G40 BM Bobbarosa (allies) v JWW

  • 25

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

  • 25

    @JWW:

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

    Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    @JWW:

    @BobbaRossa:

    @JWW:

    I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!

    I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…

    what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.

    Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.

    OK

  • 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 123 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
                        4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
                        Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                        5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
                        Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Japan
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                3 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                1 fighter and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 129 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang
                5 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from French West Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - British
                3 fighters moved from Egypt to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    Americans : -1.67
        Chinese : 1.50
        Japanese : -2.50
        AA fire in Novgorod : : 0.83

    triplea_42134_UK_5.tsvg

  • 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 123 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
                        4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
                        Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                        5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
                        Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Japan
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                3 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                1 fighter and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 129 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang
                5 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from French West Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - British
                3 fighters moved from Egypt to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Bryansk: 1 fighter
                EDIT: Adding units owned by British to Russia: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : -1.67
        Chinese : 1.50
        Japanese : -2.50
        AA fire in Novgorod : : 0.83

    triplea_42134_UK_5.tsvg

  • 25

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

    yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks,  :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.

  • 25

    @JWW:

    @BobbaRossa:

    Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.

    yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks,  :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.

    No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @BobbaRossa:

    No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?

    lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.

  • 25

    @JWW:

    @BobbaRossa:

    No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?

    lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.

    Sounds good! It won’t be for about 6 or 7 hours til I get back home, but then I’ll get it going.

  • 25

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