14L G40 JWW v Juan Spain Allies (+9) game 3

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,6,2
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                5 fighters moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                2 fighters moved from Western United States to 6 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 101 Sea Zone to 89 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from Eastern United States to 89 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Korea
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                8 infantry moved from Chahar to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 8 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 artilleries and 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                2 fighters moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                14 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                4 artilleries moved from India to Burma

    Combat - British
                Battle in Alexandria
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                2 cruisers moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from India to 80 Sea Zone
                1 tactical_bomber moved from India to 80 Sea Zone
                3 aaGuns moved from India to Burma
                2 fighters moved from Eastern United States to 89 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 artillery moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 artillery moved from 106 Sea Zone to Quebec

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1,3,2,1,3,1,6,3,2,3,2,3,1
                British collect 30 PUs (4 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 cruisers in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Gibraltar
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun and 2 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Greece
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
        Algeria : 1 flag
        Southern France : 1 aaGun and 2 infantry
        Syria : 1 flag, 1 artillery
        Tunisia : 1 flag
        Tobruk : 1 artillery
        Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Eastern Poland : 1 flag
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 aaGun, 1 armour and 1 bomber
        97 Sea Zone : 1 battleship and 1 carrier
        92 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 35 / 40
        Japanese : 59 / 58
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 34 / 30
        UK_Pacific : 6 / 7
        Italians : 14 / 29
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Solomon Islands to 26 Sea Zone
                1 fighter moved from New South Wales to 63 Sea Zone
                1 fighter moved from 63 Sea Zone to Fiji
                3 fighters moved from Korea to 6 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
                7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
                7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry; British defend with 1 factory_minor, 4 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 :  4/9 hits
                        British roll dice for 4 infantry and 2 mech_infantrys in Iraq, round 2 :  3/6 hits
                        4 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Iraq
                        Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 :  3/6 hits
                        British roll dice for 2 mech_infantrys in Iraq, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 :  0/5 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Persia
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 :  2/4 hits
                        British roll dice for 3 infantry in Persia, round 3 :  2/3 hits
                        2 infantry owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Persia
                        Germans roll dice for 2 bombers in Persia, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        Germans roll dice for 2 bombers in Persia, round 5 :  2/2 hits
                        British roll dice for 1 infantry in Persia, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win with 2 bombers remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry in Western Ukraine, round 2 :  5/36 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Persia to Syria
                1 fighter moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to Syria
                1 bomber moved from Iraq to Syria
                1 bomber moved from Syria to Greece
                1 bomber moved from Syria to Greece
                1 bomber moved from Syria to Greece
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Gibraltar
                1 tactical_bomber moved from Syria to 98 Sea Zone
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Syria
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Poland
                1 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Romania
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                Germans undo move 1.
                1 transport placed in 97 Sea Zone
                2 fighters placed in Western Germany
                2 infantry placed in Greece
                5 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,5,5,6,3,1,3,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs

    Territory Summary for Germans :

    Gibraltar : 2 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 2 armour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Romania : 10 mech_infantrys
        Poland : 1 aaGun, 1 artillery and 8 infantry
        Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
        Northern Italy : 1 aaGun and 1 infantry
        Karelia : 1 flag, 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 3 aaGuns, 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 52 / 57
        Russians : 33 / 40
        Japanese : 59 / 58
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 32 / 30
        UK_Pacific : 6 / 7
        Italians : 14 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 17 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 22 times
                6 was rolled 25 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 117

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.651
            Standard Deviation : 1.285
            Total rolls : 64

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    completely stupid, awful dice….drives me crazy.

  • 19 18 17 16 15

    That was crazy indeed, my strategy in Pacific is owfull and yours very consistent, so I don´t think I have chances anyway, lets see.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                3 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Belarus to Karelia
                1 armour moved from Belarus to Karelia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Novgorod
                2 tactical_bombers moved from Eastern Poland to Novgorod
                4 aaGuns moved from Belarus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 armour moved from Belarus to Bryansk
                34 infantry moved from Belarus to Bryansk
                5 artilleries moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i had a tough time decide what to do here…I decided to sink the fleet because I think you could have escaped……

    do you scramble?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    also, let me know if your ss submerges and an OOL would be good. Thanks

  • 19 18 17 16 15

    I moved the 3 anzac planes there because I thought you would do so, max defense pls. No submerge.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 3 bombers, 12 fighters, 1 submarine and 8 tactical_bombers
                    ANZAC defend with 1 cruiser and 3 fighters; Americans defend with 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 3 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 12 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 :  14/23 hits
                        Americans roll dice for 8 fighters in 6 Sea Zone, round 2 :  6/8 hits
                        Americans roll dice for 4 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 :  2/7 hits
                        4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 7 fighters owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 54
                    Casualties for Japanese: 7 fighters and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 3 fighters
                    Casualties for Americans: 4 carriers and 2 cruisers
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships and 2 cruisers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships and 2 cruisers in 19 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                    2 fighters owned by the Americans forced to land in Korea
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                3 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 bombers and 7 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Kwangsi

    Place Units - Japanese
                5 fighters placed in Japan
                2 artilleries placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 7 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 9 artilleries, 1 factory_minor, 15 infantry and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
        18 Sea Zone : 1 destroyer and 1 submarine
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 31 / 35
        Japanese : 64 / 66
        Americans : 53 / 74
        Chinese : 1 / 2
        British : 32 / 30
        UK_Pacific : 6 / 7
        Italians : 13 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 70

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.690
            Standard Deviation : 0.830
            Total rolls : 30

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not sure if retreating was the smartest move……but I didn’t want to swap fgt’s

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 infantry and 8 submarines; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from Korea to Amur
                1 fighter moved from Korea to Amur
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Korea to Amur
                1 fighter moved from Korea to Amur
                4 fighters moved from Korea to 18 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Amur
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Amur to Korea
                1 tactical_bomber moved from Amur to Korea
                4 fighters moved from 18 Sea Zone to Korea
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to Caroline Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                8 submarines placed in 10 Sea Zone
                3 infantry placed in Korea

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 3 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

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