G40 BM Bobbarosa (allies) v JWW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    @JWW:

    That is three straight air shot down by aa for me in various games….I’m just sending them into meat grinder. I should really stop

    More toasts to the heroes of Stalingrad! May their glory be forever immortalized in the songs from our hearts! Don’t worry, next time your bombers come the gunners will be so drunk they’ll be shooting at clouds :P.

    But seriously though, that is really atrocious luck. I’m always nervous every time I send a bombing run. I know the odds of hitting are bad, but when they hit… ugh! I was playing one a couple months ago where my opponent did Sea Lion, so Russia was huge. I went to do a strat run on Germany with two Russian bombers… snake eyes… I’d never felt so crushed in an A&A game before. Ended up losing and a large part of it was the AA shots like that.

    yeah bad dice happen to good people all the time…. :cry:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Western Ukraine to Ukraine
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 bomber moved from Germany to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine

    triplea_42134_Ger5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Western Ukraine to Ukraine
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 bomber moved from Germany to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                8 mech_infantrys moved from Eastern Poland to Archangel
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 109 Sea Zone to 124 Sea Zone
                1 submarine moved from 109 Sea Zone to 123 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                Germans undo move 3.
                1 infantry and 3 mech_infantrys placed in Germany
                1 infantry placed in Germany
                Germans undo move 4.
                6 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
        Southern France : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Germany : 1 factory_major, 1 infantry and 3 mech_infantrys
        Southern Italy : 1 fighter and 1 tactical_bomber
        Belarus : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 armour, 1 artillery, 6 infantry and 9 mech_infantrys
        Eastern Poland : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
        Bessarabia : 2 infantry
        Ukraine : 1 flag, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 20 infantry, 14 mech_infantrys and 2 tactical_bombers
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 1 infantry
        124 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        123 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        115 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 64
        Russians : 24 / 35
        Japanese : 57 / 71
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 37 / 34
        UK_Pacific : 5 / 5
        Italians : 12 / 6
        ANZAC : 14 / 22
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42134_Ger5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Western Ukraine to Ukraine
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 bomber moved from Germany to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                8 mech_infantrys moved from Eastern Poland to Archangel
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 109 Sea Zone to 124 Sea Zone
                1 submarine moved from 109 Sea Zone to 123 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                Germans undo move 3.
                1 infantry and 3 mech_infantrys placed in Germany
                1 infantry placed in Germany
                Germans undo move 4.
                6 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42134_Ger5.tsvg

  • 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                5 infantry moved from Novosibirsk to Samara
                2 infantry moved from Tambov to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Russia to Bryansk
                9 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia
                2 aaGuns and 12 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : -1.00

    triplea_42134_Rus5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 fighters moved from Siam to 43 Sea Zone
                2 bombers moved from Siam to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi

    triplea_42134_Jap5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 fighters moved from Siam to 43 Sea Zone
                2 bombers moved from Siam to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in Aleutian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 bombers moved from India to Shan State
                1 aaGun and 1 infantry moved from Korea to Manchuria
                5 infantry moved from Jehol to Manchuria
                1 aaGun and 1 artillery moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 marine moved from Guam to 21 Sea Zone
                1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
                2 fighters moved from Java to 37 Sea Zone
                2 fighters moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe

    Place Units - Japanese
                1 carrier and 5 destroyers placed in 6 Sea Zone
                3 infantry placed in Manchuria
                2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 marine and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 9 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 1 aaGun, 4 artilleries and 5 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Shan State : 1 flag, 1 artillery, 2 bombers, 2 infantry and 1 marine
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 marine
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport
        34 Sea Zone : 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers

    Production/PUs Summary :

    Germans : 55 / 64
        Russians : 27 / 33
        Japanese : 63 / 67
        Americans : 51 / 71
        Chinese : 2 / 6
        British : 37 / 34
        UK_Pacific : 5 / 5
        Italians : 12 / 6
        ANZAC : 10 / 22
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42134_Jap5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 fighters moved from Siam to 43 Sea Zone
                2 bombers moved from Siam to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in Aleutian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 bombers moved from India to Shan State
                1 aaGun and 1 infantry moved from Korea to Manchuria
                5 infantry moved from Jehol to Manchuria
                1 aaGun and 1 artillery moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 marine moved from Guam to 21 Sea Zone
                1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
                2 fighters moved from Java to 37 Sea Zone
                2 fighters moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe

    Place Units - Japanese
                1 carrier and 5 destroyers placed in 6 Sea Zone
                3 infantry placed in Manchuria
                2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Borneo: 1 marine
                EDIT: Adding units owned by Japanese to Shan State: 1 marine
                EDIT: Turning off Edit Mode

    triplea_42134_Jap5.tsvg

  • 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    triplea_42134_Ame5.tsvg

  • 25

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

  • 25

    @JWW:

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

    Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    @JWW:

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

    Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.

    OK

  • 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 123 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
                        4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
                        Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                        5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
                        Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Japan
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                3 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                1 fighter and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 129 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang
                5 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from French West Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - British
                3 fighters moved from Egypt to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    Americans : -1.67
        Chinese : 1.50
        Japanese : -2.50
        AA fire in Novgorod : : 0.83

    triplea_42134_UK_5.tsvg

  • 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 123 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
                        4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
                        Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                        5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
                        Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Japan
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                3 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                1 fighter and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 129 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang
                5 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from French West Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - British
                3 fighters moved from Egypt to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Bryansk: 1 fighter
                EDIT: Adding units owned by British to Russia: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : -1.67
        Chinese : 1.50
        Japanese : -2.50
        AA fire in Novgorod : : 0.83

    triplea_42134_UK_5.tsvg

  • 25

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

    yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks,  :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.

  • 25

    @JWW:

    @BobbaRossa:

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

    yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks,  :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.

    No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?

    lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.

Suggested Topics

  • 64
  • 55
  • 169
  • 117
  • 166
  • 112
  • 100
  • 232
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts