1d6<=4: 1; Hits: 1
14L G40 JWW v Juan Spain Allies (+9) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Midway to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,2
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
5 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 8 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
14 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
4 artilleries moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
3 aaGuns moved from India to Burma
2 fighters moved from Eastern United States to 89 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 artillery moved from 106 Sea Zone to QuebecPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1,3,2,1,3,1,6,3,2,3,2,3,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Greece
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in Gibraltar
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
Algeria : 1 flag
Southern France : 1 aaGun and 2 infantry
Syria : 1 flag, 1 artillery
Tunisia : 1 flag
Tobruk : 1 artillery
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 aaGun, 1 armour and 1 bomber
97 Sea Zone : 1 battleship and 1 carrier
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 56
Russians : 35 / 40
Japanese : 59 / 58
Americans : 53 / 74
Chinese : 2 / 2
British : 34 / 30
UK_Pacific : 6 / 7
Italians : 14 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Solomon Islands to 26 Sea Zone
1 fighter moved from New South Wales to 63 Sea Zone
1 fighter moved from 63 Sea Zone to Fiji
3 fighters moved from Korea to 6 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 119 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Iraq
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 factory_minor, 4 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/9 hits
British roll dice for 4 infantry and 2 mech_infantrys in Iraq, round 2 : 3/6 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Iraq
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 3/6 hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 : 0/5 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans lost in Persia
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/4 hits
British roll dice for 3 infantry in Persia, round 3 : 2/3 hits
2 infantry owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Persia
Germans roll dice for 2 bombers in Persia, round 4 : 0/2 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
Germans roll dice for 2 bombers in Persia, round 5 : 2/2 hits
British roll dice for 1 infantry in Persia, round 5 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry in Western Ukraine, round 2 : 5/36 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Persia to Syria
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Syria
1 bomber moved from Iraq to Syria
1 bomber moved from Syria to Greece
1 bomber moved from Syria to Greece
1 bomber moved from Syria to Greece
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from Syria to 98 Sea Zone
2 armour and 2 infantry moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Romania
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 transport placed in 93 Sea Zone
Germans undo move 1.
1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
2 infantry placed in Greece
5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,5,5,6,3,1,3,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUsTerritory Summary for Germans :
Gibraltar : 2 infantry and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 2 armour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Romania : 10 mech_infantrys
Poland : 1 aaGun, 1 artillery and 8 infantry
Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun and 1 infantry
Karelia : 1 flag, 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 3 aaGuns, 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 33 / 40
Japanese : 59 / 58
Americans : 53 / 74
Chinese : 2 / 2
British : 32 / 30
UK_Pacific : 6 / 7
Italians : 14 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.786
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 117Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.651
Standard Deviation : 1.285
Total rolls : 64Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26 -
completely stupid, awful dice….drives me crazy.
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That was crazy indeed, my strategy in Pacific is owfull and yours very consistent, so I don´t think I have chances anyway, lets see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
4 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Belarus to Bryansk
34 infantry moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
i had a tough time decide what to do here…I decided to sink the fleet because I think you could have escaped……
do you scramble?
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also, let me know if your ss submerges and an OOL would be good. Thanks
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I moved the 3 anzac planes there because I thought you would do so, max defense pls. No submerge.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 12 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 cruiser and 3 fighters; Americans defend with 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 12 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 14/23 hits
Americans roll dice for 8 fighters in 6 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 4 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 : 2/7 hits
4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 7 fighters owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 54
Casualties for Japanese: 7 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Americans: 4 carriers and 2 cruisers
Battle in 19 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 2 cruisers in 19 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
2 fighters owned by the Americans forced to land in Korea
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
3 bombers and 7 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Yunnan to KwangsiPlace Units - Japanese
5 fighters placed in Japan
2 artilleries placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 7 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 9 artilleries, 1 factory_minor, 15 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
36 Sea Zone : 1 transport
19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
18 Sea Zone : 1 destroyer and 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 35
Japanese : 64 / 66
Americans : 53 / 74
Chinese : 1 / 2
British : 32 / 30
UK_Pacific : 6 / 7
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.429
Median : 3.500
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 70Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20 -
not sure if retreating was the smartest move……but I didn’t want to swap fgt’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 8 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Amur
1 fighter moved from Korea to Amur
4 fighters moved from Korea to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Amur to Korea
1 tactical_bomber moved from Amur to Korea
4 fighters moved from 18 Sea Zone to Korea
1 artillery moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Caroline IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
8 submarines placed in 10 Sea Zone
3 infantry placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total





