TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
bad roll, select your losses please
max defense, keep russian fighters as last casualties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 4 fighters and 1 tactical_bomber
Battle in Northwest Persia
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 artillery and 8 infantry moved from France to Northern Italy
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Territory Summary for Italians :
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 artillery, 1 factory_major and 15 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
94 Sea Zone : 1 carrier
93 Sea Zone : 1 destroyer
Greece : 1 flag, 1 factory_minor
Northwest Persia : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
98 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 54 / 83
Russians : 7 / 0
Japanese : 47 / 38
Americans : 73 / 114
Chinese : 11 / 13
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 20 / 22
ANZAC : 17 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in French Indo China
Battle in Shan State
Battle in Malaya
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
Germany is up
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
9 artilleries and 15 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from France to Holland Belgium
4 armour moved from Western Germany to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
9 artilleries and 15 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from France to Holland Belgium
4 armour moved from Western Germany to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Trans-Jordan
Germans attack with 5 bombers
Russians defend with 2 fighters
Germans win, taking Scotland from British with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 4 armour, 9 artilleries, 15 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun
Germans win, taking Normandy Bordeaux from French with 4 armour, 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 7 infantry
Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun
Battle in Holland Belgium
Germans attack with 4 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
British defend with 4 aaGuns and 9 infantry; Americans defend with 1 aaGun and 1 artillery
Germans win, taking Holland Belgium from Americans with 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 6 infantry
Casualties for British: 4 aaGuns and 9 infantry
Casualties for Americans: 1 aaGun and 1 artillery
Non Combat Move - Germans
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 3 infantry moved from Denmark to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from France to Western Germany
9 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
4 bombers moved from Trans-Jordan to Northwest Persia
2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
20 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 14 artilleries and 34 infantry moved from Samara to Vologda
20 mech_infantrys moved from Volgograd to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 113 Sea Zone to 111 Sea Zone
Place Units - Germans
3 transports placed in 113 Sea Zone
3 infantry placed in Russia
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 aaGun, 1 airfield and 5 infantry
Normandy Bordeaux : 1 flag, 4 armour, 9 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 8 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
Southern Italy : 4 fighters and 3 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 2 aaGuns, 14 artilleries, 38 infantry and 22 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 3 transports
Bulgaria : 1 flag
Northwest Persia : 2 aaGuns, 20 armour, 4 bombers, 4 infantry and 15 mech_infantrys
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
111 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 62 / 84
Russians : 6 / 0
Japanese : 41 / 38
Americans : 70 / 114
Chinese : 11 / 13
British : 25 / 30
UK_Pacific : 0 / 0
Italians : 20 / 22
ANZAC : 23 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
Chinese take Jehol from Japanese
1 infantry moved from Tsinghai to Kansu
1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys moved from Urals to Novosibirsk
1 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Urals to Novosibirsk
Turn Complete - Russians
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
I would have bought a German dd
:wink:@JWW:
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
I would have bought a German dd
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
6 fighters moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
5 fighters and 5 tactical_bombers moved from 80 Sea Zone to Egypt
4 bombers moved from Greece to Egypt
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from India to Persia
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
6 fighters moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
5 fighters and 5 tactical_bombers moved from 80 Sea Zone to Egypt
4 bombers moved from Greece to Egypt
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from India to Persia
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
Combat - Japanese
Battle in Egypt
Japanese attack with 1 armour, 4 bombers, 11 fighters and 7 tactical_bombers
British defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
Japanese win, taking Egypt from British with 1 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -20
Casualties for British: 1 aaGun, 6 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Japanese: 6 fighters and 2 tactical_bombers
Battle in Trans-Jordan
Battle in Persia
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Japanese win, taking Trans-Jordan from British, taking Persia from British with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from ANZAC with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to Japan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from Burma to India
1 aaGun, 4 artilleries and 3 infantry moved from West India to Eastern Persia
3 infantry and 3 marines moved from India to West India
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Egypt to 81 Sea Zone
1 fighter and 5 tactical_bombers moved from Egypt to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
4 bombers moved from Egypt to Northwest Persia
Place Units - Japanese
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in India
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,1,1,2,1,1,4,2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5,6,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1,2,6,5,5,6,4,6,6,3,2,6,5,2,6,5,5,6,4,1,1,5,5,1,5,5,5,6,5,6,5,4,4,2,5,6,2,3,3,1,1,1
Japanese collect 30 PUs (20 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from 80 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 39 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
I think, but am not convinced, that I have this……
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 factory_minor, 7 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Algeria to 98 Sea Zone
1 bomber moved from Algeria to Trans-Jordan
3 bombers moved from Algeria to Egypt
2 submarines moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Jehol
1 armour moved from Manchuria to Jehol
2 bombers moved from Buryatia to Japan
10 fighters moved from 6 Sea Zone to Japan
4 fighters moved from Korea to Japan
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to Trans-Jordan
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 16 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in Egypt
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 4 transports
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 4 transports
Battle in 94 Sea Zone
Americans attack with 3 fighters and 3 submarines
Italians defend with 1 carrier
Units damaged: 1 carrier owned by the Italians
Americans win with 3 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Jehol
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Formosa
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 fighter
Americans win, taking Formosa from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Hainan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 harbour
Americans win, taking Hainan from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Korea
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 bomber moved from Japan to Korea
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 98 Sea Zone to Tobruk
1 bomber moved from Trans-Jordan to Alexandria
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
4 fighters moved from 92 Sea Zone to United Kingdom
1 fighter moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Tobruk to Alexandria
2 bombers moved from Egypt to Alexandria
Place Units - Americans
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Korea
Americans undo move 2.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 infantry placed in Western United States
1 bomber and 7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Hopei to Shensi
1 fighter moved from Kiangsu to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total