@Witt Fine with me
Witt and AeV (Allies) vs Majik and Legion )Axis) G1942
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
2 battleships and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Russians : 19 / 19
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 64 / 78
British : 31 / 29
UK_Pacific : 4 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You are free to skip through Chi’s turn.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
5 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Tambov
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Baltic States to Belarus
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
2 bombers moved from Tambov to Eastern Poland
1 bomber moved from Volgograd to Eastern Poland
1 bomber moved from 104 Sea Zone to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Italians SubmergedNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to PersiaPlace Units - British
1 aaGun and 1 fighter placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Rhodesia : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
81 Sea Zone : 1 transport
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 9 / 19
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 74 / 92
British : 31 / 27
UK_Pacific : 4 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Cyprus to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 97 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 2 fighters and 2 submarines
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win, taking 98 Sea Zone from British with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Southern Italy
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Urals : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 12 infantry
Tambov : 2 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Samara : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 15 / 15
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 68 / 92
British : 31 / 27
UK_Pacific : 4 / 0
Italians : 8 / 13
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please check History for Anzac and Frog moves. The one battle was a minus two for me in SZ41. I cleared it, but lost 2 DDs. My Sub also sank your one TT off Celebes.
The Frogs moved closer to India. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 3 artilleries moved from West India to Eastern Persia
Japanese take Eastern Persia from French
1 artillery, 1 infantry and 3 mech_infantrys moved from Tsinghai to Kazakhstan
1 bomber moved from India to Kazakhstan
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to West India
3 infantry moved from India to West India
4 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Malaya to Shan State
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
!!! ATTENTION !!
I will be in the Hospital tomorrow for about (hopefully) 2 to 3 days.
Will be still present via smart phone , just can’t do my moves (via Laptop).
Thank you for understanding.AeV
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I hope everything is okay AeV. Speedy recovery for whatever it is.
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Good luck my friend. Talk soon.
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Wishing you a quick recovery! Take care.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Western United States to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Western United States to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 battleships and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 battleships, 5 carriers, 2 destroyers, 8 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Hawaiian Islands to Midway
3 fighters moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 armour
Queensland : 2 fighters
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield, 5 bombers, 3 fighters and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
25 Sea Zone : 4 battleships, 5 carriers, 2 destroyers, 5 fighters and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
17 Sea Zone : 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 2 bombers, 2 fighters and 3 infantry
United Kingdom : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Tunisia : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Libya : 1 flag
104 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 transports
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport -
Thank you everyone. I’m doing better.
And thank you for all your good wishes.You may proceed and skip through Chi’s turn.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Yenisey to Timguska
Germans take Timguska from Russians
2 armour moved from Timguska to Urals
1 infantry moved from Smolensk to Bryansk
2 artilleries and 5 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour moved from Caucasus to Volgograd
2 armour moved from Caucasus to Tambov
3 bombers moved from Eastern Poland to Volgograd
1 tactical_bomber moved from Novgorod to Tambov
3 bombers moved from Novgorod to Bryansk
3 bombers moved from Bryansk to TambovCombat - Germans
Battle in Urals
Germans attack with 2 armour
Russians defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour and 3 bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour, 3 bombers and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 armour, 5 artilleries, 6 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 3 armour, 5 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour moved from Siberia to Buryatia
5 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Tambov to Novgorod
1 tactical_bomber moved from Tambov to Ukraine
3 bombers moved from Volgograd to Ukraine
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in France
1 artillery, 1 bomber and 3 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Glad to hear you’re doing well AeV.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from ItaliansCombat - British
Non Combat Move - British
1 armour moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Cyprus to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 destroyer
Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Sumatra to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine and 1 transport
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer, 1 fighter and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 8 / 15
Japanese : 56 / 62
Americans : 59 / 81
Chinese : 0 / 1
Germans : 73 / 93
British : 31 / 28
UK_Pacific : 4 / 0
Italians : 8 / 9
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





