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14L G40 Me1945 (+20) vs Gamerman01 (x)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from British Columbia to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from Amur to Buryatia
                      Japanese take Ulaanbaatar from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Malaya to Shan State
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                2 artilleries and 4 infantry moved from British Columbia to Alaska
                3 fighters moved from Yunnan to Shan State
                3 tactical_bombers moved from Yunnan to Shan State
                2 fighters moved from 41 Sea Zone to Shan State
                1 bomber moved from Kiangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Tsagaan Olom to Hopei
                1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Alaska
                    Japanese attack with 2 artilleries and 4 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Alaska from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Shan State
                    Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hopei to Yunnan
                2 armour, 2 artilleries and 4 infantry moved from Yunnan to Burma
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Olgiy to Tsagaan Olom
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 armour moved from Malaya to Burma
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 carrier moved from 41 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
                1 fighter moved from 55 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Korea to Amur
                1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 mech_infantry moved from Olgiy to Central Mongolia
                1 mech_infantry moved from Korea to Buyant-Uhaa
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                4 fighters and 3 tactical_bombers moved from Shan State to Yunnan
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                2 destroyers moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Hopei to Yunnan
                1 bomber moved from 16 Sea Zone to Kwangsi
                1 submarine moved from 35 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                1 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,2,5,2
                Japanese collect 60 PUs (3 lost to blockades); end with 61 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                1 artillery and 2 infantry moved from Greece to Turkey
                1 fighter moved from Tobruk to Turkey
                2 fighters moved from Rostov to Turkey
                1 bomber moved from Belarus to Turkey
                1 fighter and 1 tactical_bomber moved from 1 Sea Zone to British Columbia
                1 armour, 3 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 carrier, 1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Northern Territory to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Scotland to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Venezuela, round 2 :  0/5 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Venezuela, round 3 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                        Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Venezuela, round 4 :  2/4 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in British Columbia
                    Americans attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in British Columbia, round 2 :  0/7 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in British Columbia, round 3 :  2/7 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Turkey
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                    Neutral_True defend with 8 infantry
                        Americans roll dice for 1 cruiser in Turkey, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Turkey, round 2 :  2/8 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey
                        Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Turkey, round 3 :  4/6 hits
                        Neutral_True roll dice for 5 infantry in Turkey, round 3 :  1/5 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey
                        Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Turkey, round 4 :  3/5 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    Americans win, taking Turkey from Neutral_True with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Queensland to 26 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 artillery moved from Northern Territory to South Australia
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from British Columbia to Western United States
                1 tactical_bomber moved from British Columbia to Western United States
                3 aaGuns moved from Western United States to British Columbia
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 fighter moved from 55 Sea Zone to 48 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 48 Sea Zone
                1 tactical_bomber moved from Queensland to 48 Sea Zone
                1 bomber moved from Venezuela to Central America
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 bomber moved from Turkey to Greece
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 carrier moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Turkey to 99 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 fighter moved from 99 Sea Zone to Cyprus
                1 fighter moved from Turkey to Greece
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Turkey to Cyprus

    Place Units - Americans
                1 factory_minor placed in Greece
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    British Columbia : 3 aaGuns, 1 armour, 3 infantry and 1 mech_infantry
        Borneo : 1 infantry
        Queensland : 1 fighter and 1 mech_infantry
        South Australia : 1 artillery
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        48 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
        10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Central America : 1 bomber
        Southeast Mexico : 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 2 fighters and 1 infantry
        Cyprus : 2 fighters
        Libya : 1 infantry
        123 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 artillery
        89 Sea Zone : 2 transports
        Greece : 1 flag, 1 bomber, 1 factory_minor and 1 fighter
        99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag, 1 artillery and 2 infantry
        98 Sea Zone : 1 transport
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 25 / 26
        Japanese : 62 / 61
        Americans : 56 / 71
        Chinese : 6 / 7
        British : 34 / 43
        UK_Pacific : 9 / 8
        Italians : 16 / 10
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 7 infantry moved from Kansu to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 artillery, 1 fighter and 12 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 25 / 26
        Japanese : 62 / 61
        Americans : 56 / 71
        Chinese : 6 / 7
        British : 34 / 43
        UK_Pacific : 9 / 8
        Italians : 16 / 10
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 3 cruisers and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                3 artilleries, 1 battleship, 3 cruisers, 2 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
                3 artilleries and 2 infantry moved from 100 Sea Zone to Ukraine
                1 bomber, 1 fighter and 1 infantry moved from Rostov to Ukraine
                5 fighters and 2 tactical_bombers moved from Belarus to Ukraine
                1 fighter moved from Greece to Ukraine
                2 fighters moved from Egypt to Ukraine

    Combat - British
                Battle in Ukraine
                    British attack with 3 artilleries, 1 bomber, 9 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 6 armour, 2 artilleries and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 factory_minor
                        British roll dice for 1 battleship and 3 cruisers in Ukraine, round 2 :  3/4 hits
                        British roll dice for 3 artilleries, 1 bomber, 9 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 :  8/18 hits
                        Italians roll dice for 7 armour, 3 artilleries and 3 tactical_bombers in Ukraine, round 2 :  5/13 hits
                        3 infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 6 armour owned by the Germans, 2 artilleries owned by the British, 2 artilleries owned by the Germans and 1 armour owned by the Italians lost in Ukraine
                        British roll dice for 1 artillery, 1 bomber, 9 fighters and 2 tactical_bombers in Ukraine, round 3 :  7/13 hits
                        Italians roll dice for 2 tactical_bombers in Ukraine, round 3 :  2/2 hits
                        2 tactical_bombers owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Ukraine
                    British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Germans: 6 armour, 2 artilleries and 3 tactical_bombers
                    Casualties for British: 3 artilleries, 1 fighter and 3 infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                1 armour moved from Northwest Persia to Greece
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 carrier moved from 97 Sea Zone to 100 Sea Zone
                1 infantry moved from Kenya to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                4 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys moved from Scotland to United Kingdom
                1 infantry moved from Western United States to British Columbia
                3 aaGuns, 1 armour, 2 artilleries and 12 infantry moved from India to West India
                1 armour moved from West India to Eastern Persia
                1 bomber moved from Ukraine to Greece
                1 tactical_bomber moved from Ukraine to Greece
                7 fighters and 1 tactical_bomber moved from Ukraine to Greece
                1 fighter moved from Ukraine to 100 Sea Zone
                1 tactical_bomber moved from India to Eastern Persia
                1 tactical_bomber moved from Eastern Persia to Persia

    Place Units - British
                1 artillery, 1 fighter and 1 mech_infantry placed in Union of South Africa
                1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    British Columbia : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
        West India : 3 aaGuns, 2 artilleries and 12 infantry
        Belgian Congo : 1 infantry and 1 mech_infantry
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Cyprus : 1 airfield
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 2 mech_infantrys
        Libya : 1 flag
        Ethiopia : 1 flag
        100 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 3 transports
        106 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        Greece : 1 aaGun, 2 armour, 1 bomber, 7 fighters, 1 infantry and 2 tactical_bombers
        99 Sea Zone : 1 destroyer and 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 tactical_bomber

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 25 / 26
        Japanese : 62 / 61
        Americans : 56 / 71
        Chinese : 6 / 7
        British : 34 / 33
        UK_Pacific : 9 / 9
        Italians : 16 / 10
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • Lucky and good, that’s no fun


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour; Remaining resources: 4 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Ethiopia from British to Italians
                EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
                EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Switzerland
                      Italians take Switzerland from Neutral_True
                1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 13 PUs (4 lost to blockades); end with 17 PUs total

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 2 infantry
        Greece : 1 fighter
        Iraq : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 25 / 26
        Japanese : 58 / 61
        Americans : 56 / 71
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 9 / 9
        Italians : 17 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • Another long delay - sorry
    Moving now


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Ukraine to Russia


  • 1 strat bomber doing SBR on Moscow
    You have 1 fighter

    Intercept?

  • 21 20 18 17 16 15 14 13

    Yes. GL to both.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 1 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in 123 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Germans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                5 infantry moved from Karelia to Finland
                1 infantry moved from Normandy Bordeaux to Spain
                      Germans take Spain from Neutral_True
                2 infantry moved from Germany to Poland
                1 bomber moved from Russia to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Yugoslavia
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 3 armour, 12 artilleries, 18 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Yugoslavia to Southern Italy
                7 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 submarine moved from 109 Sea Zone to 123 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 armour, 4 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Karelia
                4 mech_infantrys moved from Novgorod to Karelia
                5 armour moved from Bryansk to Novgorod
                1 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Urals to Vologda
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                6 artilleries and 4 infantry moved from Russia to Bryansk
                2 aaGuns and 9 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Urals to Novosibirsk
                1 infantry moved from Urals to Evenkiyskiy
                1 submarine moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Russia
                3 artilleries placed in Novgorod
                Russians undo move 2.
                3 artilleries placed in Novgorod

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Yakut S.S.R. : 2 aaGuns and 10 infantry
        Karelia : 1 aaGun, 1 infantry and 4 mech_infantrys
        Bryansk : 2 aaGuns, 1 armour, 14 artilleries and 30 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Caucasus : 1 infantry
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 30 / 30
        Japanese : 58 / 61
        Americans : 56 / 71
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 9 / 9
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • 12

    this one carrying over to 2015 i presume?

  • 21 20 18 17 16 15 14 13

    Unless Gamerman decides to throw in the towel next week.

  • 12

    @Me1945:

    Unless Gamerman decides to throw in the towel next week.

    2015 then.  :-D


  • Yeah, that’s not going to happen.  I’ll miss the playoffs before I surrender a game against a good player that I can win.

  • 21 20 18 17 16 15 14 13

    Absolutely. Although Germany stepped back, Axis keeps good chances to win. I wish you fun and interesting games in the payoff and hope you will have more time for games in 2015. And not less free time to myself.


  • Thanks, Me,
    This is a good game, and it was a great move to get to Ukraine by attacking the neutrals, but yes Germany is still potent and has options

    I’m actually not sure I’m going to be able to qualify with 8 games, because I don’t know that I’ll have any games completing this week…. This is in no small part due to a big marathon game with Wheatbeer and playing 3 playoff games from last year during this year.

    Anyway, I really appreciate your patience at my slower pace.  It’s not an attempt at gamesmanship, and it’s not because I’m studying the game for hours on end, trying to find a way to get an advantage  :-P  It’s more because it takes so much work, calculations, and concentration to compete with a great player.

    Sorry if I don’t make the playoffs and if that disappoints you.  I am trying to keep the game moving vs. JuanSpain to get my 8th game completed, but not sure I can get him to resign by weeks’ end  :-D


  • Sorry about the long delay.  Looking to move today, finally  :-P
    I haven’t even looked hard at this move yet… Going to do that now

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