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16L G40 BM 2.0 Giallo(axis) vs Karl7(Allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_38422_Fre5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
                1 bomber moved from Western Germany to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Vyborg to Western Germany
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bryansk
                5 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Tambov to Rostov
                2 aaGuns moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                11 artilleries and 15 infantry moved from Bryansk to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                3 armour and 4 mech_infantrys moved from Bryansk to Caucasus

    Place Units - Germans
                1 infantry placed in Western Germany
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_38422_Ger6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                7 artilleries moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 7 artilleries and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Vologda
                3 infantry moved from Novosibirsk to Vologda
                6 infantry moved from Samara to Tambov
                30 infantry moved from Russia to Tambov
                3 armour moved from Russia to Tambov
                2 aaGuns moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                2 infantry moved from Novosibirsk to Vologda
                1 aaGun moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                8 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_38422_Rus6.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 marine moved from Shan State to 37 Sea Zone
                1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone
                1 marine moved from 39 Sea Zone to India
                4 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                3 infantry moved from Malaya to 37 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
                4 artilleries and 5 infantry moved from 39 Sea Zone to India
                1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 armour and 3 mech_infantrys moved from Yunnan to Szechwan
                2 artilleries and 4 infantry moved from Yunnan to Burma
                3 artilleries moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                3 artilleries moved from Kwangtung to Kwangsi
                1 bomber moved from Shan State to 42 Sea Zone
                1 bomber, 6 fighters and 6 tactical_bombers moved from Shan State to India
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Hunan to Szechwan

    triplea_38422_Jap6.tsvg

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    scramble?

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    no.

    Come on UK imperialists!

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    WOW!  those were some obscenely bad Allies dice!  3 hits R1?

    That’s crazy. This game is probably over.  :-P

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 marine moved from Shan State to 37 Sea Zone
                1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone
                1 marine moved from 39 Sea Zone to India
                4 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                3 infantry moved from Malaya to 37 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
                4 artilleries and 5 infantry moved from 39 Sea Zone to India
                1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 armour and 3 mech_infantrys moved from Yunnan to Szechwan
                2 artilleries and 4 infantry moved from Yunnan to Burma
                3 artilleries moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                3 artilleries moved from Kwangtung to Kwangsi
                1 bomber moved from Shan State to 42 Sea Zone
                1 bomber, 6 fighters and 6 tactical_bombers moved from Shan State to India
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Hunan to Szechwan

    Combat - Japanese
                Battle in India
                    Japanese attack with 4 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 8 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 86
                    Casualties for British: 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 18 infantry
                    Casualties for Japanese: 2 artilleries and 5 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 2 artilleries and 4 infantry
                    British defend with 2 infantry
                    Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangsi
                8 tactical_bombers moved from India to Shan State
                6 fighters moved from India to Shan State
                2 fighters moved from India to 39 Sea Zone
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 aaGun moved from Yunnan to Szechwan
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_38422_Jap6.tsvg

  • 21 20 19 18 17 16

    @Karl7:

    WOW!   those were some obscenely bad Allies dice!  3 hits R1?Â

    That’s crazy. This game is probably over.  :-P

    That was indeed unbelievable…. Still have all the jap planes

  • 22 20 19 18 17 16 15 14 12

    @Giallo:

    @Karl7:

    WOW!�  � those were some obscenely bad Allies dice!�  3 hits R1?�

    That’s crazy. This game is probably over.�  :-P

    That was indeed unbelievable…. Still have all the ��� planes

    well, I should probably quit just to save wasting time, but let’s play on a bit for fun!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from 34 Sea Zone to Paulau Island

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Paulau Island

    Non Combat Move - Americans
                2 carriers moved from 54 Sea Zone to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 34 Sea Zone
                2 destroyers moved from 54 Sea Zone to 34 Sea Zone
                4 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 carrier moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 26 Sea Zone to 34 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 34 Sea Zone
                1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 infantry and 1 marine moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38422_Ame6.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_38422_Chi6.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery and 3 fighters; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 99 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
                2 infantry moved from Northwest Persia to Persia
                1 armour moved from Trans-Jordan to Persia
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 fighters moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 fighter placed in Persia
                2 fighters placed in 98 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    triplea_38422_UK_6.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 destroyer and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 99 Sea Zone from British
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Yugoslavia to 98 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Battle in Cyprus
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 4 fighters and 4 submarines
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the British and 1 battleship owned by the British

    triplea_38422_Ita6.tsvg

  • 21 20 19 18 17 16

    got 2 hits with sub did carrier and bb now another 2 hits

  • 22 20 19 18 17 16 15 14 12

    keep dd,otherwise max defense

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 destroyer and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 99 Sea Zone from British
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Yugoslavia to 98 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Battle in Cyprus
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 4 fighters and 4 submarines
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
                    Italians win, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 42
                    Casualties for Italians: 1 destroyer, 1 fighter and 4 submarines
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters

    Non Combat Move - Italians
                3 fighters moved from 98 Sea Zone to Greece
                4 armour moved from Rostov to Northwest Persia
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 airfield placed in Rostov

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_38422_Ita6.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to Caroline Islands
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from South Australia to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 infantry moved from Iraq to Persia

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                2 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_38422_ANZ6.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_38422_Fre6.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Rostov to Kazakhstan
                4 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                4 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Rostov to Western Germany
                1 tactical_bomber moved from Rostov to Western Germany
                1 fighter moved from Rostov to Western Germany
                2 fighters moved from Yugoslavia to Western Germany
                1 mech_infantry moved from Nenetsia to Belarus
                3 mech_infantrys moved from Novgorod to Vyborg
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Yugoslavia
                2 aaGuns moved from Rostov to Ukraine

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys
                EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
                EDIT: Turning off Edit Mode
                4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Volgograd
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_38422_Ger7.tsvg

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