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G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 107 PUs;
                Germans buy 9 armour, 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 destroyer moved from 91 Sea Zone to 87 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Russia to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                3 bombers moved from Ukraine to Northwest Persia
                3 bombers moved from Bryansk to Kazakhstan
                6 bombers moved from Bryansk to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Battle in Morocco
                Battle in Northwest Persia
                    Germans attack with 9 bombers and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry
                    Germans win, taking 93 Sea Zone from British, taking Morocco from French with 8 bombers remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for French: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 bombers and 1 infantry
                    British defend with 1 armour
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in 87 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from Kazakhstan to Volgograd
                8 bombers moved from Northwest Persia to Ukraine
                3 bombers moved from Volgograd to Ukraine
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Russia to Urals
                5 artilleries moved from Russia to Samara
                43 artilleries moved from Russia to Tambov
                4 mech_infantrys moved from Russia to Volgograd
                3 armour moved from Ukraine to Volgograd
                6 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Romania to Bessarabia
                3 infantry moved from Bulgaria to Romania
                5 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Novgorod to Belarus
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                3 destroyers moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Western Germany to Gibraltar

    Place Units - Germans
                1 carrier placed in 93 Sea Zone
                2 fighters placed in 93 Sea Zone
                1 factory_minor placed in Rostov
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Germans
                Germans collect 71 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Shan State to Yunnan
                2 fighters moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 fighters moved from Manchuria to Siberia
                3 fighters moved from Japan to Siberia
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 6 fighters
                    Americans defend with 1 armour and 1 infantry
                    Japanese win with 6 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry; Americans defend with 2 armour
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Japanese
                6 fighters could not land in Siberia and were removed
                2 fighters moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to Shan State
                4 mech_infantrys moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                2 mech_infantrys moved from Kwangtung to French Indo China
                3 artilleries moved from Malaya to Shan State
                1 artillery moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery moved from Korea to Manchuria
                2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 artillery placed in Malaya
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,6,5,4,2,1,5,2,1,1,5
                Japanese collect 54 PUs (12 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 6 fighters
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                4 armour moved from India to Burma
                4 transports moved from 71 Sea Zone to 68 Sea Zone
                1 cruiser moved from 86 Sea Zone to 68 Sea Zone
                1 destroyer moved from 88 Sea Zone to 87 Sea Zone
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                2 mech_infantrys moved from Central United States to British Columbia
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
                1 carrier and 1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 2 fighters and 1 submarine placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                6 armour moved from Persia to West India
                6 armour moved from Iraq to Eastern Persia
                6 armour moved from Egypt to Iraq
                3 armour moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
                British collect 32 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 fighter moved from 91 Sea Zone to 87 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                2 destroyers moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Greece to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                6 artilleries moved from Samara to Kazakhstan
                      Germans take Kazakhstan from British
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 fighters moved from 93 Sea Zone to 87 Sea Zone
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                1 fighter moved from 91 Sea Zone to 88 Sea Zone
                2 fighters moved from Gibraltar to 68 Sea Zone
                11 bombers moved from Ukraine to Iraq

    Combat - Germans
                Battle in 68 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 cruiser and 4 transports
                    Americans win with 4 transports remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 cruiser
                Battle in 88 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 87 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Germans attack with 11 bombers
                    British defend with 6 armour
                    Germans win with 7 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 4 bombers
                    Casualties for British: 6 armour

    Non Combat Move - Germans
                7 bombers moved from Iraq to Caucasus
                4 mech_infantrys moved from Volgograd to Northwest Persia
                6 armour moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                6 infantry moved from Ukraine to Rostov
                1 artillery moved from Bessarabia to Ukraine
                3 infantry moved from Romania to Bulgaria
                1 infantry moved from France to Southern France
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from 87 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                43 artilleries moved from Tambov to Volgograd
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Bryansk to Rostov
                5 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Belarus to Rostov

    Place Units - Germans
                1 carrier and 1 transport placed in 93 Sea Zone
                1 artillery placed in Southern France
                2 fighters placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Rostov
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 carriers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                4 fighters moved from Japan to 7 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                3 artilleries moved from Philippines to 35 Sea Zone
                4 infantry moved from Philippines to 35 Sea Zone
                3 artilleries, 2 battleships, 4 infantry and 4 transports moved from 35 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java
                3 artilleries moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                6 fighters moved from Manchuria to 7 Sea Zone
                3 artilleries moved from French Indo China to Yunnan
                3 infantry moved from Shan State to Burma
                3 artilleries moved from Shan State to Burma
                1 tactical_bomber moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 artillery moved from Shan State to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour; Americans defend with 4 armour
                    Japanese win, taking Burma from UK_Pacific with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 4 armour
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 10 fighters
                    Americans defend with 1 carrier, 1 cruiser and 2 destroyers
                    Japanese win with 9 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser and 2 destroyers
                Battle in Yunnan
                    Japanese attack with 3 artilleries and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships and 4 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 3 artilleries and 4 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Burma to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 artillery moved from Malaya to Shan State
                9 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 carriers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,2,4,2
                Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 22 Sea Zone to 48 Sea Zone
                4 transports moved from 68 Sea Zone to 66 Sea Zone
                1 armour and 1 infantry moved from West India to India

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 3 carriers, 6 fighters and 2 submarines
                    3 submarines owned by the Americans Submerged
                    2 submarines owned by the Japanese Submerged

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 9 submarines placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    congrats my friend
    you win

    well played #1.png
    well played #2.jpg

  • 19 18 17 16 15

    @dawgoneit:

    congrats my friend
    you win

    Thank you Sir, your strategy moving fleet from Atlantic to Pacific was very interesting, just the balance in some combats failed I think, good game.

    Juan

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    we can play a few more games. would you like to play another?

  • 19 18 17 16 15

    I think it is better to wait some time, I started now one with Wheatbeer and will start another with Gamerman, to my view, they are the best in the league and I think they will mean extra time even though I should loose soon…

    Beside that, my holidays will end in a week or so, meaning less time for playing, so my speed could slow down a lot from next week if we start another one, if you don´t mind that, having in mind that Wheat and Gamer will be priority, we can go ahead.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I understand. we can wait. I do think that you have to concentrate on those guys.
    when I played wheatbeer. no matter what I did he did better/ it seemed he was just playing around with me.
    we can play later in the year if you want.

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