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Witt (Allies bid of 6) vs Degrasse (Axis) 1940 Global L2015 Game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 22 / 25
        Japanese : 70 / 75
        Americans : 65 / 85
        Chinese : 6 / 7
        British : 33 / 40
        UK_Pacific : 2 / 0
        Italians : 14 / 16
        ANZAC : 8 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 cruiser and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Iraq to Syria
                1 artillery moved from Iraq to Syria
                1 artillery moved from Iraq to Syria
                1 fighter moved from Egypt to Syria
                1 mech_infantry moved from Iraq to Syria

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 97 Sea Zone
                    Italians defend with 1 destroyer and 1 transport
                Battle in Syria
                    British attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British winItalians win with 1 destroyer and 1 transport remaining, taking Syria from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Syria to Egypt
                2 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Turkmenistan to West India
                1 mech_infantry moved from Persia to West India
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 cruiser placed in 109 Sea Zone
                3 mech_infantrys placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                British undo move 2.
                1 mech_infantry placed in Iraq
                1 mech_infantry placed in Egypt
                1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 aaGun, 1 artillery, 4 infantry and 5 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Syria : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        109 Sea Zone : 1 cruiser
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 22 / 25
        Japanese : 70 / 75
        Americans : 65 / 85
        Chinese : 6 / 7
        British : 34 / 38
        UK_Pacific : 2 / 0
        Italians : 14 / 16
        ANZAC : 8 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I decided not to attack your DD and TT in 99, so edited the Sub back to Egypt, then on to S France as a noncom.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Greece to Syria
                1 bomber moved from Southern Italy to Syria
                2 armour moved from Eastern Poland to Ukraine
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 2 armour in Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                        Italians roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Syria
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Syria, round 2 :  0/4 hits
                        British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Syria, round 2 :  3/4 hits
                        1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Syria
                    British win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 fighter and 2 infantry
                    1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 bomber moved from Syria to Greece

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Greece : 1 bomber
        99 Sea Zone : 1 destroyer and 1 transport
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 20 / 25
        Japanese : 70 / 75
        Americans : 65 / 85
        Chinese : 6 / 7
        British : 34 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 13
        ANZAC : 8 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.136
            Median : 3.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Russians Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • 21 19 18 17 16

    I understand what you did, that was reasonable.  On the other hand, after watching those terrible dice pop up in Syria, you should have attacked and gambled on my terrible dice. :-(

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    I have been even luckier against Chuck.

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    I was a lot luckier though in the G42 game with Japanese.  :)

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    I had not noticed that you had done Italy. I see what you mean now about Syria. (Had thought you meant my UK Attack, not your It one.)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                1 aaGun, 1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,5,1,6,6,1,1,2,5,5,5,3,4,4,2,6,3,6,6,5,1,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Korea : 1 fighter and 1 tactical_bomber
        Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        26 Sea Zone : 1 cruiser
        17 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 20 / 25
        Japanese : 68 / 75
        Americans : 65 / 85
        Chinese : 6 / 7
        British : 34 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 13
        ANZAC : 10 / 8
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Bessarabia to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry moved from Greece to 97 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Greece to Syria
                2 fighters moved from Greece to Syria
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Syria
                    Germans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Syria, round 2 :  1/2 hits
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 :  4/7 hits
                        British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Syria, round 2 :  3/4 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Syria
                    Germans win, taking Syria from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        AA fire in Normandy Bordeaux :  0/2 hits
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/5 hits
                        Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the Americans, 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 armour moved from Bessarabia to Rostov
                1 artillery and 1 infantry moved from Novgorod to Karelia
                5 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to France
                2 fighters moved from Syria to Greece
                1 bomber moved from Syria to Greece

    Place Units - Germans
                1 artillery placed in Western Germany
                7 infantry placed in Germany
                2 infantry placed in France
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag, 1 armour
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Poland : 5 infantry
        Germany : 1 factory_major and 7 infantry
        Holland Belgium : 1 artillery
        Northern Italy : 1 artillery and 3 infantry
        Karelia : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 2 armour
        Vyborg : 1 flag
        Eastern Poland : 1 artillery
        Bessarabia : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield, 1 bomber and 2 fighters
        99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 17 / 25
        Japanese : 68 / 75
        Americans : 60 / 85
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 13
        ANZAC : 10 / 8
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 6 times
                6 was rolled 6 times
            Average roll : 2.579
            Median : 1.500
            Variance : 6.000
            Standard Deviation : 2.449
            Total rolls : 38

    Null / Other
                1 was rolled 5 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.625
            Median : 1.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

    Germans Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    British Combat
                1 was rolled 5 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.625
            Median : 1.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Japanese
                1 armour moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Tsinghai
                1 artillery moved from Novosibirsk to Tsinghai
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Japanese
                1 armour moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Tsinghai
                1 artillery moved from Novosibirsk to Tsinghai
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 3 mech_infantrys
                    Germans defend with 2 armour
                    Russians win, taking Rostov from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 5 artilleries and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 artillery
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 aaGun and 2 artilleries moved from Belarus to Eastern Poland
                1 fighter moved from Rostov to Russia
                1 mech_infantry moved from Archangel to Eastern Poland
                2 artilleries and 1 infantry moved from Archangel to Novgorod
                1 infantry moved from Samara to Novosibirsk
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                1 aaGun moved from Samara to Russia
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Tsinghai : 1 armour
        Siberia : 1 armour
        Kazakhstan : 1 infantry
        Egypt : 1 mech_infantry
        Baltic States : 2 artilleries and 1 infantry
        Bryansk : 2 artilleries and 2 infantry
        Rostov : 3 mech_infantrys
        Urals : 1 infantry
        Eastern Poland : 1 aaGun, 1 armour, 7 artilleries, 1 infantry and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 2 mech_infantrys
        Ukraine : 2 artilleries, 1 factory_minor and 2 infantry
        Novosibirsk : 1 artillery and 2 infantry
        Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 62
        Russians : 32 / 37
        Japanese : 61 / 75
        Americans : 60 / 85
        Chinese : 7 / 7
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 10 / 8
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Kweichow to Kiangsu
                4 infantry and 1 mech_infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Japan to Kiangsu
                2 bombers moved from Japan to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Burma to India
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from 62 Sea Zone to New South Wales
                8 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 battleships moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 bomber moved from Malaya to Japan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Kweichow to Kiangsu
                4 infantry and 1 mech_infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Japan to Kiangsu
                2 bombers moved from Japan to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Burma to India
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from 62 Sea Zone to New South Wales
                8 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 battleships moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 bomber moved from Malaya to Japan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 2 bombers, 4 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry; Americans defend with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 4 infantry and 2 mech_infantrys in Manchuria, round 2 :  2/8 hits
                        Chinese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Manchuria, round 2 :  3/6 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                        Japanese roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Manchuria, round 3 :  1/5 hits
                        Chinese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 4 :  0/4 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Manchuria, round 4 :  1/3 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    1 mech_infantry owned by the Japanese retreated to Jehol
                    Chinese win with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kiangsu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsu, round 2 :  2/2 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Queensland
                    Japanese attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Queensland
                        Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 4 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 4 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 5 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 5 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 6 :  1/3 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 6 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 8 fighters and 2 tactical_bombers
                    ANZAC defend with 3 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        AA fire in New South Wales :  0/9 hits
                        Japanese roll dice for 1 battleship in New South Wales, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 8 fighters and 2 tactical_bombers in New South Wales, round 2 :  6/11 hits
                        ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 3 infantry in New South Wales, round 2 :  2/7 hits
                        3 infantry owned by the ANZAC, 3 aaGuns owned by the ANZAC, 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery, 6 fighters and 2 tactical_bombers in New South Wales, round 3 :  4/9 hits
                        ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in New South Wales, round 3 :  1/3 hits
                        1 armour owned by the ANZAC, 1 artillery owned by the ANZAC, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 fighters
                    Casualties for ANZAC: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 3 infantry

    Non Combat Move - Japanese
                1 carrier moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to 62 Sea Zone
                4 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 bombers moved from Manchuria to Japan
                1 bomber moved from Kiangsu to Japan

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 armour and 2 artilleries placed in India
                1 infantry placed in Japan
                1 destroyer and 6 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,4,2,4,5,1,6,1,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,6,1,2
                Japanese collect 56 PUs (10 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        30 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 transport
        Dzavhan : 1 flag
        39 Sea Zone : 1 submarine
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer and 8 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
        62 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 43 / 62
        Russians : 31 / 37
        Japanese : 66 / 79
        Americans : 60 / 85
        Chinese : 7 / 7
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 6 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 15 times
                5 was rolled 23 times
                6 was rolled 19 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 100

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.527
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 55

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 4.080
            Median : 4.000
            Variance : 1.292
            Standard Deviation : 1.137
            Total rolls : 25

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 21 19 18 17 16

    I got off lightly knocking ANZAC out, but my spoiling attacks in China didn’t work at all.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well done. Not sure I have ever lost Australia.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 artillery moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 fighter moved from Manchuria to 6 Sea Zone
                1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer and 2 submarines moved from 12 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I will swap the Ft and 2 Inf for a Carrier and the Tank for another Sub.

    Would you like to scramble to Sz6  or use either of your two kamikaze?

  • 21 19 18 17 16

    Nope, no scramble, no strikes

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That’s what I thought. Bugger!
    Too late now, sorry. Will be first thing tomorrow now.

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