@crockett36 no scrmables
L14 artofwar (allies +9) v JWW game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
1 fighter moved from Caroline Islands to 31 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Szechwan
1 armour moved from French Indo China to Hunan
2 mech_infantrys moved from Burma to SzechwanCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 31 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transports
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 6/6 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 15/30 hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 17 destroyers and 4 transports in 26 Sea Zone, round 2 : 6/24 hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the Americans, 13 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters and 6 tactical_bombers in 26 Sea Zone, round 3 : 14/30 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 4 transports in 26 Sea Zone, round 3 : 5/11 hits
1 battleship owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 transports owned by the Americans, 3 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 bombers, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 232
Casualties for Japanese: 3 destroyers and 6 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 16 destroyers, 4 submarines and 4 transportsNon Combat Move - Japanese
3 fighters moved from 31 Sea Zone to Marshall Islands
2 bombers moved from 26 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
3 transports moved from 33 Sea Zone to 6 Sea Zone
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kiangsi to Kiangsu
2 fighters moved from Hunan to Kiangsu
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Caroline Islands
1 fighter and 1 tactical_bomber moved from Java to New Guinea
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Shan State to French Indo China
1 fighter moved from Szechwan to Shan State
1 aaGun, 2 artilleries and 13 infantry moved from India to Burma
2 infantry moved from Shan State to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
3 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Marshall Islands : 2 bombers and 3 fighters
Kwangsi : 1 flag, 3 infantry
Korea : 2 aaGuns and 6 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Ceylon : 1 flag
Shan State : 1 flag, 1 fighter and 1 infantry
Burma : 1 flag, 1 aaGun, 2 artilleries and 13 infantry
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 4 transports
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 infantry, 6 tactical_bombers and 1 transport
6 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 44 / 56
Russians : 36 / 56
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 11 / 10
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 15 / 26
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 16 times
5 was rolled 29 times
6 was rolled 15 times
Average roll : 3.440
Median : 3.000
Variance : 1.444
Standard Deviation : 1.201
Total rolls : 125Japanese Combat
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.366
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 82ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.641
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
sorry for the extended delay��I had crazy ss attack rolls there�…perhaps the dice gods will grant my great luck the rest of the way through this?
A battle score of 232…never had one so high….hopefully it will be enough for JPN to carry me to victory here?
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The writing was on the wall for the US PAC fleet when 6 subs @ 2 all hit. The probability of such a roll is (rounded off) 0.00137 (somewhat more than once in a thousand rolls). You should immediately buy a lottery ticket. Unfortunately, it was not the Japanese who needed help from the luck gods in that battle.
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A battle score of 232 is mainly a testament to the need for keeping focused on the game and badly your game can go south if you do not. I screwed up in a specular and an unprecedented manner.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Non Combat Move - Americans
4 carriers, 1 cruiser, 7 destroyers, 4 submarines, 1 tactical_bomber and 6 transports moved from 125 Sea Zone to 110 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
4 fighters moved from United Kingdom to 110 Sea ZonePlace Units - Americans
1 armour, 4 artilleries and 3 mech_infantrys placed in Central United States
3 fighters placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,4,1,2,3,4,2,1,5,4,1,4,4,6,2,4,1,3,1,5,2,6,4,3,6,1,3,6,1,6,3,2,3,1,3,1,3,4,6,2,4
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 4 bombers, 7 fighters, 5 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
17 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 3 tactical_bombers
Morocco : 1 flag
Algeria : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
Norway : 1 flag, 1 armour, 1 factory_minor and 1 infantry
125 Sea Zone : 1 flag
Brazil : 1 flag
Finland : 1 flag
110 Sea Zone : 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 42 / 56
Russians : 36 / 56
Japanese : 57 / 68
Americans : 59 / 78
Chinese : 11 / 10
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 14 / 26
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
14 infantry moved from Anhwe to Hunan
1 fighter moved from Shensi to Hunan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from JapaneseCombat - British
Non Combat Move - British
2 infantry moved from Norway to 125 Sea Zone
2 aaGuns moved from Norway to 125 Sea Zone
2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Morocco to 110 Sea Zone
2 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
8 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to AlgeriaPlace Units - British
4 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,1,5,2,6,1,3,2,3,5,5,3,5,4,6,3,6,5,1,2
British collect 24 PUs (6 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 12 infantry and 5 mech_infantrys
West India : 8 fighters, 1 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Morocco : 1 infantry
Algeria : 1 armour and 1 artillery
Syria : 1 flag, 1 harbour
Tunisia : 1 flag
Norway : 1 aaGun, 8 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 3 fighters and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 42 / 56
Russians : 36 / 56
Japanese : 53 / 68
Americans : 59 / 78
Chinese : 12 / 13
British : 30 / 24
UK_Pacific : 5 / 5
Italians : 14 / 26
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need some time to review
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Scotland to 109 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 109 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Caroline Islands to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Scotland to 109 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 109 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Caroline Islands to AnhweCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 5 infantry
French defend with 1 fighter; British defend with 1 infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Anhwe
Italians attack with 2 bombers
Russians defend with 1 armour and 1 fighter
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour and 1 fighter
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber moved from Anhwe to Kiangsu
1 infantry moved from Bulgaria to Romania
2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
4 fighters moved from Holland Belgium to Gibraltar
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Holland Belgium to Greater Southern GermanyPlace Units - Italians
3 infantry placed in Southern France
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Kiangsu : 1 bomber
Gibraltar : 1 flag, 3 aaGuns, 1 airfield, 4 fighters and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 artillery and 3 infantry
Greater Southern Germany : 1 armour and 2 mech_infantrys
Western Germany : 5 infantry
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 42 / 56
Russians : 36 / 56
Japanese : 53 / 68
Americans : 58 / 78
Chinese : 12 / 13
British : 30 / 24
UK_Pacific : 5 / 5
Italians : 15 / 25
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 3 fighters, 1 harbour, 4 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
44 Sea Zone : 1 flag
63 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 36 / 56
Japanese : 53 / 68
Americans : 58 / 78
Chinese : 12 / 13
British : 30 / 24
UK_Pacific : 5 / 5
Italians : 15 / 25
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 36 / 56
Japanese : 53 / 68
Americans : 58 / 78
Chinese : 12 / 13
British : 30 / 24
UK_Pacific : 5 / 5
Italians : 15 / 25
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 artilleries in Ukraine, round 2 : 2/2 hits
1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Belarus
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 5/7 hits
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 4/5 hits
3 infantry owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Scotland to Novgorod
2 infantry moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Bulgaria to Yugoslavia
4 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 91 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Caroline Islands : 1 bomber
Gibraltar : 6 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 17 infantry and 4 mech_infantrys
Romania : 2 infantry
Germany : 3 armour, 1 factory_major, 2 fighters, 22 infantry and 6 mech_infantrys
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 4 aaGuns, 1 artillery and 20 infantry
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag, 1 aaGun
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 33 / 56
Japanese : 53 / 68
Americans : 56 / 78
Chinese : 12 / 13
British : 30 / 24
UK_Pacific : 5 / 5
Italians : 15 / 25
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 40Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24Russians Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
meant to attack your ansac dd with the german bmb…will do it now if it is ok….
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G bmb
Rolls: 1@4; Total Hits: 01@4: (6)v DD
Rolls: 1@2; Total Hits: 01@2: (5) -
2nd wave attack
Rolls: 1@4; Total Hits: 11@4: (2)v dd
Rolls: 1@2; Total Hits: 01@2: (4) -
bmb lands in N.G





