Witt and AeV (Allies) vs Majik and Legion )Axis) G1942

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Cyprus to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 2 submarines
                    British defend with 1 destroyer
                    Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 9 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Sumatra to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine and 1 transport
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer, 1 fighter and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 8 / 15
        Japanese : 56 / 62
        Americans : 59 / 81
        Chinese : 0 / 1
        Germans : 73 / 93
        British : 31 / 28
        UK_Pacific : 4 / 0
        Italians : 8 / 9
        ANZAC : 17 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 artillery moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 armour
                    retreated to Tambov
                    Germans win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
        Archangel : 1 artillery
        Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 16 infantry
        Samara : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 11 / 11
        Japanese : 56 / 62
        Americans : 59 / 81
        Chinese : 0 / 1
        Germans : 70 / 93
        British : 31 / 28
        UK_Pacific : 4 / 0
        Italians : 8 / 9
        ANZAC : 17 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I knew I should have thrown in a third Inf unit, but I am sure the result would have been the same:
    the fall of Moscow.  We could not win anyway, but that is definitely game over.
    I am happy  to play on and let you take my capital, of course.
    Well played.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                7 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                3 fighters moved from 35 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from Philippines to 55 Sea Zone
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery, 1 infantry and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 bomber and 3 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Szechwan to Eastern Persia
                1 mech_infantry moved from Szechwan to Kazakhstan
                4 infantry moved from Burma to India
                1 infantry moved from Sakha to Amur

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 10 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 17 Sea Zone to Japan
                2 fighters moved from 16 Sea Zone to Japan
                8 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • I’m okay with either.  Good game either way.  It was definitely interesting playing with this new setup.

  • 22 16

    We can call it.  Good game gents!  Definitely an interesting new twist on the game.

Suggested Topics

  • 210
  • 512
  • 359
  • 440
  • 628
  • 189
  • 637
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

18.0k

Users

40.8k

Topics

1.8m

Posts