Game between Simon33 and Pejon_88.
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
6 armour moved from Persia to West India
6 armour moved from Iraq to Eastern Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from 91 Sea Zone to 87 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
6 artilleries moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from Gibraltar to 68 Sea Zone
11 bombers moved from Ukraine to IraqCombat - Germans
Battle in 68 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser and 4 transports
Americans win with 4 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for Americans: 1 cruiser
Battle in 88 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 87 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 11 bombers
British defend with 6 armour
Germans win with 7 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 4 bombers
Casualties for British: 6 armourNon Combat Move - Germans
7 bombers moved from Iraq to Caucasus
4 mech_infantrys moved from Volgograd to Northwest Persia
6 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
6 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bulgaria
1 infantry moved from France to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
43 artilleries moved from Tambov to Volgograd
3 armour moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Rostov
5 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to RostovPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in UkraineTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 carriers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 fighters moved from Japan to 7 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
3 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 4 infantry and 4 transports moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
3 artilleries moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
6 fighters moved from Manchuria to 7 Sea Zone
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour; Americans defend with 4 armour
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 4 armour
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 carrier, 1 cruiser and 2 destroyers
Japanese win with 9 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser and 2 destroyers
Battle in Yunnan
Japanese attack with 3 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
9 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 carriers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,2,4,2
Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 22 Sea Zone to 48 Sea Zone
4 transports moved from 68 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from West India to IndiaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 3 carriers, 6 fighters and 2 submarines
3 submarines owned by the Americans Submerged
2 submarines owned by the Japanese SubmergedNon Combat Move - Americans
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
congrats my friend
you win

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congrats my friend
you winThank you Sir, your strategy moving fleet from Atlantic to Pacific was very interesting, just the balance in some combats failed I think, good game.
Juan
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we can play a few more games. would you like to play another?
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I think it is better to wait some time, I started now one with Wheatbeer and will start another with Gamerman, to my view, they are the best in the league and I think they will mean extra time even though I should loose soon…
Beside that, my holidays will end in a week or so, meaning less time for playing, so my speed could slow down a lot from next week if we start another one, if you don´t mind that, having in mind that Wheat and Gamer will be priority, we can go ahead.
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I understand. we can wait. I do think that you have to concentrate on those guys.
when I played wheatbeer. no matter what I did he did better/ it seemed he was just playing around with me.
we can play later in the year if you want.





