Hi,
I see that you used dice in the settings. I thought that the normal settings were LL for this map, hope you dont mind if we use that?!
The German Army retakes Persia! That has to be the most pissed off army in history! From Stalingrad to the gates of Cairo then back to Persia.
FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber. You can roll if you want, but I thought you’d decline anyway.
Argh, no hits again!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
The German Army retakes Persia! That has to be the most pissed off army in history! From Stalingrad to the gates of Cairo then back to Persia.
FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber. You can roll if you want, but I thought you’d decline anyway.
Fair call!
Japan is complaining about “computer problems” - most likely a delay tactic.
Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
My ally expects a move tonight.
I look forward to seeing what foldpan will do.
Just to give you guys a head’s up, I’m moving to a new place June 1st, will try to have internet right away, I’ll get to my turn asap!!!
No rush Chris.
The good news is I have internet again! The bed news is that I don’t really have time to post for a couple days.
I’ll see if i can sneak it in tomorrow or the following day.
Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
My ally expects a move tonight.
All lies! Axis propaganda!
Just settle down. Japan will defeat you soon enough.

lol June 6th is just around the corner guys…
Japan stirs…. :evil:
Japan stirs…. :evil:
ROAR!
I left the pub after 3 beers for you assholes. You owe me a fourth.
… also Karl, sorry if this turn is a little sloppy as a result… ;-)
I’m sorry - what turn?!! Lol
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Kazakhstan
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 2/2 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 bombers, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 bombers could not land in 16 Sea Zone and were removed
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Shan State to India
6 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Shantung to 37 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Nice dice you fucks!
Sloppy turn summary:
Decided to build 1 more arty with the $4 i was originally going to save. Did this before any combat moves.
I moved a few ftrs to be landed on the 2 newly built carriers. When it threw the prompt to say “planes will crash if you don’t build carriers for them” it included the bombers as well and I didn’t notice. So it splooshed them all in the Pacific automatically when I clicked okay. - Landed them in Japan as intended.
Okay USA time to FALL BACK!!!