Playoff game Giallo (allies) v JWW +3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kiangsu

    Place Units - Chinese
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    triplea_39132_Chi14.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                5 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 marines moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                6 artilleries, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                4 fighters moved from Trans-Jordan to 92 Sea Zone
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                5 artilleries and 10 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Egypt
                    British attack with 6 artilleries, 8 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Egypt from Japanese with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Northwest Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 5 artilleries and 10 infantry
                    Japanese defend with 1 armour
                    British win, taking Iraq from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Southern France
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Normandy Bordeaux to Holland Belgium
                9 infantry moved from Normandy Bordeaux to Holland Belgium
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                5 artilleries, 5 infantry and 3 marines moved from 92 Sea Zone to Algeria
                3 aaGuns moved from Persia to Iraq
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Trans-Jordan to Egypt

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
                EDIT: Turning off Edit Mode
                10 infantry placed in United Kingdom
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,2,3,5,3,4,2,3,5,4,1,3,4,1,3,6,4,2,5,4,5,2,5,4,6,4,1
                British collect 23 PUs (4 lost to blockades); end with 24 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_39132_UK_14.tsvg


  • you are making this difficult


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    triplea_39132_Ita14.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers

    triplea_39132_Ita14.tsvg


  • bad roll, select your losses please

  • '21 '20 '19 '18 '17 '16

    max defense, keep russian fighters as last casualties


  • @Giallo:

    max defense, keep russian fighters as last casualties

    that is what I figured


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 armour moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Russians defend with 6 fighters and 1 tactical_bomber; British defend with 2 fighters and 2 tactical_bombers
                    British win with 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Italians: 2 armour, 2 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Casualties for British: 2 fighters and 2 tactical_bombers
                    Casualties for Russians: 4 fighters and 1 tactical_bomber
                Battle in Northwest Persia
                    Italians attack with 1 armour and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from France to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                1 artillery and 8 infantry moved from France to Northern Italy
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                3 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    Territory Summary for Italians :

    France : 1 flag, 1 airfield and 1 factory_minor
        Northern Italy : 1 artillery, 1 factory_major and 15 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        94 Sea Zone : 1 carrier
        93 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 factory_minor
        Northwest Persia : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
        98 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 7 / 0
        Japanese : 47 / 38
        Americans : 73 / 114
        Chinese : 11 / 13
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 22
        ANZAC : 17 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39132_Ita14.tsvg


  • another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in French Indo China
                Battle in Shan State
                Battle in Malaya

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_39132_ANZ14.tsvg

  • '21 '20 '19 '18 '17 '16

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

  • '21 '20 '19 '18 '17 '16

    Germany is up


  • @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                9 artilleries and 15 infantry moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                5 artilleries and 10 infantry moved from France to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    triplea_39132_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 infantry, 11 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                9 artilleries and 15 infantry moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                5 artilleries and 10 infantry moved from France to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Trans-Jordan
                    Germans attack with 5 bombers
                    Russians defend with 2 fighters
                    Germans win, taking Scotland from British with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 fighters
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour, 9 artilleries, 15 infantry and 1 mech_infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun
                    Germans win, taking Normandy Bordeaux from French with 4 armour, 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun
                Battle in Holland Belgium
                    Germans attack with 4 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
                    British defend with 4 aaGuns and 9 infantry; Americans defend with 1 aaGun and 1 artillery
                    Germans win, taking Holland Belgium from Americans with 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 6 infantry
                    Casualties for British: 4 aaGuns and 9 infantry
                    Casualties for Americans: 1 aaGun and 1 artillery

    Non Combat Move - Germans
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 aaGun and 3 infantry moved from Denmark to 113 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
                1 aaGun moved from France to Western Germany
                9 infantry moved from Denmark to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                4 bombers moved from Trans-Jordan to Northwest Persia
                2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
                20 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns, 14 artilleries and 34 infantry moved from Samara to Vologda
                20 mech_infantrys moved from Volgograd to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                3 carriers, 3 destroyers and 6 fighters moved from 113 Sea Zone to 111 Sea Zone

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 aaGun, 1 airfield and 5 infantry
        Normandy Bordeaux : 1 flag, 4 armour, 9 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 8 mech_infantrys and 4 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 4 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
        Southern Italy : 4 fighters and 3 mech_infantrys
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 2 aaGuns, 14 artilleries, 38 infantry and 22 mech_infantrys
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 submarine
        119 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 3 transports
        Bulgaria : 1 flag
        Northwest Persia : 2 aaGuns, 20 armour, 4 bombers, 4 infantry and 15 mech_infantrys
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag
        111 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 6 / 0
        Japanese : 41 / 38
        Americans : 70 / 114
        Chinese : 11 / 13
        British : 25 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 22
        ANZAC : 23 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39132_Ger15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
                      Chinese take Jehol from Japanese
                1 infantry moved from Tsinghai to Kansu
                1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys moved from Urals to Novosibirsk
                1 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 15 artilleries, 63 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Novosibirsk from Germans with 1 armour, 15 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns moved from Urals to Novosibirsk

    Turn Complete - Russians

    triplea_39132_Rus15.tsvg

  • '21 '20 '19 '18 '17 '16

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1


  • @Giallo:

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1

    I would have bought a German dd

  • '21 '20 '19 '18 '17 '16

    :wink:@JWW:

    @Giallo:

    @JWW:

    @Giallo:

    @JWW:

    another small stupid error, should have attacked the usa sub in SFRA….these things add up over time…

    Why? you already blocked me out…

    I should have killed that sub, a dd and 2 fgt’s…these small things do add up in a close game.

    What if that sub’s dice was a 1

    I would have bought a German dd

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