L13 G40 JWW (allies +11) vs Hank 13 (axis)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 56 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 56 Sea Zone to South Australia
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 destroyer
        63 Sea Zone : 1 cruiser
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 125 Sea Zone to Scotland
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • use this file forgot to take Belgian congo w/French……thanks

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

  • TripleA

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)


  • @Hank13:

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)

    sure, i will scramble……

    Trying to figure the significance of this attack? it’s attacks such as these that leave me scratching my head?

  • TripleA

    No significance. I just like killing French units :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles to create a battle in territory 111 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser and 1 transport
                    French defend with 1 fighter
                        Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 111 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 bomber and 1 transport in 111 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
                    Germans win with 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 bomber and 1 cruiser
                    Casualties for French: 1 fighter
                Battle in Archangel
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 5 bombers and 2 infantry
                    French defend with 2 infantry; British defend with 1 airfield
                        Germans roll dice for 5 bombers and 2 infantry in Scotland, round 2 :  4/7 hits
                        British roll dice for 2 infantry in Scotland, round 2 :  2/2 hits
                        2 infantry owned by the French and 2 infantry owned by the Germans lost in Scotland
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Bryansk
                    Germans attack with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys in Bryansk, round 2 :  14/43 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 :  5/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                3 aaGuns moved from Belarus to Bryansk
                5 bombers moved from Scotland to Western Germany
                1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                2 bombers placed in Western Germany
                3 fighters placed in Novgorod

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 7 infantry
        Eastern Poland : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Bessarabia : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
        Finland : 1 flag
        111 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 21 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria


  • Having a tough time deciding to run or stay and fight…I have never, nor do I ever remember ever having anyone beat me after I took Moscow in any A&A game.

    Although the thought of retreating and trying to hold Volgograd is appealing…

  • TripleA

    I always like chasing Russians through Siberia!


  • i think in this case I need to run….


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Russia to Bessarabia


  • forget that last move……

    I am making a change


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria


  • Tell me hank….

    If you take moscow & volgograd on your next G turn, & ITA takes EGY, the allies have until exactly when to take a VC back? is it until the following USA, UK turn after ITA takes EGY?

    still trying to decide if I should run or try to hold MOS. thanks

  • TripleA

    Once the axis get their last victory city the game ends at the start of that axis player’s next turn.

    Ex. Italy gets the 8th city on turn 6. If the axis still hold those 8 cities at the start of Italy’s 7th turn the game is over. (So all of the allied players get a turn before the game ends).


  • understood…hmmmmm,

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