@simon33 Scramble?
Farmboy (Axis) vs Dawg (Allies + 20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalCombat Move - British
1 battleship, 2 cruisers, 2 destroyers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Libya
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 artilleries, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 4/6 hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Libya, round 3 : 0/5 hits
British roll dice for 2 artilleries in Libya, round 3 : 0/2 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Libya, round 4 : 1/5 hits
British roll dice for 2 artilleries in Libya, round 4 : 1/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Libya
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 5 : 2/4 hits
British roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
1 bomber moved from France to Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 artilleries and 4 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 bombers moved from France to 104 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to VyborgCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Vyborg
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Vyborg from Russians with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 7 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 7 artilleries and 8 infantry in Novgorod, round 2 : 4/15 hits
Russians roll dice for 9 infantry in Novgorod, round 2 : 1/9 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 artilleries and 7 infantry in Novgorod, round 3 : 8/14 hits
Russians roll dice for 5 infantry in Novgorod, round 3 : 0/5 hits
5 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 9 infantryNon Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 aaGun moved from Slovakia Hungary to Germany
2 aaGuns moved from Poland to Germany
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Germany
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Scotland to United Kingdom
2 armour moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
2 bombers moved from 104 Sea Zone to Western Germany
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 aaGun moved from Southern France to France
3 infantry moved from Southern France to France
2 tactical_bombers moved from France to Western Germany
1 bomber moved from Ukraine to BulgariaPlace Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
4 artilleries and 5 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 42 PUs;
Russians buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 7 artilleries, 9 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
4 fighters and 1 tactical_bomber moved from Bessarabia to Poland
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour and 2 infantry moved from Archangel to Smolensk
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Manchuria to AmurCombat - Russians
Battle in Poland
Russians attack with 6 armour, 7 artilleries, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 6 armour, 7 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
4 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
3 bombers placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,5,6,5,6,2,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 2x airfield; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 4 artilleries, 1 carrier, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 armour moved from Kansu to Novosibirsk
2 armour moved from Kansu to Sikang
1 armour moved from Kansu to Tsinghai
1 tactical_bomber moved from Burma to Sikang
1 fighter moved from Burma to Sikang
2 bombers moved from Yunnan to Tsinghai
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Korea, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Tsinghai to Hunan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to AnhwePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
4 artilleries and 3 infantry placed in Japan
3 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 41
Casualties for Japanese: 1 cruiser, 1 destroyer and 3 transports
Battle in Malaya
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans win, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sumatra
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 37 Sea Zone to Western AustraliaPlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
you win
G.G. -
Yes GG. Thank you for the games!
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when you get to 10 games recorded let me no and we can play some more
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Sounds good. Will do.