@Ghostglider scramble orders. No rush, just realized I hadn’t tagged you initially.
L13 G40 JWW (allies +11) vs Hank 13 (axis)
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Forgot to make the edits in Africa. I also took the liberty to move my artillery :)
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… and this would be the file…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 infantry moved from French Indo China to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 56 Sea Zone to South Australia
2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 destroyer
63 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 55 / 71
Americans : 52 / 77
Chinese : 4 / 4
British : 27 / 28
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 11 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - French
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 55 / 71
Americans : 52 / 77
Chinese : 4 / 4
British : 27 / 28
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 11 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
use this file forgot to take Belgian congo w/French……thanks
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Novgorod to Archangel
7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
5 bombers moved from Western Germany to Scotland
1 bomber moved from Western Germany to 111 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland -
Scramble in sz111?
(1 French fighter vs German cruiser and bomber) -
Scramble in sz111?
(1 French fighter vs German cruiser and bomber)sure, i will scramble……
Trying to figure the significance of this attack? it’s attacks such as these that leave me scratching my head?
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No significance. I just like killing French units :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Novgorod to Archangel
7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
5 bombers moved from Western Germany to Scotland
1 bomber moved from Western Germany to 111 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles to create a battle in territory 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 1 transport
French defend with 1 fighter
Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber and 1 transport in 111 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 1 cruiser
Casualties for French: 1 fighter
Battle in Archangel
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 5 bombers and 2 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans roll dice for 5 bombers and 2 infantry in Scotland, round 2 : 4/7 hits
British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Scotland
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Bryansk
Germans attack with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys in Bryansk, round 2 : 14/43 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 5/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
5 bombers moved from Scotland to Western Germany
1 fighter and 2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
2 bombers placed in Western Germany
3 fighters placed in NovgorodTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 7 infantry
Eastern Poland : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Bessarabia : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
Finland : 1 flag
111 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 38
Japanese : 55 / 71
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 11 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria -
Having a tough time deciding to run or stay and fight…I have never, nor do I ever remember ever having anyone beat me after I took Moscow in any A&A game.
Although the thought of retreating and trying to hold Volgograd is appealing…
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I always like chasing Russians through Siberia!
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i think in this case I need to run….
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia -
forget that last move……
I am making a change
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria -
Tell me hank….
If you take moscow & volgograd on your next G turn, & ITA takes EGY, the allies have until exactly when to take a VC back? is it until the following USA, UK turn after ITA takes EGY?
still trying to decide if I should run or try to hold MOS. thanks





