@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 JWW v Juan Spain Allies (+9) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
4 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Belarus to Bryansk
34 infantry moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
i had a tough time decide what to do here…I decided to sink the fleet because I think you could have escaped……
do you scramble?
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also, let me know if your ss submerges and an OOL would be good. Thanks
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I moved the 3 anzac planes there because I thought you would do so, max defense pls. No submerge.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 12 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 cruiser and 3 fighters; Americans defend with 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 12 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 14/23 hits
Americans roll dice for 8 fighters in 6 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 4 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 : 2/7 hits
4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 7 fighters owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 54
Casualties for Japanese: 7 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Americans: 4 carriers and 2 cruisers
Battle in 19 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 2 cruisers in 19 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
2 fighters owned by the Americans forced to land in Korea
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
3 bombers and 7 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Yunnan to KwangsiPlace Units - Japanese
5 fighters placed in Japan
2 artilleries placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 7 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 9 artilleries, 1 factory_minor, 15 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
36 Sea Zone : 1 transport
19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
18 Sea Zone : 1 destroyer and 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 35
Japanese : 64 / 66
Americans : 53 / 74
Chinese : 1 / 2
British : 32 / 30
UK_Pacific : 6 / 7
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.429
Median : 3.500
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 70Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20 -
not sure if retreating was the smartest move……but I didn’t want to swap fgt’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 8 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Amur
1 fighter moved from Korea to Amur
4 fighters moved from Korea to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Amur to Korea
1 tactical_bomber moved from Amur to Korea
4 fighters moved from 18 Sea Zone to Korea
1 artillery moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Caroline IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
8 submarines placed in 10 Sea Zone
3 infantry placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Persia
2 fighters moved from Egypt to Persia
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from India to Eastern Persia
12 infantry moved from Burma to Yunnan
4 artilleries moved from Burma to Yunnan
3 aaGuns moved from Burma to YunnanPlace Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,1,4,1,2,5,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Removing units owned by British from Yunnan: 1 artillery
EDIT: Adding units owned by British to India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Greece to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to SyriaPlace Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 5 infantry
Algeria : 1 flag
Southern France : 2 infantry
Syria : 1 flag, 1 armour
Tunisia : 1 flag
Tobruk : 1 artillery
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 aaGun, 1 infantry and 1 mech_infantry
Greece : 1 aaGun
97 Sea Zone : 1 transport
Iraq : 1 artillery and 1 fighter
92 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
98 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 35
Japanese : 57 / 66
Americans : 53 / 74
Chinese : 6 / 7
British : 32 / 30
UK_Pacific : 7 / 7
Italians : 13 / 28
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Fiji: 1 fighter
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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I will be out for a week. Amsterdam this time. Happy gaming
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I will be out for a week. Amsterdam this time. Happy gaming
a much shorter flight for you this time…have fun.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Iraq to Persia
2 armour moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
3 bombers moved from Greece to Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Iraq to Persia
2 armour moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
3 bombers moved from Greece to Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Syria to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 4 infantry
ANZAC defend with 1 infantry
Germans roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour, 1 factory_minor, 3 fighters and 1 tactical_bomber
Germans roll dice for 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/8 hits
British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Persia, round 2 : 3/7 hits
1 tactical_bomber owned by the British, 3 armour owned by the British, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 armour, 3 bombers and 1 fighter in Persia, round 3 : 1/5 hits
British roll dice for 3 fighters in Persia, round 3 : 3/3 hits
2 bombers owned by the Germans, 1 fighter owned by the British and 1 fighter owned by the Germans lost in Persia
Germans roll dice for 1 armour and 1 bomber in Persia, round 4 : 0/2 hits
British roll dice for 2 fighters in Persia, round 4 : 2/2 hits
1 bomber owned by the Germans and 1 armour owned by the Germans lost in Persia
British win with 2 fighters remaining. Battle score for attacker is -34
Casualties for Germans: 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 armour, 1 fighter and 1 tactical_bomber
Battle in Ukraine
Germans attack with 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Ukraine, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Ukraine, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from Western Germany to Gibraltar
4 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 7 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Romania to Greece
7 mech_infantrys moved from Romania to Eastern Poland
5 infantry moved from Germany to Poland
5 infantry moved from Finland to NorwayPlace Units - Germans
3 infantry placed in Greece
3 infantry placed in Iraq
1 bomber and 1 fighter placed in Western Germany
3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 4 infantry
Gibraltar : 1 fighter and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 aaGun and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Poland : 5 infantry
Germany : 1 factory_major, 3 infantry and 2 mech_infantrys
Norway : 5 infantry
Baltic States : 1 flag, 1 aaGun, 6 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 7 armour, 4 artilleries, 23 infantry and 8 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Iraq : 1 flag, 1 factory_minor and 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 62
Russians : 28 / 35
Japanese : 57 / 66
Americans : 53 / 74
Chinese : 6 / 7
British : 32 / 30
UK_Pacific : 7 / 7
Italians : 12 / 28
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.869
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 61Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.824
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
the dice in this game have been unrelenting and completely brutal….Can’t stomach much more of this…really, really painful…
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just moving this up
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Hi! thx, I am back.





