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L14 artofwar (allies +9) v JWW game II

  • 25 24 23 22 21 20 19 18 16 15 14 13

    There was no reason not to unload the infantry from SZ 26 to Hawaii. I simply forgot during my NCM to do so. I probably should play while I am traveling to visit relatives; too many distractions.

    My real oversight of galactic portions is not realizing the German bombers were in the Caroline Islands and could take out the blocking ANZAC DD–thus leaving the US Pacific fleet open to attack. This will leave the Allies scrambling.

    Taking Hawaii is just a matter of time, as defending Australia and Hawaii both is not possible. Even taking Hawaii this turn may not end the game, as UK-PAC stands a reasonable chance of taking India. If so, Japan still needs another VC.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    There was no reason not to unload the infantry from SZ 26 to Hawaii. I simply forgot during my NCM to do so. I probably should play while I am traveling to visit relatives; too many distractions.

    I understand this well. 8-)

    @ArtofWar1947:

    My real oversight of galactic portions is not realizing the German bombers were in the Caroline Islands and could take out the blocking ANZAC DD–thus leaving the US Pacific fleet open to attack. This will leave the Allies scrambling…

    yeah the euro axis bmb’s in asia is a bit of “trick” one can use to open things up for japan. I figured you would have placed the Anzac cruiser in that sea zone as well to ensure you could block me.

    @ArtofWar1947:

    Taking Hawaii is just a matter of time, as defending Australia and Hawaii both is not possible. Even taking Hawaii this turn may not end the game, as UK-PAC stands a reasonable chance of taking India. If so, Japan still needs another VC…

    if I took HAW it would have been game over as a full reinforcement of india w/trns would secure it……I’ve written to gamerman and bold fresh for their opinion on the matter and I will share this with you for future considerations when playing others…I will continue the game w/the American edit…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    The below statement is from Gamerman…I am sharing this only to highlight how some players (I guess including myself) take this stuff seriously, too seriously perhaps, as we try to make the playoffs etc….Don’t be surprised if you find yourself in this situation again. I think going forward I will suggest a bid placement rule as well as an edit rule before my games begin. Believe it or not, I really went after London w/G because I knew I had the game won after seeing the ansac fleet ncm….Let me know if you have any questions or concerns, let me review how I can take and hold the Pacific VC’s for next turn and I will proceed.

    _There are of course various factors to consider, one being the likelihood that you will win the game anyway, and two being whether you believe him that he was going to make the “natural” move to unload them in NCM but forgot.  Not knowing all the factors or much about your game, I would be inclined to say I would let him do it.

    Another factor, which Bold would also tell you I’m sure, is whether he has been taking advantage of you like this throughout the game.

    That said, you have every right to disallow it, and the moderator opinion from me or Jenn would ALWAYS be that this late edit is absolutely not allowed.  So if you want to disallow it, one of us can step in and make that decision for you if you want.

    Did you get the moderator tag back recently or did you never lose it?  Do you have power to sticky threads, lock threads, and edit, etc?  At the end of the league year, I’ll need someone with these access rights again, to set up the next year._

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i’m in a pickle here…….spent too much time on this mess today……to many territories to defend….

  • 25 24 23 22 21 20 19 18 16 15 14 13

    No need to rush.

    The key it seems to me for the Axis is how to retake and hold India. UK-Pac stands a good chance of taking India back this turn or–if Marti is unkind–the Soviets will surely take India against a diminished Japanese garrison next turn.

    With US Pacific fleet gone, the Allies have to chose among defending Hawaii, Australia, and the West US next turn. The choice seems obvious to me. From there, the Allies have to scramble to remain in the game.

    I need to go back to writing out combat and NCM orders for each and every move, studying the moves, and then double checking. Competitive play requires avoiding making a colossal error such as leaving the US Pac fleet open to attack.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I will get to this tonight. sorry for the delay family stuff. Flying into Chicago tonight for work. So perhaps in 4-5 hours….

  • 25 24 23 22 21 20 19 18 16 15 14 13

    No problem; family comes first.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    No problem; family comes first.

    tired right now, please accept my apologies……i WILL get to this…i now have a plan, i think……

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Based on history, I suspect it will be good plan (at least for you).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from India to Hunan
                1 fighter moved from India to Szechwan
                1 armour moved from French Indo China to Hunan
                2 mech_infantrys moved from Burma to Szechwan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from India to Hunan
                1 fighter moved from India to Szechwan
                1 armour moved from French Indo China to Hunan
                2 mech_infantrys moved from Burma to Szechwan

    Combat - Japanese
                Battle in 31 Sea Zone
                    Japanese attack with 3 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 31 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 3 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Hunan, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transports
                        Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 :  6/6 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 :  15/30 hits
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 17 destroyers and 4 transports in 26 Sea Zone, round 2 :  6/24 hits
                    Units damaged: 2 battleships owned by the Japanese
                        4 submarines owned by the Americans, 13 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 3 :  14/30 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 4 transports in 26 Sea Zone, round 3 :  5/11 hits
                        1 battleship owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 transports owned by the Americans, 3 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 232
                    Casualties for Japanese: 3 destroyers and 6 submarines
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transports

    Non Combat Move - Japanese
                3 fighters moved from 31 Sea Zone to Marshall Islands
                2 bombers moved from 26 Sea Zone to Marshall Islands
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                3 transports moved from 33 Sea Zone to 6 Sea Zone
                2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
                2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Kiangsi to Kiangsu
                2 fighters moved from Hunan to Kiangsu
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Java to New Guinea
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to Kwangsi
                2 artilleries moved from Shan State to French Indo China
                1 fighter moved from Szechwan to Shan State
                1 aaGun, 2 artilleries and 13 infantry moved from India to Burma
                2 infantry moved from Shan State to Yunnan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 transport placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Kiangsu
                3 artilleries and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Marshall Islands : 2 bombers and 3 fighters
        Kwangsi : 1 flag, 3 infantry
        Korea : 2 aaGuns and 6 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
        Kiangsi : 1 flag, 2 infantry
        Japan : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Ceylon : 1 flag
        Shan State : 1 flag, 1 fighter and 1 infantry
        Burma : 1 flag, 1 aaGun, 2 artilleries and 13 infantry
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Guinea : 1 flag, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 4 transports
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 infantry, 6 tactical_bombers and 1 transport
        6 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 36 / 56
        Japanese : 57 / 68
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 16 times
                3 was rolled 25 times
                4 was rolled 16 times
                5 was rolled 29 times
                6 was rolled 15 times
            Average roll : 3.440
            Median : 3.000
            Variance : 1.444
            Standard Deviation : 1.201
            Total rolls : 125

    Japanese Combat
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 16 times
                6 was rolled 10 times
            Average roll : 3.366
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 82

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 5 times
            Average roll : 3.641
            Median : 4.000
            Variance : 1.342
            Standard Deviation : 1.158
            Total rolls : 39

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sorry for the extended delay��I had crazy ss attack rolls there�…perhaps the dice gods will grant my great luck the rest of the way through this?

    A battle score of 232…never had one so high….hopefully it will be enough for JPN to carry me to victory here?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    The writing was on the wall for the US PAC fleet when 6 subs @ 2 all hit. The probability of such a roll is (rounded off) 0.00137 (somewhat more than once in a thousand rolls). You should immediately buy a lottery ticket. Unfortunately, it was not the Japanese who needed help from the luck gods in that battle.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    A battle score of 232 is mainly a testament to the need for keeping focused on the game and badly your game can go south if you do not. I screwed up in a specular and an unprecedented manner.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans

    Non Combat Move - Americans
                4 carriers, 1 cruiser, 7 destroyers, 4 submarines, 1 tactical_bomber and 6 transports moved from 125 Sea Zone to 110 Sea Zone
                4 fighters and 3 tactical_bombers moved from Western United States to Eastern United States
                2 aaGuns moved from Western United States to Central United States
                4 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - Americans
                1 armour, 4 artilleries and 3 mech_infantrys placed in Central United States
                3 fighters placed in Eastern United States
                1 factory_minor placed in Norway

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,4,1,2,3,4,2,1,5,4,1,4,4,6,2,4,1,3,1,5,2,6,4,3,6,1,3,6,1,6,3,2,3,1,3,1,3,4,6,2,4
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 4 bombers, 7 fighters, 5 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield
        17 Sea Zone : 1 flag
        Central United States : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 3 tactical_bombers
        Morocco : 1 flag
        Algeria : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
        Norway : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 flag
        Brazil : 1 flag
        Finland : 1 flag
        110 Sea Zone : 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 57 / 68
        Americans : 59 / 78
        Chinese : 11 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 14 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                14 infantry moved from Anhwe to Hunan
                1 fighter moved from Shensi to Hunan

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Norway to 125 Sea Zone
                2 aaGuns moved from Norway to 125 Sea Zone
                2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Morocco to United Kingdom
                2 fighters moved from Morocco to 110 Sea Zone
                2 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys moved from West India to India
                3 mech_infantrys moved from Eastern Persia to India
                1 armour moved from Eastern Persia to India
                8 fighters and 2 tactical_bombers moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                4 artilleries, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,1,5,2,6,1,3,2,3,5,5,3,5,4,6,3,6,5,1,2
                British collect 24 PUs (6 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 12 infantry and 5 mech_infantrys
        West India : 8 fighters, 1 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 14 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Morocco : 1 infantry
        Algeria : 1 armour and 1 artillery
        Syria : 1 flag, 1 harbour
        Tunisia : 1 flag
        Norway : 1 aaGun, 8 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour, 3 fighters and 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 36 / 56
        Japanese : 53 / 68
        Americans : 59 / 78
        Chinese : 12 / 13
        British : 30 / 24
        UK_Pacific : 5 / 5
        Italians : 14 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    need some time to review

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