TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
21 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 46 / 69
Russians : 0 / 0
Japanese : 69 / 75
Americans : 75 / 103
Chinese : 0 / 8
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 30 / 39
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 46 / 69
Russians : 0 / 0
Japanese : 69 / 75
Americans : 75 / 103
Chinese : 0 / 8
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 30 / 39
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 1 fighter moved from Germany to 110 Sea Zone
1 mech_infantry moved from Baltic States to Novgorod
10 armour moved from Belarus to Novgorod
2 armour moved from Archangel to Novgorod
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 1 fighter moved from Germany to 110 Sea Zone
1 mech_infantry moved from Baltic States to Novgorod
10 armour moved from Belarus to Novgorod
2 armour moved from Archangel to Novgorod
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 battleship and 3 transports
British win with 3 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 battleship
Battle in Novgorod
Germans attack with 12 armour and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Americans with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
1 armour moved from Denmark to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to France
6 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 artillery and 4 infantry moved from Poland to Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 tactical_bomber placed in Germany
2 artilleries and 1 fighter placed in France
1 artillery and 2 infantry placed in Western Germany
9 infantry placed in Germany
1 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 20 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germany : 1 artillery, 1 factory_upgrade, 16 infantry and 1 tactical_bomber
Denmark : 3 infantry
Holland Belgium : 1 factory_minor
Baltic States : 1 flag
Bryansk : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 12 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 airfield
Production/PUs Summary :
Germans : 48 / 66
Russians : 0 / 0
Japanese : 69 / 75
Americans : 73 / 103
Chinese : 0 / 8
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 30 / 39
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Amur to Siberia
1 artillery, 1 battleship, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 5 Sea Zone to Siberia
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from Egypt to Kenya
Japanese take Kenya from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Amur to Siberia
1 artillery, 1 battleship, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 5 Sea Zone to Siberia
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from Egypt to Kenya
Japanese take Kenya from British
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 bomber and 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 bomber and 2 fighters
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Burma to Malaya
1 infantry moved from India to Burma
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to Kwangtung
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Territory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 3 battleships, 4 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers
36 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
West India : 1 flag
Kenya : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 armour
Syria : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Novgorod : 1 armour and 1 mech_infantry
Iraq : 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 66
Russians : 0 / 0
Japanese : 76 / 82
Americans : 68 / 103
Chinese : 0 / 8
British : 27 / 32
UK_Pacific : 0 / 0
Italians : 30 / 39
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 7 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
3 bombers and 2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
3 bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 7 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
3 bombers and 2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
3 bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 3 bombers, 1 destroyer and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in France
Americans attack with 1 artillery, 4 bombers, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 20 infantry and 2 mech_infantrys; Italians defend with 2 mech_infantrys
Germans win, taking Paulau Island from Japanese with 1 armour, 5 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -66
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery, 4 bombers, 2 fighters and 2 infantry
Non Combat Move - Americans
3 bombers moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
3 infantry placed in Finland
3 bombers placed in Norway
3 bombers placed in Normandy Bordeaux
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 66
Russians : 0 / 0
Japanese : 76 / 82
Americans : 68 / 93
Chinese : 0 / 8
British : 27 / 32
UK_Pacific : 0 / 0
Italians : 30 / 39
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.790
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 62
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.774
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.760
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
12 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 artilleries, 1 fighter and 12 infantry moved from Normandy Bordeaux to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
12 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 artilleries, 1 fighter and 12 infantry moved from Normandy Bordeaux to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 13 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 13 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/13 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Kenya
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 infantry and 2 mech_infantrys in Kenya, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 2 mech_infantrys in Kenya, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kenya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits
1 mech_infantry owned by the British retreated to Belgian Congo
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Equatorial Africa
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits
Japanese roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits
Japanese roll dice for 1 armour in French Equatorial Africa, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in French Equatorial Africa
1 mech_infantry owned by the British retreated to Belgian Congo
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor; Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in France
British attack with 3 artilleries, 1 fighter and 12 infantry
Germans defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 16 infantry and 2 mech_infantrys; Italians defend with 2 mech_infantrys
British roll dice for 3 artilleries, 1 fighter and 12 infantry in France, round 2 : 8/16 hits
Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys in France, round 2 : 8/27 hits
8 infantry owned by the British and 8 infantry owned by the Germans lost in France
British roll dice for 3 artilleries, 1 fighter and 4 infantry in France, round 3 : 1/8 hits
Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in France, round 3 : 6/19 hits
4 infantry owned by the British, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in France
British roll dice for 1 artillery and 1 fighter in France, round 4 : 1/2 hits
Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys in France, round 4 : 8/18 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
Germans win with 1 armour, 5 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 10 infantry
Casualties for British: 3 artilleries, 1 fighter and 12 infantry
Non Combat Move - British
Place Units - British
2 artilleries, 4 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 armour and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Anglo Egyptian Sudan : 12 mech_infantrys
Tunisia : 1 infantry
Holland Belgium : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 45 / 66
Russians : 0 / 0
Japanese : 76 / 82
Americans : 68 / 93
Chinese : 0 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 29 / 39
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 35 times
3 was rolled 36 times
4 was rolled 28 times
5 was rolled 33 times
6 was rolled 33 times
Average roll : 3.555
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 191
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.474
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 97
British Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.607
Median : 3.000
Variance : 1.309
Standard Deviation : 1.144
Total rolls : 56
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.760
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Grats on winning a close game. I’ll get the second game up shortly as Axis, same handicap for Allies, and can I win before round 27?
Thank you. I did make it a little hard on myself!