaux to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 battleship and 2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Place Units - Americans
1 fighter placed in 110 Sea Zone
2 fighters and 1 tactical_bomber placed in Spain
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 113 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : 1.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Hunan to Anhwe
1 fighter and 25 infantry moved from Burma to Yunnan
Place Units - Chinese
5 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Spain to Germany
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Germany
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 104 Sea Zone to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Germany
1 tactical_bomber moved from 113 Sea Zone to Germany
5 fighters moved from Denmark to Germany
1 fighter moved from Denmark to 113 Sea Zone
Combat - British
Combat Hit Differential Summary :