Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
There are two new ones actually lol and more coming :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Java to Sumatra
2 bombers moved from Java to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
8 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Java to Sumatra
2 bombers moved from Java to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
8 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 aaGuns, 5 artilleries, 3 fighters and 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 mech_infantrys moved from Kweichow to Kwangsi
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour moved from Szechwan to French Indo China
1 artillery moved from Sikang to Szechwan
1 aaGun moved from Kweichow to Hunan
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters and 3 tactical_bombers moved from New South Wales to Queensland
1 carrier, 2 destroyers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 3 mech_infantrys
Korea : 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 3 tactical_bombers
New South Wales : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 carrier and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 battleships, 2 cruisers, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 39 / 46
Russians : 49 / 72
Japanese : 69 / 95
Americans : 53 / 73
Chinese : 2 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 16 / 9
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Southern France from Italians with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 bombers moved from Eastern United States to Hawaiian Islands
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
6 fighters moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
1 armour moved from Eastern Persia to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Burma to India
2 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,3,3,2,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Can you give OOL for S.Fra and do you want to submerge the RR sub or fight?
let’s do max defense, with british taken out first over americans (planes last of course)
submerge sub
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Norway to Vyborg
Italians take Finland from Russians
Italians take Vyborg from Russians
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Norway to Vyborg
Italians take Finland from Russians
Italians take Vyborg from Russians
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 battleship and 1 cruiser
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Southern France
Italians attack with 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,1,3,3,4,2,5,1,3,4,4,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 mech_infantry
EDIT: Adding units owned by Italians to Algeria: 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Scotland : 1 flag, 1 airfield
Kenya : 1 flag
Algeria : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 infantry
Northern Italy : 1 factory_major and 3 infantry
Libya : 1 armour and 1 artillery
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Vyborg : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Eire : 1 flag
114 Sea Zone : 1 battleship and 1 cruiser
115 Sea Zone : 1 cruiser and 2 transports
Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 39 / 46
Russians : 45 / 72
Japanese : 64 / 95
Americans : 53 / 76
Chinese : 6 / 6
British : 22 / 0
UK_Pacific : 7 / 6
Italians : 20 / 13
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
another lucky battle for you…it just won’t quit…
another lucky battle for you…it just won’t quit…
s.france? I thought I had a slight advantage going in?
You had slight odds to win, but average tuv swing was bad for you, like -8…instead you whooped me hard and got 15!
In other words, EVEN if you did take it per the slight odds…it should have been significantly more costly.
Ah well…still a fun game. More than anything, i’m just sad I made some dumb mistakes in the pacific with anzac. I almost never miss things like that.
You had slight odds to win, but average tuv swing was bad for you, like -8…instead you whooped me hard and got 15!
In other words, EVEN if you did take it per the slight odds…it should have been significantly more costly.
Ah well…still a fun game. More than anything, i’m just sad I made some dumb mistakes in the pacific with anzac. I almost never miss things like that.
understood….yes, this game is not going according to my plan either LOL…but it is enjoyable….Let’s see if I can slow down Russia……or kill the allied med fleet, of help japan get the last VC…wow still lots to do…
Yes agreed I think theres still quite a fight left here…
i’m trying…….
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Karelia
2 armour moved from Norway to Karelia
1 tactical_bomber moved from Western Germany to Karelia
1 carrier, 2 destroyers and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Albania
1 mech_infantry moved from Slovakia Hungary to Albania
1 tactical_bomber moved from Slovakia Hungary to Albania
2 tactical_bombers moved from Slovakia Hungary to Eastern Poland