0% for April

Playoff game Giallo (allies) v JWW +3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kiangsu

    Place Units - Chinese
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    triplea_39132_Chi14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                5 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 marines moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                6 artilleries, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                4 fighters moved from Trans-Jordan to 92 Sea Zone
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                5 artilleries and 10 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Egypt
                    British attack with 6 artilleries, 8 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Egypt from Japanese with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Northwest Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 5 artilleries and 10 infantry
                    Japanese defend with 1 armour
                    British win, taking Iraq from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Southern France
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Normandy Bordeaux to Holland Belgium
                9 infantry moved from Normandy Bordeaux to Holland Belgium
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                5 artilleries, 5 infantry and 3 marines moved from 92 Sea Zone to Algeria
                3 aaGuns moved from Persia to Iraq
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Trans-Jordan to Egypt

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
                EDIT: Turning off Edit Mode
                10 infantry placed in United Kingdom
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,2,3,5,3,4,2,3,5,4,1,3,4,1,3,6,4,2,5,4,5,2,5,4,6,4,1
                British collect 23 PUs (4 lost to blockades); end with 24 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_39132_UK_14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    you are making this difficult

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    triplea_39132_Ita14.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers

    triplea_39132_Ita14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bad roll, select your losses please

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    max defense, keep russian fighters as last casualties

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    max defense, keep russian fighters as last casualties

    that is what I figured

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers
                    British win with 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Italians: 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Casualties for British: 2 fighters and 2 tactical_bombers
                    Casualties for Russians: 4 fighters and 1 tactical_bomber
                Battle in Northwest Persia
                    Italians attack with 1 armour and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from France to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                1 artillery and 8 infantry moved from France to Northern Italy
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                3 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    Territory Summary for Italians :

    France : 1 flag, 1 airfield and 1 factory_minor
        Northern Italy : 1 artillery, 1 factory_major and 15 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        94 Sea Zone : 1 carrier
        93 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 factory_minor
        Northwest Persia : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
        98 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 7 / 0
        Japanese : 47 / 38
        Americans : 73 / 114
        Chinese : 11 / 13
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 22
        ANZAC : 17 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39132_Ita14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in French Indo China
                Battle in Shan State
                Battle in Malaya

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_39132_ANZ14.tsvg

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    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

  • 21 20 19 18 17 16

    Germany is up

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                9 artilleries and 15 infantry moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                5 artilleries and 10 infantry moved from France to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    triplea_39132_Ger15.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                9 artilleries and 15 infantry moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                5 artilleries and 10 infantry moved from France to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Trans-Jordan
                    Germans attack with 5 bombers
                    Russians defend with 2 fighters
                    Germans win, taking Scotland from British with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 fighters
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour, 9 artilleries, 15 infantry and 1 mech_infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun
                    Germans win, taking Normandy Bordeaux from French with 4 armour, 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun
                Battle in Holland Belgium
                    Germans attack with 4 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
                    British defend with 4 aaGuns and 9 infantry; Americans defend with 1 aaGun and 1 artillery
                    Germans win, taking Holland Belgium from Americans with 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 6 infantry
                    Casualties for British: 4 aaGuns and 9 infantry
                    Casualties for Americans: 1 aaGun and 1 artillery

    Non Combat Move - Germans
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 aaGun and 3 infantry moved from Denmark to 113 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
                1 aaGun moved from France to Western Germany
                9 infantry moved from Denmark to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                4 bombers moved from Trans-Jordan to Northwest Persia
                2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
                20 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns, 14 artilleries and 34 infantry moved from Samara to Vologda
                20 mech_infantrys moved from Volgograd to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                3 carriers, 3 destroyers and 6 fighters moved from 113 Sea Zone to 111 Sea Zone

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 aaGun, 1 airfield and 5 infantry
        Normandy Bordeaux : 1 flag, 4 armour, 9 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 8 mech_infantrys and 4 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
        Southern Italy : 4 fighters and 3 mech_infantrys
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 2 aaGuns, 14 artilleries, 38 infantry and 22 mech_infantrys
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 submarine
        119 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 3 transports
        Bulgaria : 1 flag
        Northwest Persia : 2 aaGuns, 20 armour, 4 bombers, 4 infantry and 15 mech_infantrys
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag
        111 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 6 / 0
        Japanese : 41 / 38
        Americans : 70 / 114
        Chinese : 11 / 13
        British : 25 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 22
        ANZAC : 23 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39132_Ger15.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
                      Chinese take Jehol from Japanese
                1 infantry moved from Tsinghai to Kansu
                1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys moved from Urals to Novosibirsk
                1 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Novosibirsk from Germans with 1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns moved from Urals to Novosibirsk

    Turn Complete - Russians

    triplea_39132_Rus15.tsvg

  • 21 20 19 18 17 16

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1

    I would have bought a German dd

  • 21 20 19 18 17 16

    :wink:@JWW:

    @Giallo:

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1

    I would have bought a German dd

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