@Amon-Sul keep sub
L14-15 JWW v Axis Dominion (allies +15)
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Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
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I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.
This is a lesson for me not to be lazy. Going forward, if I start the game I will disable tech when it is not “in play”.
I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.
using edit, you should repost the allied turn, w/out tech and perhaps use the tech dice purchase on another item for the usa. Send me the updated file when ready…
I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.
personally, I think there is enough luck in the game and although the thought of adding the variation that tech would certainly provide interesting, I am afraid my small brain wouldn’t be able to manage it all in our competitive league�perhaps in a non-league game I will give this a try�if I have time.
@axis-dominion:I do apologize for the concern it has caused you.
No problem�in all my years, I have never seen this happen and wasn’t sure how to approach it. Thanks for agreeing to resolve this w/out moderation involvement! I await the revised file�…
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Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
sorry no….i’m already getting a headache thinking about what this means for our game….I don’t even know what heavy bmb’s mean, in the older versions of AA it meant two dice vs one and I think you took the best dice of the two? anyways, sorry again, this is too much for my small mind to wrap itself around….
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode -
ok done. i added 20 PUs worth back to US (tranny, inf, and ftr) and removed the tech.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Norway
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tobruk to LibyaPlace Units - Italians
2 infantry placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,3,5,3,3,1
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Scotland : 1 flag, 1 airfield
Kenya : 1 flag
United Kingdom : 1 fighter
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 aaGun
Norway : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 2 infantry
Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
113 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Eire : 1 flag
Yugoslavia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 37 / 43
Russians : 48 / 80
Japanese : 58 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 18 / 9
ANZAC : 11 / 19
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
3 fighters moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to New South Wales
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 aaGun, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 mech_infantry moved from Slovakia Hungary to Albania
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Albania
2 tactical_bombers moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Slovakia Hungary to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 mech_infantry moved from Slovakia Hungary to Albania
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Albania
2 tactical_bombers moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Slovakia Hungary to PolandCombat - Germans
Battle in Albania
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Albania from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Albania to Southern Italy
3 armour moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Slovakia Hungary
3 tactical_bombers moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
2 fighters moved from 110 Sea Zone to United Kingdom
3 armour, 2 carriers, 2 destroyers, 1 submarine, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
1 artillery and 6 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 armour moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Germany
6 armour moved from Holland Belgium to Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 7 artilleries, 26 infantry, 1 mech_infantry and 3 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
Poland : 1 aaGun, 2 artilleries and 12 infantry
Germany : 7 armour, 1 factory_major and 1 mech_infantry
Norway : 2 armour and 1 artillery
Albania : 1 mech_infantry
Southern Italy : 2 bombers
Eastern Poland : 1 flag, 1 infantry
113 Sea Zone : 2 carriers, 2 destroyers, 1 submarine and 9 transports
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 43 / 80
Japanese : 58 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 19 / 9
ANZAC : 11 / 16
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Greece to Albania
1 fighter moved from Romania to Albania
2 infantry moved from Romania to Bulgaria
1 fighter moved from Russia to Bulgaria
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Novgorod to Yugoslavia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Yugoslavia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Albania
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians win, taking Albania from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Albania to Romania
1 fighter moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Baltic States to Romania
3 infantry moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Russia to Bryansk
2 armour and 3 mech_infantrys moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Iraq to Persia
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Siberia to Amur
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 factory_minor placed in Greece
2 artilleries and 1 fighter placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
1 aaGun, 1 artillery and 1 infantry placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs -
never saw a factory purchase for Russia before! Damn
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There are two new ones actually lol and more coming :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Java to Sumatra
2 bombers moved from Java to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
8 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Java to Sumatra
2 bombers moved from Java to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
8 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 aaGuns, 5 artilleries, 3 fighters and 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 mech_infantrys moved from Kweichow to Kwangsi
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour moved from Szechwan to French Indo China
1 artillery moved from Sikang to Szechwan
1 aaGun moved from Kweichow to Hunan
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters and 3 tactical_bombers moved from New South Wales to Queensland
1 carrier, 2 destroyers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 69 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 3 mech_infantrys
Korea : 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 3 tactical_bombers
New South Wales : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 carrier and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 battleships, 2 cruisers, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 39 / 46
Russians : 49 / 72
Japanese : 69 / 95
Americans : 53 / 73
Chinese : 2 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 16 / 9
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Southern France from Italians with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 bombers moved from Eastern United States to Hawaiian Islands
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
6 fighters moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 armour moved from Eastern Persia to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Burma to India
2 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,3,3,2,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Can you give OOL for S.Fra and do you want to submerge the RR sub or fight?





