L14-15 JWW v Axis Dominion (allies +15)


  • Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?


  • @axis-dominion:

    I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.

    This is a lesson for me not to be lazy. Going forward, if I start the game I will disable tech when it is not “in play”.

    @axis-dominion:

    I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.

    using edit, you should repost the allied turn, w/out tech and perhaps use the tech dice purchase on another item for the usa. Send me the updated file when ready…

    @axis-dominion:

    I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.

    personally, I think there is enough luck in the game and although the thought of adding the variation that tech would certainly provide interesting, I am afraid my small brain wouldn’t be able to manage it all in our competitive league�perhaps in a non-league game I will give this a try�if I have time.
    @axis-dominion:

    I do apologize for the concern it has caused you.

    No problem�in all my years, I have never seen this happen and wasn’t sure how to approach it. Thanks for agreeing to resolve this w/out moderation involvement! I await the revised file�…


  • @axis-dominion:

    Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?

    sorry no….i’m already getting a headache thinking about what this means for our game….I don’t even know what heavy bmb’s mean, in the older versions of AA it meant two dice vs one and I think you took the best dice of the two? anyways, sorry again, this is too much for my small mind to wrap itself around….


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode


  • ok done. i added 20 PUs worth back to US (tranny, inf, and ftr) and removed the tech.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Norway
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Yugoslavia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Tobruk to Libya

    Place Units - Italians
                2 infantry placed in Northern Italy
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,3,5,3,3,1
                Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Scotland : 1 flag, 1 airfield
        Kenya : 1 flag
        United Kingdom : 1 fighter
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Western Germany : 1 aaGun
        Norway : 1 armour, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
        113 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        Eire : 1 flag
        Yugoslavia : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 37 / 43
        Russians : 48 / 80
        Japanese : 58 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 9
        ANZAC : 11 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                2 fighters moved from New South Wales to Queensland
                3 fighters moved from India to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                Battle in Queensland
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to New South Wales
                2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to New South Wales
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 aaGun, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 mech_infantry moved from Slovakia Hungary to Bulgaria
                      Germans take Bulgaria from Russians
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 infantry moved from Germany to Poland
                1 bomber moved from Southern Italy to Albania
                2 tactical_bombers moved from Slovakia Hungary to Poland
                1 bomber moved from Southern Italy to Albania
                1 tactical_bomber moved from Slovakia Hungary to Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 mech_infantry moved from Slovakia Hungary to Bulgaria
                      Germans take Bulgaria from Russians
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 infantry moved from Germany to Poland
                1 bomber moved from Southern Italy to Albania
                2 tactical_bombers moved from Slovakia Hungary to Poland
                1 bomber moved from Southern Italy to Albania
                1 tactical_bomber moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Albania
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Albania from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 3 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Albania to Southern Italy
                3 armour moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Slovakia Hungary
                3 tactical_bombers moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to United Kingdom
                3 armour, 2 carriers, 2 destroyers, 1 submarine, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from Slovakia Hungary to Poland
                1 artillery and 6 infantry moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 armour moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Germany
                6 armour moved from Holland Belgium to Germany
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 artillery and 2 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Western Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 7 artilleries, 26 infantry, 1 mech_infantry and 3 tactical_bombers
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
        Poland : 1 aaGun, 2 artilleries and 12 infantry
        Germany : 7 armour, 1 factory_major and 1 mech_infantry
        Norway : 2 armour and 1 artillery
        Albania : 1 mech_infantry
        Southern Italy : 2 bombers
        Eastern Poland : 1 flag, 1 infantry
        113 Sea Zone : 2 carriers, 2 destroyers, 1 submarine and 9 transports
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 46
        Russians : 43 / 80
        Japanese : 58 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 19 / 9
        ANZAC : 11 / 16
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Greece to Albania
                1 fighter moved from Romania to Albania
                2 infantry moved from Romania to Bulgaria
                1 fighter moved from Russia to Bulgaria
                2 infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 tactical_bomber moved from Novgorod to Yugoslavia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                    Russians win, taking Yugoslavia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Bulgaria
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Albania
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 mech_infantry
                    Russians win, taking Albania from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Yugoslavia to Romania
                1 fighter moved from Albania to Romania
                1 fighter moved from Bulgaria to Romania
                1 fighter moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Baltic States to Romania
                3 infantry moved from Finland to Karelia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Russia to Bryansk
                2 armour and 3 mech_infantrys moved from Ukraine to Romania
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                2 infantry moved from Iraq to Persia
                3 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Siberia to Amur
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 factory_minor placed in Greece
                2 artilleries and 1 fighter placed in Romania
                1 armour and 2 mech_infantrys placed in Ukraine
                1 aaGun, 1 artillery and 1 infantry placed in Volgograd
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 52 PUs; end with 52 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs


  • never saw a factory purchase for Russia before! Damn


  • There are two new ones actually lol and more coming  :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from Java to Sumatra
                2 bombers moved from Java to New South Wales
                1 infantry moved from Western Australia to 56 Sea Zone
                3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
                1 mech_infantry moved from Kazakhstan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                8 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                2 fighters moved from Japan to Korea
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from Java to Sumatra
                2 bombers moved from Java to New South Wales
                1 infantry moved from Western Australia to 56 Sea Zone
                3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
                1 mech_infantry moved from Kazakhstan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                8 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                2 fighters moved from Japan to Korea
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Celebes
                Battle in Sumatra
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from Dutch, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 3 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
                    Japanese captures 16PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 aaGuns, 5 artilleries, 3 fighters and 3 infantry
                Battle in Korea
                    Japanese attack with 3 fighters and 8 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 3 fighters and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to Japan
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 armour and 1 mech_infantry moved from Shantung to Hunan
                3 mech_infantrys moved from Kweichow to Kwangsi
                1 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 armour moved from Szechwan to French Indo China
                1 artillery moved from Sikang to Szechwan
                1 aaGun moved from Kweichow to Hunan
                2 tactical_bombers moved from Sumatra to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 carrier moved from 54 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 56 Sea Zone to 41 Sea Zone
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                2 bombers moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 fighters and 3 tactical_bombers moved from New South Wales to Queensland
                1 carrier, 2 destroyers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 85 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 3 mech_infantrys
        Korea : 7 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 3 tactical_bombers
        New South Wales : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 carrier and 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 2 battleships, 2 cruisers, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 49 / 72
        Japanese : 69 / 95
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 16 / 9
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 armour and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 3 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                6 fighters moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Southern France from Italians with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                3 bombers moved from Eastern United States to Hawaiian Islands
                3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                6 fighters moved from 95 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 armour moved from Eastern Persia to India
                1 artillery and 2 infantry moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries moved from Burma to India
                2 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to India
                1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,3,3,2,6,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • Can you give OOL for S.Fra and do you want to submerge the RR sub or fight?

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