scramble 110 or 111?
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It is interesting, I think JWW is favourite but I still see a couple of VC chances, both in Europe and Pacific, let´s see how things evolve in the next 2 rounds.
Haven’t looked at a map. Is there any way the axis can achieve victory conditions? If not then it’s just a matter of time until allies do but that could be a very long time against a strong axis.
I need better dice….Juan is making this difficult at best, as usual. :oops:
forgot to hit post…made no attacks, just purchases and ncm’s….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Samara
2 infantry moved from Vologda to Samara
4 mech_infantrys moved from Vologda to Novosibirsk
4 armour moved from Vologda to Novosibirsk
3 armour moved from Vologda to Urals
3 mech_infantrys moved from Vologda to Urals
2 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 bomber moved from Novgorod to Samara
1 fighter moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Samara to Novgorod
1 fighter moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Romania
10 artilleries moved from Eastern Poland to Baltic States
10 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Holland Belgium to Germany
10 fighters moved from Western Germany to Novgorod
Place Units - Germans
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
@JWW:
Haven’t looked at a map. Is there any way the axis can achieve victory conditions? If not then it’s just a matter of time until allies do but that could be a very long time against a strong axis.
I need better dice�.Juan is making this difficult at best, as usual. :oops:
You had great dice now, I was not sure about this move, but Bold is right, I was calculating long term and I have no options, so let´s see how this works.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Tambov to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 submarine moved from 97 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Tambov to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Belarus
10 mech_infantrys moved from Russia to Belarus
5 armour moved from Russia to Belarus
1 aaGun moved from Smolensk to Belarus
4 artilleries and 30 infantry moved from Smolensk to Belarus
1 aaGun, 6 artilleries and 26 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Ukraine to Rostov
1 fighter moved from Vologda to Russia
3 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Russians :
Kansu : 3 aaGuns and 5 infantry
Tsinghai : 1 infantry
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Syria : 1 flag
Belarus : 2 aaGuns, 6 armour, 10 artilleries, 1 fighter, 57 infantry and 11 mech_infantrys
Rostov : 1 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 7 infantry and 1 mech_infantry
Tambov : 3 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 4 infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarine
Northwest Persia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 43 / 54
Russians : 24 / 29
Japanese : 73 / 87
Americans : 62 / 82
Chinese : 2 / 2
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 carriers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 armour moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Yunnan
4 mech_infantrys moved from Shensi to Yunnan
2 fighters moved from Shensi to India
2 mech_infantrys moved from Shensi to Yunnan
1 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
2 battleships moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from Burma to India
4 mech_infantrys moved from Yunnan to India
2 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
3 fighters moved from Japan to Caroline Islands
1 infantry moved from Siberia to Amur
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Sumatra to India
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Buryatia
Place Units - Japanese
3 infantry placed in India
3 carriers placed in 20 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 carriers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 armour moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Yunnan
4 mech_infantrys moved from Shensi to Yunnan
2 fighters moved from Shensi to India
2 mech_infantrys moved from Shensi to Yunnan
1 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
2 battleships moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from Burma to India
4 mech_infantrys moved from Yunnan to India
2 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
3 fighters moved from Japan to Caroline Islands
1 infantry moved from Siberia to Amur
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Sumatra to India
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Buryatia
Place Units - Japanese
3 infantry placed in India
3 carriers placed in 20 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Three more acc baby!!!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Northern Italy to Southern France
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun moved from 125 Sea Zone to Norway
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 transports moved from 106 Sea Zone to 64 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from West India to Persia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Western Australia to New South Wales
1 bomber moved from Hawaiian Islands to Eastern United States
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
Place Units - Americans
1 airfield placed in Southern France
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 66 PUs (3 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag, 1 infantry
New South Wales : 1 aaGun, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 20 fighters and 6 submarines
20 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
West India : 1 flag
Scotland : 1 aaGun and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Norway : 1 flag, 1 aaGun and 2 infantry
Holland Belgium : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 2 destroyers and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 transport
64 Sea Zone : 2 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier and 2 fighters
Brazil : 1 flag
Persia : 1 mech_infantry
110 Sea Zone : 2 fighters
Production/PUs Summary :
Germans : 40 / 54
Russians : 22 / 29
Japanese : 76 / 86
Americans : 69 / 87
Chinese : 1 / 2
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 6 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 5 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 40 / 54
Russians : 22 / 29
Japanese : 75 / 86
Americans : 69 / 87
Chinese : 2 / 4
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 6 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from Southern France to Belarus
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 infantry moved from Southern France to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from Southern France to Belarus
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 infantry moved from Southern France to Northern Italy
Non Combat Move - British
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from West India to Persia
2 mech_infantrys moved from West India to Persia
2 aaGuns and 3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
2 fighters moved from West India to Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
French Equatorial Africa : 1 flag
Southern France : 4 aaGuns and 5 infantry
Norway : 2 infantry
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 3 fighters
Turkmenistan : 2 mech_infantrys
125 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 3 transports
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 2 aaGuns and 7 infantry
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports
Northwest Persia : 3 mech_infantrys
Persia : 1 flag, 1 airfield, 1 armour, 5 fighters, 2 infantry and 3 mech_infantrys
Production/PUs Summary :
Germans : 40 / 54
Russians : 22 / 29
Japanese : 75 / 86
Americans : 69 / 87
Chinese : 2 / 4
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 6 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
use this file please…changed two UK trn’s ncm…. from z125 to z109…thanks
Sure
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Bessarabia
1 bomber moved from Bessarabia to Germany
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Baltic States: 1 aaGun
EDIT: Adding units owned by Italians to Poland: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from West India to Persia
2 infantry moved from West India to Eastern Persia