@axis-dominion sounds good fire it up whenever you want
G40 BM Bobbarosa (allies) v JWW
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major, 1 infantry and 3 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 armour, 1 artillery, 6 infantry and 9 mech_infantrys
Eastern Poland : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
Bessarabia : 2 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 20 infantry, 14 mech_infantrys and 2 tactical_bombers
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 infantry
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 64
Russians : 24 / 35
Japanese : 57 / 71
Americans : 51 / 71
Chinese : 4 / 6
British : 37 / 34
UK_Pacific : 5 / 5
Italians : 12 / 6
ANZAC : 14 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,5,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Ukraine
1 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
5 infantry moved from Novosibirsk to Samara
2 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
1 artillery moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to ShensiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from India to Shan State
1 aaGun and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Manchuria
1 aaGun and 1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 marine and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 9 infantry and 1 mech_infantry
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 aaGun, 4 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 artillery, 2 bombers, 2 infantry and 1 marine
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 2 fighters, 1 submarine and 4 tactical_bombersProduction/PUs Summary :
Germans : 55 / 64
Russians : 27 / 33
Japanese : 63 / 67
Americans : 51 / 71
Chinese : 2 / 6
British : 37 / 34
UK_Pacific : 5 / 5
Italians : 12 / 6
ANZAC : 10 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
2 bombers moved from Siam to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to ShensiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siam: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from India to Shan State
1 aaGun and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Manchuria
1 aaGun and 1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 marine
EDIT: Adding units owned by Japanese to Shan State: 1 marine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone -
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
-
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
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@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
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@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
OK
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
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Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
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@JWW:
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
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No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.
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@JWW:
No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.
Sounds good! It won’t be for about 6 or 7 hours til I get back home, but then I’ll get it going.





