0% for April

14L G40 JWW v Juan Spain Allies (+9) game 3

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,6,2
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                5 fighters moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                2 fighters moved from Western United States to 6 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 101 Sea Zone to 89 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from Eastern United States to 89 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Korea
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                8 infantry moved from Chahar to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 8 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 artilleries and 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                2 fighters moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                14 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                4 artilleries moved from India to Burma

    Combat - British
                Battle in Alexandria
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                2 cruisers moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from India to 80 Sea Zone
                1 tactical_bomber moved from India to 80 Sea Zone
                3 aaGuns moved from India to Burma
                2 fighters moved from Eastern United States to 89 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 artillery moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 artillery moved from 106 Sea Zone to Quebec

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1,3,2,1,3,1,6,3,2,3,2,3,1
                British collect 30 PUs (4 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 cruisers in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Gibraltar
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun and 2 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Greece
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
        Algeria : 1 flag
        Southern France : 1 aaGun and 2 infantry
        Syria : 1 flag, 1 artillery
        Tunisia : 1 flag
        Tobruk : 1 artillery
        Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Eastern Poland : 1 flag
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 aaGun, 1 armour and 1 bomber
        97 Sea Zone : 1 battleship and 1 carrier
        92 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 35 / 40
        Japanese : 59 / 58
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 34 / 30
        UK_Pacific : 6 / 7
        Italians : 14 / 29
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Solomon Islands to 26 Sea Zone
                1 fighter moved from New South Wales to 63 Sea Zone
                1 fighter moved from 63 Sea Zone to Fiji
                3 fighters moved from Korea to 6 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
                7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 2 tactical_bombers moved from Syria to Persia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from Syria to Iraq
                7 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry; British defend with 1 factory_minor, 4 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 :  4/9 hits
                        British roll dice for 4 infantry and 2 mech_infantrys in Iraq, round 2 :  3/6 hits
                        4 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Iraq
                        Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 :  3/6 hits
                        British roll dice for 2 mech_infantrys in Iraq, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 :  0/5 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Persia
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 :  2/4 hits
                        British roll dice for 3 infantry in Persia, round 3 :  2/3 hits
                        2 infantry owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Persia
                        Germans roll dice for 2 bombers in Persia, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        Germans roll dice for 2 bombers in Persia, round 5 :  2/2 hits
                        British roll dice for 1 infantry in Persia, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win with 2 bombers remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry in Western Ukraine, round 2 :  5/36 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Persia to Syria
                1 fighter moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to Syria
                1 bomber moved from Iraq to Syria
                1 bomber moved from Syria to Greece
                1 bomber moved from Syria to Greece
                1 bomber moved from Syria to Greece
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Gibraltar
                1 tactical_bomber moved from Syria to 98 Sea Zone
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Syria
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Poland
                1 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Romania
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                Germans undo move 1.
                1 transport placed in 97 Sea Zone
                2 fighters placed in Western Germany
                2 infantry placed in Greece
                5 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,5,5,6,3,1,3,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs

    Territory Summary for Germans :

    Gibraltar : 2 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 2 armour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Romania : 10 mech_infantrys
        Poland : 1 aaGun, 1 artillery and 8 infantry
        Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
        Northern Italy : 1 aaGun and 1 infantry
        Karelia : 1 flag, 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 3 aaGuns, 7 armour, 3 artilleries, 25 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 52 / 57
        Russians : 33 / 40
        Japanese : 59 / 58
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 32 / 30
        UK_Pacific : 6 / 7
        Italians : 14 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 17 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 22 times
                6 was rolled 25 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 117

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.651
            Standard Deviation : 1.285
            Total rolls : 64

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    completely stupid, awful dice….drives me crazy.

  • 19 18 17 16 15

    That was crazy indeed, my strategy in Pacific is owfull and yours very consistent, so I don´t think I have chances anyway, lets see.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                3 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Belarus to Karelia
                1 armour moved from Belarus to Karelia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Novgorod
                2 tactical_bombers moved from Eastern Poland to Novgorod
                4 aaGuns moved from Belarus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 armour moved from Belarus to Bryansk
                34 infantry moved from Belarus to Bryansk
                5 artilleries moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i had a tough time decide what to do here…I decided to sink the fleet because I think you could have escaped……

    do you scramble?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    also, let me know if your ss submerges and an OOL would be good. Thanks

  • 19 18 17 16 15

    I moved the 3 anzac planes there because I thought you would do so, max defense pls. No submerge.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 5 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                3 bombers, 7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 3 bombers, 12 fighters, 1 submarine and 8 tactical_bombers
                    ANZAC defend with 1 cruiser and 3 fighters; Americans defend with 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 3 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 12 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 :  14/23 hits
                        Americans roll dice for 8 fighters in 6 Sea Zone, round 2 :  6/8 hits
                        Americans roll dice for 4 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 :  2/7 hits
                        4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 7 fighters owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 54
                    Casualties for Japanese: 7 fighters and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 3 fighters
                    Casualties for Americans: 4 carriers and 2 cruisers
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships and 2 cruisers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships and 2 cruisers in 19 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
                    2 fighters owned by the Americans forced to land in Korea
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                3 carriers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 bombers and 7 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Kwangsi

    Place Units - Japanese
                5 fighters placed in Japan
                2 artilleries placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 7 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 9 artilleries, 1 factory_minor, 15 infantry and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
        18 Sea Zone : 1 destroyer and 1 submarine
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 31 / 35
        Japanese : 64 / 66
        Americans : 53 / 74
        Chinese : 1 / 2
        British : 32 / 30
        UK_Pacific : 6 / 7
        Italians : 13 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 70

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.690
            Standard Deviation : 0.830
            Total rolls : 30

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not sure if retreating was the smartest move……but I didn’t want to swap fgt’s

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 infantry and 8 submarines; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from Korea to Amur
                1 fighter moved from Korea to Amur
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Korea to Amur
                1 fighter moved from Korea to Amur
                4 fighters moved from Korea to 18 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Amur
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Amur to Korea
                1 tactical_bomber moved from Amur to Korea
                4 fighters moved from 18 Sea Zone to Korea
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to Caroline Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                8 submarines placed in 10 Sea Zone
                3 infantry placed in Korea

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 3 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

T-shirts, Hats, and More

Suggested Topics

  • 64
  • 20
  • 123
  • 156
  • 189
  • 134
  • 132
  • 181
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.1k

Users

40.9k

Topics

1.8m

Posts