a few edits there. if you can use latest. thanks
Playoff Rd 2 Karl allies v JWW (axis +9)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 58 Sea Zone to 75 Sea Zone
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 6 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
2 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
8 armour and 5 mech_infantrys moved from Caucasus to Tsinghai
4 mech_infantrys moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Bryansk to Vologda
3 fighters and 2 tactical_bombers moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Tambov
1 artillery moved from Rostov to Volgograd
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries and 5 infantry
AA fire in Vologda : 2/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Vologda
Germans roll dice for 1 bomber, 2 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/13 hits
Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Vologda, round 2 : 1/7 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Vologda, round 3 : 5/12 hits
Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 3 : 3/5 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Tsinghai
Germans attack with 8 armour and 5 mech_infantrys
Chinese defend with 1 fighter and 7 infantry
Germans roll dice for 8 armour and 5 mech_infantrys in Tsinghai, round 2 : 6/13 hits
Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 3/8 hits
3 mech_infantrys owned by the Germans and 6 infantry owned by the Chinese lost in Tsinghai
Germans roll dice for 8 armour and 2 mech_infantrys in Tsinghai, round 3 : 6/10 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 mech_infantrys
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 bomber moved from Vologda to Bryansk
4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Ukraine
9 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 armour placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,1,3,5,6,5,4,2
Germans collect 61 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Tsinghai : 1 flag, 8 armour and 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 7 armour and 1 factory_major
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 5 artilleries, 1 bomber, 4 fighters, 23 infantry, 31 mech_infantrys and 4 tactical_bombers
Nenetsia : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 10 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 2 mech_infantrys
Vologda : 1 flag, 4 mech_infantrys
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 infantry
Samara : 1 flag, 1 mech_infantry
120 Sea Zone : 1 submarine
125 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 submarine
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
127 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 86
Russians : 12 / 28
Japanese : 57 / 73
Americans : 56 / 91
Chinese : 3 / 6
British : 31 / 33
UK_Pacific : 7 / 10
Italians : 20 / 9
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I guess I’d prefer the Axis in this position. Karl, you did not KILL enough so far. Chinese annihilated, Germans close to out of control, Japan still in control. KILL MORE KARL!
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I guess I’d prefer the Axis in this position. Karl, you did not KILL enough so far. Chinese annihilated, Germans close to out of control, Japan still in control. KILL MORE KARL!
WILL DO!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Russia to Vologda
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 4 mech_infantrys in Vologda, round 2 : 2/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 3/3 hits
Germans roll dice for 3 mech_infantrys in Vologda, round 3 : 2/3 hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Novosibirsk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/4 hits
Germans roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
2 aaGuns and 7 infantry moved from Siberia to SakhaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 bomber moved from French Indo China to Suiyuyan
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Kansu
Japanese take Kansu from Chinese
9 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 marines moved from Java to 42 Sea Zone
2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry and 3 marines moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to 80 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer and 2 transports
Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 80 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 3 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 3 marines and 1 tactical_bomber in Philippines, round 2 : 4/11 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 4 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 9 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 1 tactical_bomber in Shan State, round 2 : 2/12 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
4 carriers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Kweichow
1 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 tactical_bomber moved from Hunan to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from French Indo China to Yunnan
1 artillery moved from Hunan to KweichowPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 4 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 aaGun and 2 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 aaGun and 1 artillery
Hunan : 1 flag, 1 aaGun and 1 armour
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Sikang : 1 infantry
Anhwe : 1 flag, 1 bomber and 1 infantry
Shan State : 1 flag, 2 artilleries and 8 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 3 marines
French Indo China : 1 flag, 1 factory_minor, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 7 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 5 submarines
55 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 86
Russians : 14 / 21
Japanese : 62 / 71
Americans : 54 / 91
Chinese : 0 / 6
British : 31 / 33
UK_Pacific : 6 / 10
Italians : 20 / 9
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 marine moved from Tobruk to 96 Sea Zone
1 artillery, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Crete
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Libya
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Paulau Island
Battle in Celebes
Battle in Marianas
Battle in Crete
Americans attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Crete, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese, taking Celebes from Japanese, taking Marianas from Japanese, taking Crete from Italians with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Libya
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Libya, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 armour moved from Tunisia to Libya
2 fighters moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to 96 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 18 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to Volgograd
5 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 armour, 5 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from India to West India
3 infantry moved from West India to IndiaCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Kazakhstan
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 5 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 armour owned by the Italians lost in Kazakhstan
British win with 4 fighters remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 armour
Battle in 109 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
British attack with 4 armour, 5 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 4 armour, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/10 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Malta
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 cruisers in Malta, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
4 fighters moved from Kazakhstan to Turkmenistan
2 fighters moved from Egypt to Persia
1 aaGun moved from Trans-Jordan to Iraq
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Volgograd to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 4 fighters
EDIT: Adding units owned by British to Persia: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Bryansk to Russia
1 fighter moved from Southern Italy to 99 Sea Zone -
intercept?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Bryansk to Russia
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber and 2 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,6,3,3,6,5,5,5
Italians collect 7 PUs (12 lost to blockades); end with 7 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Rostov : 1 flag
Smolensk : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 60 / 86
Russians : 14 / 21
Japanese : 59 / 71
Americans : 58 / 93
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 19 / 7
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Tsinghai to Urals
Germans take Urals from Russians
2 infantry moved from Nenetsia to Vologda
4 tactical_bombers moved from Bryansk to Vologda
1 bomber and 4 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Vologda
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 4 tactical_bombers in Vologda, round 2 : 4/6 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Vologda to Bryansk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Samara to Bryansk
7 armour moved from Tsinghai to Volgograd
1 mech_infantry moved from Sikang to Caucasus
1 artillery moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Bryansk
4 fighters moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Rostov
10 mech_infantrys moved from Eastern Poland to Bryansk
7 armour moved from Germany to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,3,2,2,3,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 59 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
Timguska : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 1 factory_major and 10 mech_infantrys
Belarus : 1 aaGun and 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 8 artilleries, 4 fighters, 24 infantry, 42 mech_infantrys and 4 tactical_bombers
Rostov : 1 aaGun, 1 artillery and 2 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 armour
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 7 armour, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 infantry
Samara : 1 flag, 1 infantry
120 Sea Zone : 1 submarine
112 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 80
Russians : 11 / 21
Japanese : 55 / 71
Americans : 58 / 93
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 19 / 7
ANZAC : 14 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can not believe the frequency at which my bombers & AF in general get shot down……it is really crazy, I would argue 50% + in all my current games
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Damn yeah, I got lucky !
May not matter though
…Axis have upper hand
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Damn yeah, I got lucky !
May not matter though
…Axis have upper hand
at this juncture I don’t think you can stop Germany even without any bombers….
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prob won’t be able to move until sunday…… Got live FtoF game today!
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prob won’t be able to move until sunday…… Got live FtoF game today!
that is awesome, very jealous. It has been a number of years that I have been able to play FtoF. How many players? let me know how many hours it takes you guys….I miss those days.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 aaGuns and 7 infantry moved from Sakha to Buryatia
4 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs





