Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - British
British buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 marines moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
6 artilleries, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
4 fighters moved from Trans-Jordan to 92 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
5 artilleries and 10 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Egypt
British attack with 6 artilleries, 8 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Japanese with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British win, taking Northwest Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 5 artilleries and 10 infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Normandy Bordeaux to Holland Belgium
9 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
5 artilleries, 5 infantry and 3 marines moved from 92 Sea Zone to Algeria
3 aaGuns moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Trans-Jordan to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
10 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,2,3,5,3,4,2,3,5,4,1,3,4,1,3,6,4,2,5,4,5,2,5,4,6,4,1
British collect 23 PUs (4 lost to blockades); end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
you are making this difficult
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers
bad roll, select your losses please
max defense, keep russian fighters as last casualties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 4 fighters and 1 tactical_bomber
Battle in Northwest Persia
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 artillery and 8 infantry moved from France to Northern Italy
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Territory Summary for Italians :
France : 1 flag, 1 airfield and 1 factory_minor
Northern Italy : 1 artillery, 1 factory_major and 15 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
94 Sea Zone : 1 carrier
93 Sea Zone : 1 destroyer
Greece : 1 flag, 1 factory_minor
Northwest Persia : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
98 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 54 / 83
Russians : 7 / 0
Japanese : 47 / 38
Americans : 73 / 114
Chinese : 11 / 13
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 20 / 22
ANZAC : 17 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in French Indo China
Battle in Shan State
Battle in Malaya
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
Germany is up
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
9 artilleries and 15 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from France to Holland Belgium
4 armour moved from Western Germany to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
9 artilleries and 15 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from France to Holland Belgium
4 armour moved from Western Germany to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Trans-Jordan
Germans attack with 5 bombers
Russians defend with 2 fighters
Germans win, taking Scotland from British with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 4 armour, 9 artilleries, 15 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun
Germans win, taking Normandy Bordeaux from French with 4 armour, 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 7 infantry
Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun
Battle in Holland Belgium
Germans attack with 4 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
British defend with 4 aaGuns and 9 infantry; Americans defend with 1 aaGun and 1 artillery
Germans win, taking Holland Belgium from Americans with 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 6 infantry
Casualties for British: 4 aaGuns and 9 infantry
Casualties for Americans: 1 aaGun and 1 artillery
Non Combat Move - Germans
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 3 infantry moved from Denmark to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from France to Western Germany
9 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
4 bombers moved from Trans-Jordan to Northwest Persia
2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
20 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 14 artilleries and 34 infantry moved from Samara to Vologda
20 mech_infantrys moved from Volgograd to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 113 Sea Zone to 111 Sea Zone
Place Units - Germans
3 transports placed in 113 Sea Zone
3 infantry placed in Russia
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 aaGun, 1 airfield and 5 infantry
Normandy Bordeaux : 1 flag, 4 armour, 9 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 8 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
Southern Italy : 4 fighters and 3 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 2 aaGuns, 14 artilleries, 38 infantry and 22 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 3 transports
Bulgaria : 1 flag
Northwest Persia : 2 aaGuns, 20 armour, 4 bombers, 4 infantry and 15 mech_infantrys
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
111 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 62 / 84
Russians : 6 / 0
Japanese : 41 / 38
Americans : 70 / 114
Chinese : 11 / 13
British : 25 / 30
UK_Pacific : 0 / 0
Italians : 20 / 22
ANZAC : 23 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
Chinese take Jehol from Japanese
1 infantry moved from Tsinghai to Kansu
1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys moved from Urals to Novosibirsk
1 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Urals to Novosibirsk
Turn Complete - Russians
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
I would have bought a German dd
:wink:@JWW:
@JWW:
@JWW:
another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…
Why? you already blocked me out…
I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.
What if that sub’s dice was a 1
I would have bought a German dd