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Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France

    Combat - British
                Battle in Southern France
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                    British win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Southern France to Normandy Bordeaux
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya
                13 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 2 infantry and 17 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Normandy Bordeaux : 3 artilleries, 1 fighter and 12 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Brazil : 1 flag
        Suriname : 1 flag, 3 infantry
        110 Sea Zone : 1 battleship and 3 transports

    Production/PUs Summary :

    Germans : 43 / 69
        Russians : 0 / 0
        Japanese : 69 / 75
        Americans : 78 / 103
        Chinese : 0 / 8
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 26 / 35
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.277
            Median : 3.000
            Variance : 0.451
            Standard Deviation : 0.672
            Total rolls : 83

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.950
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.204
            Standard Deviation : 0.452
            Total rolls : 50

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bugger! Was concentrating on the Pacific and forgot to place the Napanese Tank and mech in Novgo !
    Wondered why you only sent two Bombers.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I also meant to buy that Sub last turn. It was so you could not take Berlin without the Battleship.
    Am making errors.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Tobruk
                      Italians take Tobruk from British
                1 armour moved from Egypt to Tobruk
                1 infantry moved from Alexandria to Tobruk

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Tobruk
                      Italians take Tobruk from British
                1 armour moved from Egypt to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Combat - Italians
                Battle in 110 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 battleship and 3 transports
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship and 3 transports remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Northern Italy to France
                1 mech_infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Iraq to Egypt
                1 armour moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                3 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Italians collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 armour and 1 mech_infantry
        Egypt : 1 flag, 2 armour, 4 artilleries, 1 harbour and 6 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 2 mech_infantrys
        Western Germany : 1 fighter
        Holland Belgium : 1 artillery and 1 mech_infantry
        Tobruk : 1 armour, 1 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_minor and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Belarus : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Caucasus : 1 flag, 1 factory_minor
        Samara : 1 flag
        Greece : 1 flag, 1 factory_minor
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 46 / 69
        Russians : 0 / 0
        Japanese : 69 / 75
        Americans : 75 / 103
        Chinese : 0 / 8
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 artilleries and 2 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
        21 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 69
        Russians : 0 / 0
        Japanese : 69 / 75
        Americans : 75 / 103
        Chinese : 0 / 8
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 46 / 69
        Russians : 0 / 0
        Japanese : 69 / 75
        Americans : 75 / 103
        Chinese : 0 / 8
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 fighter moved from Germany to 110 Sea Zone
                1 mech_infantry moved from Baltic States to Novgorod
                10 armour moved from Belarus to Novgorod
                2 armour moved from Archangel to Novgorod
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 fighter moved from Germany to 110 Sea Zone
                1 mech_infantry moved from Baltic States to Novgorod
                10 armour moved from Belarus to Novgorod
                2 armour moved from Archangel to Novgorod
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 battleship and 3 transports
                    British win with 3 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 battleship
                Battle in Novgorod
                    Germans attack with 12 armour and 1 mech_infantry
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Americans with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Novgorod
                1 armour moved from Denmark to France
                1 mech_infantry moved from Germany to France
                1 mech_infantry moved from Germany to France
                6 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                1 artillery and 4 infantry moved from Poland to Germany
                1 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 tactical_bomber placed in Germany
                2 artilleries and 1 fighter placed in France
                1 artillery and 2 infantry placed in Western Germany
                9 infantry placed in Germany
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 20 infantry and 2 mech_infantrys
        Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Germany : 1 artillery, 1 factory_upgrade, 16 infantry and 1 tactical_bomber
        Denmark : 3 infantry
        Holland Belgium : 1 factory_minor
        Baltic States : 1 flag
        Bryansk : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 12 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        114 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 1 airfield

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 0 / 0
        Japanese : 69 / 75
        Americans : 73 / 103
        Chinese : 0 / 8
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 4 infantry moved from Amur to Siberia
                1 artillery, 1 battleship, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 5 Sea Zone to Siberia
                1 armour moved from Egypt to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                1 armour moved from Egypt to Kenya
                      Japanese take Kenya from British

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 4 infantry moved from Amur to Siberia
                1 artillery, 1 battleship, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 5 Sea Zone to Siberia
                1 armour moved from Egypt to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                1 armour moved from Egypt to Kenya
                      Japanese take Kenya from British

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 bomber and 2 fighters
                    Japanese win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 bomber and 2 fighters
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 fighter and 4 infantry
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                    Japanese win, taking Siberia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
                1 mech_infantry moved from Burma to Malaya
                1 infantry moved from India to Burma
                1 armour moved from Yunnan to Malaya
                1 mech_infantry moved from Kwangtung to Yunnan
                1 fighter moved from Siberia to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 21 Sea Zone to Kwangtung

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                2 destroyers placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 infantry
        Korea : 1 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship and 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 3 battleships, 4 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers
        36 Sea Zone : 1 destroyer
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        5 Sea Zone : 1 battleship and 1 transport
        6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
        West India : 1 flag
        Kenya : 1 flag, 1 armour
        French Equatorial Africa : 1 flag, 1 armour
        Syria : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 armour and 1 mech_infantry
        Iraq : 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 0 / 0
        Japanese : 76 / 82
        Americans : 68 / 103
        Chinese : 0 / 8
        British : 27 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 7 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Finland to Karelia
                1 armour moved from Finland to Vyborg
                3 bombers and 2 fighters moved from Norway to France
                1 bomber moved from United Kingdom to France
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                3 bombers moved from Philippines to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 7 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Finland to Karelia
                1 armour moved from Finland to Vyborg
                3 bombers and 2 fighters moved from Norway to France
                1 bomber moved from United Kingdom to France
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                3 bombers moved from Philippines to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports
                    Japanese defend with 1 battleship and 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 3 bombers, 1 destroyer and 2 transports remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Paulau Island
                Battle in France
                    Americans attack with 1 artillery, 4 bombers, 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 20 infantry and 2 mech_infantrys; Italians defend with 2 mech_infantrys
                    Germans win, taking Paulau Island from Japanese with 1 armour, 5 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -66
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 artillery, 4 bombers, 2 fighters and 2 infantry

    Non Combat Move - Americans
                3 bombers moved from 42 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                3 infantry placed in Finland
                3 bombers placed in Norway
                3 bombers placed in Normandy Bordeaux
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 0 / 0
        Japanese : 76 / 82
        Americans : 68 / 93
        Chinese : 0 / 8
        British : 27 / 32
        UK_Pacific : 0 / 0
        Italians : 30 / 39
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.790
            Median : 4.000
            Variance : 0.590
            Standard Deviation : 0.768
            Total rolls : 62

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.774
            Median : 4.000
            Variance : 0.367
            Standard Deviation : 0.606
            Total rolls : 31

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.760
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                2 mech_infantrys moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                12 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 artilleries, 1 fighter and 12 infantry moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                2 mech_infantrys moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                12 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 artilleries, 1 fighter and 12 infantry moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 13 mech_infantrys
                    Italians defend with 1 artillery and 1 mech_infantry
                        British roll dice for 13 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/13 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 12 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in Kenya
                    British attack with 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 infantry and 2 mech_infantrys in Kenya, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                        British roll dice for 2 mech_infantrys in Kenya, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kenya, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Kenya
                        British roll dice for 1 mech_infantry in Kenya, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Kenya, round 4 :  0/1 hits
                    1 mech_infantry owned by the British retreated to Belgian Congo
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in French Equatorial Africa
                    British attack with 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the British lost in French Equatorial Africa
                        British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in French Equatorial Africa, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in French Equatorial Africa
                    1 mech_infantry owned by the British retreated to Belgian Congo
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 factory_minor; Italians defend with 1 artillery and 1 mech_infantry
                        British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in France
                    British attack with 3 artilleries, 1 fighter and 12 infantry
                    Germans defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 16 infantry and 2 mech_infantrys; Italians defend with 2 mech_infantrys
                        British roll dice for 3 artilleries, 1 fighter and 12 infantry in France, round 2 :  8/16 hits
                        Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys in France, round 2 :  8/27 hits
                        8 infantry owned by the British and 8 infantry owned by the Germans lost in France
                        British roll dice for 3 artilleries, 1 fighter and 4 infantry in France, round 3 :  1/8 hits
                        Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in France, round 3 :  6/19 hits
                        4 infantry owned by the British, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in France
                        British roll dice for 1 artillery and 1 fighter in France, round 4 :  1/2 hits
                        Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys in France, round 4 :  8/18 hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
                    Germans win with 1 armour, 5 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is -28
                    Casualties for Germans: 10 infantry
                    Casualties for British: 3 artilleries, 1 fighter and 12 infantry

    Non Combat Move - British

    Place Units - British
                2 artilleries, 4 infantry and 3 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 armour and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Anglo Egyptian Sudan : 12 mech_infantrys
        Tunisia : 1 infantry
        Holland Belgium : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Brazil : 1 flag
        Suriname : 1 flag, 3 infantry
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 0 / 0
        Japanese : 76 / 82
        Americans : 68 / 93
        Chinese : 0 / 8
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 29 / 39
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 35 times
                3 was rolled 36 times
                4 was rolled 28 times
                5 was rolled 33 times
                6 was rolled 33 times
            Average roll : 3.555
            Median : 3.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 191

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 18 times
                4 was rolled 19 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.240
            Standard Deviation : 0.489
            Total rolls : 97

    British Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.607
            Median : 3.000
            Variance : 1.309
            Standard Deviation : 1.144
            Total rolls : 56

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.760
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

  • 21 19 18 17 16

    Grats on winning a close game.  I’ll get the second game up shortly as Axis, same handicap for Allies, and can I win before round 27?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you. I did make it a little hard on myself!

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