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L13 G40 JWW (allies +11) vs Hank 13 (axis)

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Central United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 1 mech_infantry and 1 transport
        54 Sea Zone : 1 submarine
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_minor and 2 fighters
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 56 / 71
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 26 / 28
        UK_Pacific : 6 / 26
        Italians : 22 / 28
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 10 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 13 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 56 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 26 / 28
        UK_Pacific : 6 / 26
        Italians : 22 / 28
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                2 infantry moved from 70 Sea Zone to Belgian Congo
                1 tactical_bomber moved from India to 37 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo

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    sorry, I am not sure how this happened?

    You received the dice results I trust? Auughhhhh, not sure how to fix this… I will roll the dice again and then edit the results to match the first time. the only real battle was the debacle in Africa…

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                2 infantry moved from 70 Sea Zone to Belgian Congo
                1 tactical_bomber moved from India to 37 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Belgian Congo
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Belgian Congo from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Anglo Egyptian Sudan to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to India
                1 aaGun and 2 infantry moved from West India to India
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 fighter moved from Gibraltar to 106 Sea Zone
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China

    Place Units - British
                1 carrier and 1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 aaGun and 7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun and 7 infantry

    Territory Summary for British, UK_Pacific :

    India : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 2 mech_infantrys
        French Indo China : 1 tactical_bomber
        26 Sea Zone : 1 battleship
        Belgian Congo : 1 artillery, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        70 Sea Zone : 1 transport
        76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 56 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 6 / 6
        Italians : 19 / 28
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    well that was the way the attack in Africa was supposed to work……

    perhaps you can just edit this file to deduct the UK income, add the ita art in Belgian congo?

    sorry about that, not sure what happened.

  • TripleA

    @JWW:

    well that was the way the attack in Africa was supposed to work……

    perhaps you can just edit this file to deduct the UK income, add the ita art in Belgian congo?

    sorry about that, not sure what happened.

    Sure, no problem. I’m assuming the UK units currently in the Belgian Congo are all dead right?
    (You didn’t add any from the 1st file? Sorry I’m too lazy to check the dice rolls right now :))

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Algeria to Morocco
                3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 artillery
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 :  2/2 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
                        Italians roll dice for 1 cruiser in Egypt, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 :  0/5 hits
                        British roll dice for 3 infantry in Egypt, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 :  0/4 hits
                        British roll dice for 2 infantry in Egypt, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 4 :  2/3 hits
                        British roll dice for 2 infantry in Egypt, round 4 :  2/2 hits
                        1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 3 infantry
        Morocco : 1 flag, 1 armour and 1 artillery
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Eastern Poland : 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery, 1 bomber and 1 infantry
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 56 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 6 / 6
        Italians : 20 / 30
        ANZAC : 10 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Forgot to make the edits in Africa. I also took the liberty to move my artillery :)

  • TripleA

    … and this would be the file…

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 fighters moved from Queensland to 56 Sea Zone
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 56 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 56 Sea Zone to South Australia
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 destroyer
        63 Sea Zone : 1 cruiser
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 125 Sea Zone to Scotland
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 27 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    use this file forgot to take Belgian congo w/French……thanks

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

  • TripleA

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)

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    @Hank13:

    Scramble in sz111?
    (1 French fighter vs German cruiser and bomber)

    sure, i will scramble……

    Trying to figure the significance of this attack? it’s attacks such as these that leave me scratching my head?

  • TripleA

    No significance. I just like killing French units :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                7 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Bessarabia
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
                5 bombers moved from Western Germany to Scotland
                1 bomber moved from Western Germany to 111 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles to create a battle in territory 111 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser and 1 transport
                    French defend with 1 fighter
                        Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 111 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 bomber and 1 transport in 111 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 fighter in 111 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
                    Germans win with 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 bomber and 1 cruiser
                    Casualties for French: 1 fighter
                Battle in Archangel
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 5 bombers and 2 infantry
                    French defend with 2 infantry; British defend with 1 airfield
                        Germans roll dice for 5 bombers and 2 infantry in Scotland, round 2 :  4/7 hits
                        British roll dice for 2 infantry in Scotland, round 2 :  2/2 hits
                        2 infantry owned by the French and 2 infantry owned by the Germans lost in Scotland
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Bryansk
                    Germans attack with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys in Bryansk, round 2 :  14/43 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 :  5/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                3 aaGuns moved from Belarus to Bryansk
                5 bombers moved from Scotland to Western Germany
                1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                2 bombers placed in Western Germany
                3 fighters placed in Novgorod

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 19 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 7 infantry
        Eastern Poland : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Bessarabia : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
        Finland : 1 flag
        111 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 38
        Japanese : 55 / 71
        Americans : 52 / 77
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 21 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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