No scrambles, let’s have some fun!
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
12 fighters moved from 4 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 armour moved from Burma to Yunnan
3 armour moved from West India to India
1 armour moved from Burma to IndiaCombat - Americans
Battle in Yunnan
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Americans roll dice for 2 armour in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 battleship, 6 carriers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 12 fighters in 19 Sea Zone, round 2 : 7/12 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 6 carriers and 3 transports in 19 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 8 fighters in 19 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 1 battleship, 6 carriers, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 5/11 hits
5 fighters owned by the Americans and 5 carriers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 3 fighters in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 4 fighters and 3 transports in 19 Sea Zone, round 4 : 3/6 hits
3 fighters owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -20
Casualties for Japanese: 6 carriers and 1 fighter
Casualties for Americans: 12 fighters and 1 submarine
3 fighters owned by the Japanese forced to land in ManchuriaNon Combat Move - Americans
6 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 5 transports moved from 82 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 cruiser moved from 83 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 2 armour
India : 4 armour
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 armour and 1 infantry
10 Sea Zone : 1 cruiser and 1 destroyer
1 Sea Zone : 1 transport
4 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 flag, 6 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
87 Sea Zone : 1 destroyer
86 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
71 Sea Zone : 1 armour, 1 infantry and 5 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 5 submarines
88 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 66 / 73
Americans : 54 / 74
Chinese : 1 / 5
British : 34 / 39
UK_Pacific : 6 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 58Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Production/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 66 / 73
Americans : 54 / 74
Chinese : 1 / 3
British : 34 / 39
UK_Pacific : 6 / 14
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 58Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to Turkmenistan
4 armour moved from Eastern Persia to India
5 armour moved from Iraq to Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to Turkmenistan
4 armour moved from Eastern Persia to India
5 armour moved from Iraq to Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Kazakhstan
British attack with 2 armour
Japanese defend with 1 artillery
British roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the British lost in Kazakhstan
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 infantry moved from India to Burma
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to PersiaPlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 2 artilleriesTerritory Summary for British and UK_Pacific :
Burma : 1 harbour and 1 infantry
India : 1 airfield, 22 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 armour
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 factory_minor and 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 artillery
93 Sea Zone : 1 flag
Iraq : 1 flag, 6 armour
Northwest Persia : 1 flag
Persia : 6 armourProduction/PUs Summary :
Germans : 69 / 114
Russians : 10 / 0
Japanese : 65 / 73
Americans : 54 / 74
Chinese : 1 / 3
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 9 / 16
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.463
Median : 3.000
Variance : 1.924
Standard Deviation : 1.387
Total rolls : 67Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 5 submarines
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarinesNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 107 PUs;
Germans buy 9 armour, 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
3 bombers moved from Ukraine to Northwest Persia
3 bombers moved from Bryansk to Kazakhstan
6 bombers moved from Bryansk to Northwest PersiaCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Morocco
Battle in Northwest Persia
Germans attack with 9 bombers and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry
Germans win, taking 93 Sea Zone from British, taking Morocco from French with 8 bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 3 bombers and 1 infantry
British defend with 1 armour
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 87 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers moved from Kazakhstan to Volgograd
8 bombers moved from Northwest Persia to Ukraine
3 bombers moved from Volgograd to Ukraine
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Russia to Urals
5 artilleries moved from Russia to Samara
43 artilleries moved from Russia to Tambov
4 mech_infantrys moved from Russia to Volgograd
3 armour moved from Ukraine to Volgograd
6 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Belarus
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Western Germany to GibraltarPlace Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
1 factory_minor placed in Rostov
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Germans
Germans collect 71 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters moved from Manchuria to Siberia
3 fighters moved from Japan to Siberia
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Siberia
Japanese attack with 6 fighters
Americans defend with 1 armour and 1 infantry
Japanese win with 6 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Americans defend with 2 armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Japanese
6 fighters could not land in Siberia and were removed
2 fighters moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
4 mech_infantrys moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangtung to French Indo China
3 artilleries moved from Malaya to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from Korea to Manchuria
2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,6,5,4,2,1,5,2,1,1,5
Japanese collect 54 PUs (12 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 6 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
4 armour moved from India to Burma
4 transports moved from 71 Sea Zone to 68 Sea Zone
1 cruiser moved from 86 Sea Zone to 68 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Central United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
6 armour moved from Persia to West India
6 armour moved from Iraq to Eastern Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from 91 Sea Zone to 87 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
6 artilleries moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from Gibraltar to 68 Sea Zone
11 bombers moved from Ukraine to IraqCombat - Germans
Battle in 68 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser and 4 transports
Americans win with 4 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for Americans: 1 cruiser
Battle in 88 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 87 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 11 bombers
British defend with 6 armour
Germans win with 7 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 4 bombers
Casualties for British: 6 armourNon Combat Move - Germans
7 bombers moved from Iraq to Caucasus
4 mech_infantrys moved from Volgograd to Northwest Persia
6 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
6 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bulgaria
1 infantry moved from France to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
43 artilleries moved from Tambov to Volgograd
3 armour moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Rostov
5 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to RostovPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in UkraineTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 carriers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 fighters moved from Japan to 7 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
3 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 4 infantry and 4 transports moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
3 artilleries moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
6 fighters moved from Manchuria to 7 Sea Zone
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour; Americans defend with 4 armour
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 4 armour
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 carrier, 1 cruiser and 2 destroyers
Japanese win with 9 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser and 2 destroyers
Battle in Yunnan
Japanese attack with 3 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
9 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 carriers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,2,4,2
Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





