@axis-dominion sounds good fire it up whenever you want
G40 BM Bobbarosa (allies) v JWW
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone -
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
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@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
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@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
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@JWW:
@JWW:
I made a another blunder with Jpn, attacked z42 w/air from z37 instead of siam, which didn’t allow me to land my aircraft where I intended….meant to keep fgt & tac from z37 for landing in z6…sorry, anyways everything could have reached, hoping you allow me to move my siam tac’s to z6. would rather a fgt & tac as I intended but…i understand if you object. just let me know. Thanks for considering and don’t hurt me to badly here, afraid I didn’t give this move enough thought either!
I swapped a tac in SZ6 for a fighter in SZ37. Let me know if I interpreted your request wrong. Would you like to scramble and use kamikazes in SZ6? No promises on the not hurting part :-P, but I have definitely lost battles at better odds before…
what a cluster F this has turned into. not paying any attention to things or doing my due diligence! No, I had already edited the AF but I had wished there was an extra fgt and one less tac……not via versa, I have NEVER lost JPN before, this game has been one brain fart after the next, really, really poor. Full scramble, use all my K’s 2 on each Cruiser.
Right, that’s what I edited in before doing the combat moves. My apologies if I was unclear. You now have 3 fighters and 3 tacs in SZ 6 instead of 2 fighters and 4 tacs. Just wanted to make sure that I had read you correctly, looks like I did. I’m not particular about what goes where as long as everything was legal from the start. I mess up plenty of movement stuff myself. I’ll roll once I get home from work.
OK
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries, 3 infantry and 3 marines moved from 6 Sea Zone to Japan
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 123 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/18 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 7.67 expected hits
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship and 5 fighters in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 infantry and 3 marines
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 marines in Japan, round 2 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
3 fighters moved from Egypt to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.67
Chinese : 1.50
Japanese : -2.50
AA fire in Novgorod : : 0.83 -
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
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Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
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@JWW:
Well, the luck didn’t turn unfortunately :(. The battle went just about to averages.
yeah, apologies for this game, really had my head up my arse….playing axis D, very tight game, My G attacked MOS with a 90% chance and I got walloped, leaving Russia w/a huge stack, perhaps I went on tilt a bit for the next two weeks, :roll:, I obviously didn’t give your game the attention it deserved, forgetting to attack as Jpn on T3, was just one of many brain farts. I am calling this game, would you be interested in giving me another shot? Let me know.
No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
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No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.
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@JWW:
No worries man, tilt is a very natural reaction when things go that poorly. Yeah, I’m down for a rematch. Want to switch sides or stay as-is?
lets switch and then we can bid to determine sides for a third assuming I can win the next one? set it up whenever you are ready.
Sounds good! It won’t be for about 6 or 7 hours til I get back home, but then I’ll get it going.
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New thread’s up!
https://www.axisandallies.org/forums/index.php?topic=42254.0





