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L13 G40 JWW (allies +11) vs Hank 13 (axis)

  • TripleA

    Forgot to make the edits in Africa. I also took the liberty to move my artillery :)

  • TripleA

    … and this would be the file…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 56 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 56 Sea Zone to South Australia
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 destroyer
        63 Sea Zone : 1 cruiser
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 125 Sea Zone to Scotland
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    use this file forgot to take Belgian congo w/French……thanks

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

  • TripleA

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Hank13:

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)

    sure, i will scramble……

    Trying to figure the significance of this attack? it’s attacks such as these that leave me scratching my head?

  • TripleA

    No significance. I just like killing French units :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles to create a battle in territory 111 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser and 1 transport
                    French defend with 1 fighter
                        Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 111 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 bomber and 1 transport in 111 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
                    Germans win with 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 bomber and 1 cruiser
                    Casualties for French: 1 fighter
                Battle in Archangel
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 5 bombers and 2 infantry
                    French defend with 2 infantry; British defend with 1 airfield
                        Germans roll dice for 5 bombers and 2 infantry in Scotland, round 2 :  4/7 hits
                        British roll dice for 2 infantry in Scotland, round 2 :  2/2 hits
                        2 infantry owned by the French and 2 infantry owned by the Germans lost in Scotland
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Bryansk
                    Germans attack with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys in Bryansk, round 2 :  14/43 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 :  5/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                3 aaGuns moved from Belarus to Bryansk
                5 bombers moved from Scotland to Western Germany
                1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                2 bombers placed in Western Germany
                3 fighters placed in Novgorod

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 7 infantry
        Eastern Poland : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Bessarabia : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
        Finland : 1 flag
        111 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 21 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Having a tough time deciding to run or stay and fight…I have never, nor do I ever remember ever having anyone beat me after I took Moscow in any A&A game.

    Although the thought of retreating and trying to hold Volgograd is appealing…

  • TripleA

    I always like chasing Russians through Siberia!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i think in this case I need to run….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Russia to Bessarabia

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    forget that last move……

    I am making a change

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Tell me hank….

    If you take moscow & volgograd on your next G turn, & ITA takes EGY, the allies have until exactly when to take a VC back? is it until the following USA, UK turn after ITA takes EGY?

    still trying to decide if I should run or try to hold MOS. thanks

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