@trimlinger I’m glad you hung in there, e-mails are in order, proper module installed, thread set up, and Russians have made their move! Here come the jets
G40 BM Bobbarosa (allies) v JWW
-
@JWW:
That is three straight air shot down by aa for me in various games….I’m just sending them into meat grinder. I should really stop
More toasts to the heroes of Stalingrad! May their glory be forever immortalized in the songs from our hearts! Don’t worry, next time your bombers come the gunners will be so drunk they’ll be shooting at clouds :P.
But seriously though, that is really atrocious luck. I’m always nervous every time I send a bombing run. I know the odds of hitting are bad, but when they hit… ugh! I was playing one a couple months ago where my opponent did Sea Lion, so Russia was huge. I went to do a strat run on Germany with two Russian bombers… snake eyes… I’d never felt so crushed in an A&A game before. Ended up losing and a large part of it was the AA shots like that.
-
@JWW:
That is three straight air shot down by aa for me in various games….I’m just sending them into meat grinder. I should really stop
More toasts to the heroes of Stalingrad! May their glory be forever immortalized in the songs from our hearts! Don’t worry, next time your bombers come the gunners will be so drunk they’ll be shooting at clouds :P.
But seriously though, that is really atrocious luck. I’m always nervous every time I send a bombing run. I know the odds of hitting are bad, but when they hit… ugh! I was playing one a couple months ago where my opponent did Sea Lion, so Russia was huge. I went to do a strat run on Germany with two Russian bombers… snake eyes… I’d never felt so crushed in an A&A game before. Ended up losing and a large part of it was the AA shots like that.
yeah bad dice happen to good people all the time…. :cry:
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major, 1 infantry and 3 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 armour, 1 artillery, 6 infantry and 9 mech_infantrys
Eastern Poland : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
Bessarabia : 2 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 20 infantry, 14 mech_infantrys and 2 tactical_bombers
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 infantry
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 64
Russians : 24 / 35
Japanese : 57 / 71
Americans : 51 / 71
Chinese : 4 / 6
British : 37 / 34
UK_Pacific : 5 / 5
Italians : 12 / 6
ANZAC : 14 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Ukraine
1 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
5 infantry moved from Novosibirsk to Samara
2 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
1 artillery moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to ShensiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from India to Shan State
1 aaGun and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Manchuria
1 aaGun and 1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 marine and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 9 infantry and 1 mech_infantry
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 aaGun, 4 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 artillery, 2 bombers, 2 infantry and 1 marine
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 2 fighters, 1 submarine and 4 tactical_bombersProduction/PUs Summary :
Germans : 55 / 64
Russians : 27 / 33
Japanese : 63 / 67
Americans : 51 / 71
Chinese : 2 / 6
British : 37 / 34
UK_Pacific : 5 / 5
Italians : 12 / 6
ANZAC : 10 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to ShensiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from India to Shan State
1 aaGun and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Manchuria
1 aaGun and 1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 marine
EDIT: Adding units owned by Japanese to Shan State: 1 marine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone -
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
-
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
-
@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
-
@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
OK
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
-
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
-
@JWW:
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?





