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L14 artofwar (allies +9) v JWW game II

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    @ArtofWar1947:

    No problem; family comes first.

    tired right now, please accept my apologies……i WILL get to this…i now have a plan, i think……

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Based on history, I suspect it will be good plan (at least for you).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from India to Hunan
                1 fighter moved from India to Szechwan
                1 armour moved from French Indo China to Hunan
                2 mech_infantrys moved from Burma to Szechwan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from India to Hunan
                1 fighter moved from India to Szechwan
                1 armour moved from French Indo China to Hunan
                2 mech_infantrys moved from Burma to Szechwan

    Combat - Japanese
                Battle in 31 Sea Zone
                    Japanese attack with 3 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 31 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 3 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Hunan, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transports
                        Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 :  6/6 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 :  15/30 hits
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 17 destroyers and 4 transports in 26 Sea Zone, round 2 :  6/24 hits
                    Units damaged: 2 battleships owned by the Japanese
                        4 submarines owned by the Americans, 13 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 3 :  14/30 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 4 transports in 26 Sea Zone, round 3 :  5/11 hits
                        1 battleship owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 transports owned by the Americans, 3 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 232
                    Casualties for Japanese: 3 destroyers and 6 submarines
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transports

    Non Combat Move - Japanese
                3 fighters moved from 31 Sea Zone to Marshall Islands
                2 bombers moved from 26 Sea Zone to Marshall Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                3 transports moved from 33 Sea Zone to 6 Sea Zone
                2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
                2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Kiangsi to Kiangsu
                2 fighters moved from Hunan to Kiangsu
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Java to New Guinea
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to Kwangsi
                2 artilleries moved from Shan State to French Indo China
                1 fighter moved from Szechwan to Shan State
                1 aaGun, 2 artilleries and 13 infantry moved from India to Burma
                2 infantry moved from Shan State to Yunnan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 transport placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Kiangsu
                3 artilleries and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Marshall Islands : 2 bombers and 3 fighters
        Kwangsi : 1 flag, 3 infantry
        Korea : 2 aaGuns and 6 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
        Kiangsi : 1 flag, 2 infantry
        Japan : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Ceylon : 1 flag
        Shan State : 1 flag, 1 fighter and 1 infantry
        Burma : 1 flag, 1 aaGun, 2 artilleries and 13 infantry
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Guinea : 1 flag, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 4 transports
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 infantry, 6 tactical_bombers and 1 transport
        6 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 36 / 56
        Japanese : 57 / 68
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 16 times
                3 was rolled 25 times
                4 was rolled 16 times
                5 was rolled 29 times
                6 was rolled 15 times
            Average roll : 3.440
            Median : 3.000
            Variance : 1.444
            Standard Deviation : 1.201
            Total rolls : 125

    Japanese Combat
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 16 times
                6 was rolled 10 times
            Average roll : 3.366
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 82

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 5 times
            Average roll : 3.641
            Median : 4.000
            Variance : 1.342
            Standard Deviation : 1.158
            Total rolls : 39

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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    sorry for the extended delay��I had crazy ss attack rolls there�…perhaps the dice gods will grant my great luck the rest of the way through this?

    A battle score of 232…never had one so high….hopefully it will be enough for JPN to carry me to victory here?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    The writing was on the wall for the US PAC fleet when 6 subs @ 2 all hit. The probability of such a roll is (rounded off) 0.00137 (somewhat more than once in a thousand rolls). You should immediately buy a lottery ticket. Unfortunately, it was not the Japanese who needed help from the luck gods in that battle.

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    A battle score of 232 is mainly a testament to the need for keeping focused on the game and badly your game can go south if you do not. I screwed up in a specular and an unprecedented manner.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans

    Non Combat Move - Americans
                4 carriers, 1 cruiser, 7 destroyers, 4 submarines, 1 tactical_bomber and 6 transports moved from 125 Sea Zone to 110 Sea Zone
                4 fighters and 3 tactical_bombers moved from Western United States to Eastern United States
                2 aaGuns moved from Western United States to Central United States
                4 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - Americans
                1 armour, 4 artilleries and 3 mech_infantrys placed in Central United States
                3 fighters placed in Eastern United States
                1 factory_minor placed in Norway

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,4,1,2,3,4,2,1,5,4,1,4,4,6,2,4,1,3,1,5,2,6,4,3,6,1,3,6,1,6,3,2,3,1,3,1,3,4,6,2,4
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 4 bombers, 7 fighters, 5 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield
        17 Sea Zone : 1 flag
        Central United States : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 3 tactical_bombers
        Morocco : 1 flag
        Algeria : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
        Norway : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 flag
        Brazil : 1 flag
        Finland : 1 flag
        110 Sea Zone : 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 57 / 68
        Americans : 59 / 78
        Chinese : 11 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 14 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                14 infantry moved from Anhwe to Hunan
                1 fighter moved from Shensi to Hunan

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Norway to 125 Sea Zone
                2 aaGuns moved from Norway to 125 Sea Zone
                2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Morocco to United Kingdom
                2 fighters moved from Morocco to 110 Sea Zone
                2 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys moved from West India to India
                3 mech_infantrys moved from Eastern Persia to India
                1 armour moved from Eastern Persia to India
                8 fighters and 2 tactical_bombers moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                4 artilleries, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,1,5,2,6,1,3,2,3,5,5,3,5,4,6,3,6,5,1,2
                British collect 24 PUs (6 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 12 infantry and 5 mech_infantrys
        West India : 8 fighters, 1 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 14 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Morocco : 1 infantry
        Algeria : 1 armour and 1 artillery
        Syria : 1 flag, 1 harbour
        Tunisia : 1 flag
        Norway : 1 aaGun, 8 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour, 3 fighters and 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 53 / 68
        Americans : 59 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 14 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    need some time to review

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Scotland to 109 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 109 Sea Zone to Morocco
                1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 bombers moved from Caroline Islands to Anhwe

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Scotland to 109 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 109 Sea Zone to Morocco
                1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 bombers moved from Caroline Islands to Anhwe

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 2 fighters and 5 infantry
                    French defend with 1 fighter; British defend with 1 infantry
                    Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 fighter
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Anhwe
                    Italians attack with 2 bombers
                    Russians defend with 1 armour and 1 fighter
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 armour and 1 fighter
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Anhwe to Kiangsu
                1 infantry moved from Bulgaria to Romania
                2 fighters moved from Morocco to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                4 fighters moved from Holland Belgium to Gibraltar
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                3 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Holland Belgium to Greater Southern Germany

    Place Units - Italians
                3 infantry placed in Southern France
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Kiangsu : 1 bomber
        Gibraltar : 1 flag, 3 aaGuns, 1 airfield, 4 fighters and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 artillery and 3 infantry
        Greater Southern Germany : 1 armour and 2 mech_infantrys
        Western Germany : 5 infantry
        Romania : 1 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 53 / 68
        Americans : 58 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 15 / 25
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 61 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 3 fighters, 1 harbour, 4 infantry and 4 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        44 Sea Zone : 1 flag
        63 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 53 / 68
        Americans : 58 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 15 / 25
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 53 / 68
        Americans : 58 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 15 / 25
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 5 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 5 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 6 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 artilleries and 1 factory_minor
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 2 artilleries in Ukraine, round 2 :  2/2 hits
                        1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Ukraine, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Ukraine, round 6 :  1/1 hits
                        Russians roll dice for 1 artillery in Ukraine, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries
                Battle in Belarus
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 2 :  5/7 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  4/5 hits
                        3 infantry owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Karelia to Novgorod
                2 fighters and 2 tactical_bombers moved from Scotland to Novgorod
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Bulgaria to Romania
                1 aaGun moved from Bulgaria to Yugoslavia
                4 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                4 infantry moved from Holland Belgium to Western Germany
                2 fighters moved from Western Germany to Germany
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Caroline Islands : 1 bomber
        Gibraltar : 6 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 17 infantry and 4 mech_infantrys
        Romania : 2 infantry
        Germany : 3 armour, 1 factory_major, 2 fighters, 22 infantry and 6 mech_infantrys
        Denmark : 1 aaGun and 4 infantry
        Belarus : 1 flag, 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Eastern Poland : 4 aaGuns, 1 artillery and 20 infantry
        Bessarabia : 1 flag, 2 infantry
        Western Ukraine : 1 flag, 1 artillery and 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag, 1 aaGun
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 33 / 56
        Japanese : 53 / 68
        Americans : 56 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 15 / 25
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 40

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.087
            Standard Deviation : 0.295
            Total rolls : 24

    Russians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    meant to attack your ansac dd with the german bmb…will do it now if it is ok….

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