@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Marianas : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 artilleries and 5 infantry
54 Sea Zone : 1 submarine
62 Sea Zone : 2 destroyers
Iraq : 2 infantryProduction/PUs Summary :
Germans : 62 / 68
Russians : 18 / 20
Japanese : 58 / 63
Americans : 54 / 74
Chinese : 0 / 5
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Eire : 1 flag
Iraq : 2 infantryProduction/PUs Summary :
Germans : 62 / 68
Russians : 18 / 20
Japanese : 58 / 63
Americans : 54 / 74
Chinese : 0 / 5
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Vologda to Russia
2 infantry moved from Smolensk to Russia
54 artilleries, 38 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
3 bombers moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
9 bombers moved from Southern Italy to Russia
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Battle in Russia
Germans attack with 1 armour, 54 artilleries, 15 bombers, 41 infantry and 7 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major and 79 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Gibraltar from British, taking Russia from Russians with 1 armour, 49 artilleries, 12 bombers and 4 mech_infantrys remaining. Battle score for attacker is 120
Casualties for Germans: 5 artilleries, 3 bombers, 41 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries and 79 infantryNon Combat Move - Germans
1 fighter moved from Southern Italy to 91 Sea Zone
3 bombers moved from Russia to Ukraine
9 bombers moved from Russia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
6 infantry moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Western Germany
7 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to RomaniaPlace Units - Germans
3 destroyers placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
2 fighters placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 69 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 4 carriers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
8 fighters moved from 6 Sea Zone to 43 Sea Zone
1 battleship, 6 carriers, 4 fighters and 1 transport moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 13 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 2 battleships
Units damaged: 2 battleships owned by the Americans, 1 battleship owned by the British and 1 carrier owned by the British
Japanese win, taking Sumatra from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 1
Casualties for Japanese: 4 carriers, 11 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Americans: 2 battleships
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from French Indo China to Shan State
3 artilleries moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangtung to French Indo China
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
12 fighters moved from 4 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 armour moved from Burma to Yunnan
3 armour moved from West India to India
1 armour moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
12 fighters moved from 4 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 armour moved from Burma to Yunnan
3 armour moved from West India to India
1 armour moved from Burma to IndiaCombat - Americans
Battle in Yunnan
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Americans roll dice for 2 armour in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 battleship, 6 carriers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 12 fighters in 19 Sea Zone, round 2 : 7/12 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 6 carriers and 3 transports in 19 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 8 fighters in 19 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 1 battleship, 6 carriers, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 5/11 hits
5 fighters owned by the Americans and 5 carriers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 3 fighters in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 4 fighters and 3 transports in 19 Sea Zone, round 4 : 3/6 hits
3 fighters owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -20
Casualties for Japanese: 6 carriers and 1 fighter
Casualties for Americans: 12 fighters and 1 submarine
3 fighters owned by the Japanese forced to land in ManchuriaNon Combat Move - Americans
6 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 5 transports moved from 82 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 cruiser moved from 83 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 2 armour
India : 4 armour
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 armour and 1 infantry
10 Sea Zone : 1 cruiser and 1 destroyer
1 Sea Zone : 1 transport
4 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 flag, 6 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
87 Sea Zone : 1 destroyer
86 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
71 Sea Zone : 1 armour, 1 infantry and 5 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 5 submarines
88 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 66 / 73
Americans : 54 / 74
Chinese : 1 / 5
British : 34 / 39
UK_Pacific : 6 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 58Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Production/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 66 / 73
Americans : 54 / 74
Chinese : 1 / 3
British : 34 / 39
UK_Pacific : 6 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 58Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to Turkmenistan
4 armour moved from Eastern Persia to India
5 armour moved from Iraq to Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to Turkmenistan
4 armour moved from Eastern Persia to India
5 armour moved from Iraq to Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Kazakhstan
British attack with 2 armour
Japanese defend with 1 artillery
British roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the British lost in Kazakhstan
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 infantry moved from India to Burma
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to PersiaPlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 2 artilleriesTerritory Summary for British and UK_Pacific :
Burma : 1 harbour and 1 infantry
India : 1 airfield, 22 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 armour
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 factory_minor and 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 artillery
93 Sea Zone : 1 flag
Iraq : 1 flag, 6 armour
Northwest Persia : 1 flag
Persia : 6 armourProduction/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 65 / 73
Americans : 54 / 74
Chinese : 1 / 3
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.463
Median : 3.000
Variance : 1.924
Standard Deviation : 1.387
Total rolls : 67Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 5 submarines
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarinesNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 107 PUs;
Germans buy 9 armour, 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
3 bombers moved from Ukraine to Northwest Persia
3 bombers moved from Bryansk to Kazakhstan
6 bombers moved from Bryansk to Northwest PersiaCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Morocco
Battle in Northwest Persia
Germans attack with 9 bombers and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry
Germans win, taking 93 Sea Zone from British, taking Morocco from French with 8 bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 3 bombers and 1 infantry
British defend with 1 armour
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 87 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers moved from Kazakhstan to Volgograd
8 bombers moved from Northwest Persia to Ukraine
3 bombers moved from Volgograd to Ukraine
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Russia to Urals
5 artilleries moved from Russia to Samara
43 artilleries moved from Russia to Tambov
4 mech_infantrys moved from Russia to Volgograd
3 armour moved from Ukraine to Volgograd
6 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Belarus
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Western Germany to GibraltarPlace Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
1 factory_minor placed in Rostov
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Germans
Germans collect 71 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters moved from Manchuria to Siberia
3 fighters moved from Japan to Siberia
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Siberia
Japanese attack with 6 fighters
Americans defend with 1 armour and 1 infantry
Japanese win with 6 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Americans defend with 2 armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Japanese
6 fighters could not land in Siberia and were removed
2 fighters moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
4 mech_infantrys moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangtung to French Indo China
3 artilleries moved from Malaya to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from Korea to Manchuria
2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,6,5,4,2,1,5,2,1,1,5
Japanese collect 54 PUs (12 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 6 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
4 armour moved from India to Burma
4 transports moved from 71 Sea Zone to 68 Sea Zone
1 cruiser moved from 86 Sea Zone to 68 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total





