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Farmboy (Axis) vs Gargantua (Allies) BM

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 31 Sea Zone to 32 Sea Zone
                1 submarine moved from 31 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
                1 fighter moved from 31 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 24 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Americans lost in 24 Sea Zone
                        Americans roll dice for 1 fighter in 24 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 24 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in 24 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -21
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                Battle in 32 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 32 Sea Zone
                    Americans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 battleship, 3 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 bomber moved from Gibraltar to Persia
                2 carriers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands
                1 marine moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Northern Territory to Queensland
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 bomber, 3 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_41042_Ame10.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs

    triplea_41042_Chi10.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 31 Sea Zone to 32 Sea Zone
                1 submarine moved from 31 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
                1 fighter moved from 31 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 24 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Americans lost in 24 Sea Zone
                        Americans roll dice for 1 fighter in 24 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 24 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in 24 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -21
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                Battle in 32 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 32 Sea Zone
                    Americans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 battleship, 3 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 bomber moved from Gibraltar to Persia
                2 carriers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands
                1 marine moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Northern Territory to Queensland
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 bomber, 3 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Eastern Persia to West India
                5 mech_infantrys moved from Persia to West India
                1 fighter moved from Persia to West India
                1 fighter moved from Trans-Jordan to West India

    Combat - British
                Battle in Normandy Bordeaux
                Battle in West India
                    British attack with 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 cruiser in West India, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys in West India, round 2 :  2/10 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking Normandy Bordeaux from Germans, taking West India from Japanese with 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                2 aaGuns moved from Eastern Persia to West India
                2 fighters moved from West India to 79 Sea Zone
                1 aaGun and 3 infantry moved from Persia to Eastern Persia

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Persia
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_41042_UK_10.tsvg

  • 25 23 22 21 20 19 18 17

    those dice rolls …

  • Liaison TripleA 11 10

    @Gargantua:

    Japanese win with 1 destroyer remaining.
    Battle score for attacker is -21
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
         
                    Americans win with 1 carrier, 2 fighters and 1 transport remaining.
    Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Americans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining.
    Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Americans win with 1 fighter remaining.
    Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    This is how you lose at Axis and Allies.

  • Liaison TripleA 11 10

    Looking forward to the Italian turn! :)

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 artillery moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 98 Sea Zone
                    Italians win, taking Syria from British, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Malta : 1 flag
        Syria : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Crete : 1 flag
        Greece : 2 fighters and 2 infantry
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 destroyer and 1 submarine
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 28 / 35
        Japanese : 63 / 81
        Americans : 55 / 80
        Chinese : 9 / 11
        British : 34 / 38
        UK_Pacific : 2 / 0
        Italians : 11 / 14
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ita10.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Northern Territory to Caroline Islands
                1 fighter moved from 26 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 7 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 aaGuns, 1 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41042_ANZ10.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Northern Territory to Caroline Islands
                1 fighter moved from 26 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 7 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 aaGuns, 1 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    triplea_41042_Fre10.tsvg

  • Liaison TripleA 11 10

    I was wondering why you just left 1 plain artillery to defend Java.

    I suppose when you just don’t have to worry about ever losing defense battles at 2, you might as well just rely on a single unit to get the job done lol.

    The beatings will continue until morale improves.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bessarabia
                2 fighters and 1 tactical_bomber moved from Greece to Bessarabia
                1 fighter moved from 97 Sea Zone to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                2 destroyers moved from 113 Sea Zone to 115 Sea Zone
                1 bomber moved from Germany to 115 Sea Zone
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 bomber moved from Germany to Western Ukraine
                1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Western Germany to 115 Sea Zone
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 2 destroyers and 1 fighter
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 115 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 :  1/1 hits
                        2 destroyers owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 destroyers
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Belarus
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 fighter moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Belarus to Western Germany
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
                1 bomber moved from 115 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 infantry moved from Germany to Poland
                2 fighters moved from Bessarabia to Syria
                1 tactical_bomber moved from Bessarabia to Greece
                1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                1 carrier and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 bomber moved from Western Ukraine to Greece

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                3 infantry placed in Western Germany
                3 infantry placed in France
                2 armour and 2 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 aaGun, 2 fighters and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 aaGun
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Poland : 1 infantry
        Germany : 2 armour, 1 factory_major and 2 mech_infantrys
        Holland Belgium : 1 mech_infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
        Bessarabia : 1 flag, 2 mech_infantrys
        Western Ukraine : 1 flag, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield, 1 bomber and 1 tactical_bomber
        99 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        115 Sea Zone : 2 transports
        Finland : 1 flag, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 24 / 35
        Japanese : 63 / 81
        Americans : 52 / 80
        Chinese : 9 / 11
        British : 32 / 38
        UK_Pacific : 2 / 0
        Italians : 11 / 14
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ger11.tsvg

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus

    triplea_41042_Rus11.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  3/4 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 2 infantry moved from Suiyuyan to Shensi
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_41042_Rus11.tsvg

  • 17 16 13 12

    Is Farmboy a destroyer lover?

  • 17 16 13 12

    I counted 33 Axis destroyers bought since the beginning of the game. Farmboy US a destroyer lover!  :-D

    First time I see such a thing.

  • Liaison TripleA 11 10

    It’s not how many he bought -  look at their hit ratio,  they are averaging a defense of 5/6.

  • 17 16 13 12

    @Gargantua:

    It’s not how many he bought -  look at their hit ratio,  they are averaging a defense of 5/6.

    Count yourself lucky that he didn’t buy more destroyers!  :lol:

  • 25 23 22 21 20 19 18 17

    @Gargantua:

    I was wondering why you just left 1 plain artillery to defend Java.

    I suppose when you just don’t have to worry about ever losing defense battles at 2, you might as well just rely on a single unit to get the job done lol.

    The beatings will continue until morale improves.

    lol. I think I just forgot about it until after combat moves but it definitely worked out.

  • 25 23 22 21 20 19 18 17

    @Omega1759:

    @Gargantua:

    It’s not how many he bought -  look at their hit ratio,  they are averaging a defense of 5/6.

    Count yourself lucky that he didn’t buy more destroyers!  :lol:

    lol.

    My playing style so far often involves using destroyers as blockers even if I am axis but I have been particularly lucky with them against Garguantua. I expect the odd round either way where most of the single infantry or destroyers score hits on defense but that has happened several rounds in the Pacific in my favour. And I had some other significant dice luck on the Europe side too.

  • 25 23 22 21 20 19 18 17

    Working through my Japan moves now. Had a question though. I assumed that Marines were like tanks and artillery when loaded on transports. But I just noticed I could load an artillery and a marine on one and I couldn’t see clarification in the game notes) I’m assuming that that is correct. If not though (and if you don’t see this in time) it won’t meaningfully change the term. Either both transports move to support an amphibious assault or one does and one moves back to SZ6. So it might an edit of a transport after.

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