Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14 –>15L G40 JWW (Allies +16) vs JuanSpain (Axis)
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just changed a few ncm….
inf from s.fra > normandy
a few UK fgt’s…. -
as usual….games against you are quite challenging and tiring.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Yugoslavia
1 bomber moved from Germany to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
1 aaGun moved from Bessarabia to RomaniaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6,6,1,2,1,4,1,2,2,4
Italians collect 1 PU (9 lost to blockades); end with 1 PU total -
@JWW:
as usual�.games against you are quite challenging and tiring.
Thanks,
You are great player too.
I am playing a league wih my friends, and the last opponent asked for a month vacation after finishing the game.
Your move in Pacific is the best, I think, I was trying to force it, but I think there is a little mistake, I think I have it. Marti will decide this game soon.
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If u win then I will give you the first option to bid.
if dice are involved than anything can happen Juan
cheers
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Yeah, If things happen like I think, I will have a clearly superior attack, but you know disasters happen sometimes with Marti.
Anyway, I think it is my best (may be only) option to win, so I will go for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to Eastern PolandTurn Complete - French
Territory Summary for French :
West India : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Eastern Poland : 1 fighter
125 Sea Zone : 1 cruiser
Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 34 / 53
Russians : 26 / 27
Japanese : 77 / 88
Americans : 65 / 85
Chinese : 0 / 4
British : 36 / 43
UK_Pacific : 0 / 0
Italians : 10 / 1
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Jeje, I was worried because I noticed a way in which you could avoid my move, and I thought I should have not said anything last night, but I see you have not noticed what I was referring to, you will see it soon when I move Japan, I will send my German move tonight based on your French file. Death aproaching… :evil:
I am killing chikens so that Marti helps me… -
so you are going after australia?
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Yeah, I have no other options, you played so well that I need using a quick hard shot or just accepting my defeat.
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how could jww have avoided your move using anz/fra?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Greece
1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Vologda
2 fighters moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Samara
1 armour moved from Kansu to Kazakhstan
2 fighters moved from Novosibirsk to KazakhstanCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Greece from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 5 fighters and 10 mech_infantrys
British defend with 4 aaGuns, 2 fighters and 5 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters and 6 mech_infantrys
Casualties for British: 4 aaGuns, 2 fighters and 5 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 fighters and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters moved from Kazakhstan to Suiyuyan
4 fighters moved from Samara to Suiyuyan
1 fighter moved from Vologda to Suiyuyan
2 bombers moved from Jehol to New Guinea
2 bombers moved from Caroline Islands to New Guinea
5 armour moved from Kansu to Novosibirsk
34 artilleries and 24 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Denmark to Western Germany
2 artilleries moved from Northern Italy to Western GermanyPlace Units - Germans
8 artilleries placed in Germany
2 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,2,6,2,2,2,2,5,4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total -
i mean, surely RUSSIA can’t do anything to affect the situation…. RIGHT? :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Greece
1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Vologda
2 fighters moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Samara
1 armour moved from Kansu to Kazakhstan
2 fighters moved from Novosibirsk to KazakhstanCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Greece from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 5 fighters and 10 mech_infantrys
British defend with 4 aaGuns, 2 fighters and 5 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters and 6 mech_infantrys
Casualties for British: 4 aaGuns, 2 fighters and 5 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 fighters and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters moved from Kazakhstan to Suiyuyan
4 fighters moved from Samara to Suiyuyan
1 fighter moved from Vologda to Suiyuyan
2 bombers moved from Jehol to New Guinea
2 bombers moved from Caroline Islands to New Guinea
5 armour moved from Kansu to Novosibirsk
34 artilleries and 24 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Denmark to Western Germany
2 artilleries moved from Northern Italy to Western GermanyPlace Units - Germans
8 artilleries placed in Germany
2 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,2,6,2,2,2,2,5,4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Removing units owned by Germans from Karelia: 1 artillery, 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Finland: 1 artillery, 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode -
how could jww have avoided your move using anz/fra?
By placing the Anzac Army in Queensland, and so, ensuring a landing area for the American Pearl fighters next round (for the defense of the retakers of the capital)
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i mean, surely RUSSIA can’t do anything to affect the situation…. RIGHT?  :lol:
I think so, there may be something not in my head in all this, it is complex, but if I made a mistake, well, it is a game, let´s see, what I was almost certain analyzing the situation, is that I would loose long term as you adviced. This chance to win, or no one.
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And a single infantry moved from Pearl to San Francisco when retiring the transports, would have also avoided my move (as would break the blockage option for Tokyo)
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45 units attacking vs 34/35 defending (depending on my queensland mech defense), that will be the final battle splitted through various Australian territories.
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45 vs 38/39 (considering the next turn production…), it will be tight.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Russia to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Samara





