[House Rules] Tactical Bombers and their use

  • Customizer

    @knp7765:

    @toblerone77:

    Tactical bombers could be much, much, better. Of course this usually means house ruling for those with the inclination. Just IMO people get fighter-bomber confused with tactical bomber and additionally confuse more modern connotations with those of WWII. However with our friends at HBG we may alas have the ability to remedy this. :wink:

    Okay, but in our game, wouldn’t fighter-bombers pretty much be considered tactical bombers? I mean, if you get really in depth and start giving units special values and abilities or if you are playing something like A&A miniatures, then yeah I could see the difference. But in our more strategic level games, it seems to me like they would be pretty much the same plane.
    Of course, there are planes like the Mustang, which excelled at both fighter vs. fighter dogfights and wrecking ground targets.
    So what are we talking here? A plane that has the strong defense of a fighter (4) yet can also pair with tanks on attack (4).

    That’s true. But something like the Stuka, SBD etc. are more dedicated dive bombers than say a Thunderbolt is. I’ve seen some suggestions before of making tacs have nearly or better defensively than a fighter. Personally I don’t care.

  • Customizer

    @toblerone77:

    @knp7765:

    @toblerone77:

    Tactical bombers could be much, much, better. Of course this usually means house ruling for those with the inclination. Just IMO people get fighter-bomber confused with tactical bomber and additionally confuse more modern connotations with those of WWII. However with our friends at HBG we may alas have the ability to remedy this. :wink:

    Okay, but in our game, wouldn’t fighter-bombers pretty much be considered tactical bombers? I mean, if you get really in depth and start giving units special values and abilities or if you are playing something like A&A miniatures, then yeah I could see the difference. But in our more strategic level games, it seems to me like they would be pretty much the same plane.
    Of course, there are planes like the Mustang, which excelled at both fighter vs. fighter dogfights and wrecking ground targets.
    So what are we talking here? A plane that has the strong defense of a fighter (4) yet can also pair with tanks on attack (4).

    That’s true. But something like the Stuka, SBD etc. are more dedicated dive bombers than say a Thunderbolt is. I’ve seen some suggestions before of making tacs have nearly or better defensively than a fighter. Personally I don’t care.

    I could not agree with that at all. If you made tacs defense as good or better than a fighter, then there would be no reason to buy fighters anymore except for spending 1 IPC less. Also, I think it would make tacs way overpowered.
    It’s just fine the way it is. If you want good defense, then you buy fighters. If you are planning more offense, you buy tacs.

  • '17 '16

    It is possible to get both world : fun, historical, and balance.
    Fg A3 D3 C9 all the rest as OOB.
    TcB A3-4 D4 C11 all the rest as OOB.
    The cheaper Fg still interesting and competitive unit.
    Historically cheaper also and not that good against ground than TcB.
    TcB same price as OOB better defense against ground or naval.
    In addition, in naval combat you will prefer sacrifice Fg instead of TcB, this not the case actually.

    Do  you see a problem in this?
    I played it once and I will do it next time.
    A HR just like I like them.
    Simple.
    Balanced.
    Historically correct.
    And funny.

    For purists, Fg can even keep the 10 IPCs!

  • '17 '16

    @knp7765:

    @toblerone77:

    @knp7765:

    @toblerone77:

    Tactical bombers could be much, much, better. Of course this usually means house ruling for those with the inclination. Just IMO people get fighter-bomber confused with tactical bomber and additionally confuse more modern connotations with those of WWII. However with our friends at HBG we may alas have the ability to remedy this. :wink:

    Okay, but in our game, wouldn’t fighter-bombers pretty much be considered tactical bombers? I mean, if you get really in depth and start giving units special values and abilities or if you are playing something like A&A miniatures, then yeah I could see the difference. But in our more strategic level games, it seems to me like they would be pretty much the same plane.
    Of course, there are planes like the Mustang, which excelled at both fighter vs. fighter dogfights and wrecking ground targets.
    So what are we talking here? A plane that has the strong defense of a fighter (4) yet can also pair with tanks on attack (4).

    That’s true. But something like the Stuka, SBD etc. are more dedicated dive bombers than say a Thunderbolt is. I’ve seen some suggestions before of making tacs have nearly or better defensively than a fighter. Personally I don’t care.

    I could not agree with that at all. If you made tacs defense as good or better than a fighter, then there would be no reason to buy fighters anymore except for spending 1 IPC less. Also, I think it would make tacs way overpowered.
    It’s just fine the way it is. I
    f you want good defense, then you buy fighters. If you are planning more offense, you buy tacs.

    If you want an attack factor @4, you need Fg.
    If you want to intercept SBR and TBR, you cannot do it with TacB.
    Fgs are still needed

  • '17 '16

    @toblerone77:

    @knp7765:

    @toblerone77:

    Tactical bombers could be much, much, better. Of course this usually means house ruling for those with the inclination. Just IMO people get fighter-bomber confused with tactical bomber and additionally confuse more modern connotations with those of WWII. However with our friends at HBG we may alas have the ability to remedy this. :wink:

    Okay, but in our game, wouldn’t fighter-bombers pretty much be considered tactical bombers? I mean, if you get really in depth and start giving units special values and abilities or if you are playing something like A&A miniatures, then yeah I could see the difference. But in our more strategic level games, it seems to me like they would be pretty much the same plane.
    Of course, there are planes like the Mustang, which excelled at both fighter vs. fighter dogfights and wrecking ground targets.
    So what are we talking here? A plane that has the strong defense of a fighter (4) yet can also pair with tanks on attack (4).

    That’s true. But something like the Stuka, SBD etc. are more dedicated dive bombers than say a Thunderbolt is. I’ve seen some suggestions before of making tacs have nearly or better defensively than a fighter. Personally I don’t care.

    Do you imply that some people simply put TcB A3-4D4C11 , all the rest as OOB?

  • Customizer

    A tactical bomber is nothing more than a small bomber. In reality they are large and lightly armed compared to a fighter. They are also very much less maneuverable than a fighter. Planes like the Thunderbolt were already designed as fighters but could function in the role of a tactical bomber.

    As for stats the tac bomber should absolutely never be equal to fighters on defense.


  • The fighters and tac bombers defense values can be silly on some ocassions. If a battle comes down to a fighter and an Tac Bomber vs 2 Cruisers for example, the tac bomber really shouldn’t have a harder time scoring a hit. It should have a much easier time really. A&A isn’t really that realistic as a whole anyway so it’s okay.

    I wish there was more incentive to purchase Tacs though. From what I’ve seen, its only good to buy them when you already have
    a superior force that doesn’t need that defensive boost fighters provide. They’re a better buy than Cruisers, but that’s not saying much.


  • Playing as the Germans, if I get a bad roll on the G1 expedition to sink the UK fleet, I’ll give up fighters before Tac.  I prefer having those Tac to roll @ 4 over my armor as I march to Moscow.

    As the Japanese, those Tac go very well with all the starting Ftr, bringing some UMPF.  I’ll generally trade Ftr before Tac if Japan gets diced somewhere, because its cheaper to spend 10 IPC to keep those Tac rolling @4.

    In both cases, I rarely purchase more than I start with.  If I DO buy aircraft, they will be bombers.  The extended range and guaranteed roll @4 creates all sorts of chaos across the board.

    If Italy survives the KIF and starts making money, I’ll get a second bomber with her to fly over Armor/Mech that backfill German advances in Moscow.

    As the Americans, its a bit different because theres a large expanse of territory to cross that bombers can’t always support dictating a balance of Tac and Ftr to support any land advances she makes.  Rarely do I buy bombers with her unless I am trying to lure Japan to Hawaii so I can sink a part of her fleet with a combination of bombers and subs.

    I do enjoy purchasing bombers with the UK in the mid game.  It puts a damper on German production once Germany’s aircraft move deep into Russia.  Early game I’m buying Ftr with the UK to land on carriers later to control the English Channel.  Nothing beats absorbing a few hits with carriers to simply land the Ftr in London for the carrier to turn back off its side and re-land the Ftr on them again.  Those Ftr also provide amazing coverage for a US landing where Germany would re-consider a suicide blitz to clear the US units out of France because tehre are 3-6 UK Ftr landing atop of 8-10 US fodder.

    In short, I rarely buy Tac for any nation and only enough to keep the US extension of power in the Pacific a viable threat to a loosely defended Japanese fleet.

    They have their purposes, but you’re usually better served to buy an Inf and a Bomber instead of an Art and a Tac.

  • '17 '16

    @ItIsILeClerc:

    I think a fighter-bomber is critacally different from tacs in this A&A game.
    Correct me if I’m wrong but I think in A&A, a ftr-bmr would be able to intercept raids (tac cannot), bomb facilities or escort bombers on a raid (not both escorting and bombing at the same time of course).

    In a gamey way a tac can ‘escort’, by sending them with other raiding planes but that would make them susceptible to AAA-fire. The way I see it, they must attack a facility if sent into an area.
    I could not find it anywhere in the rules so this looks like a good place to ask my question:

    can a tac be sent raiding a territory if there are no targets left that it can damage?? For example: London. Both the AB and the NB are maxed out and only the IC is left undamaged. GE sends in their 3STR for a raid, accompanied by 5FTR. However, GB has 10FTR ready to intercept so GE also sends 5tac to increase its airpower over GB. After the 1 round dogfight, the tac can only attack the already maxed out NB and AB and must do so to have the AAA fire upon them, even though they cannot damage those facilities anymore. That is how we play it, but is that the way its supposed to be?!

    Regarding their usefulness in normal combat, I think any1 planning an attack should consider building some, IF they can afford it. More often than not, being able to hit 1 more unit per combat round can tip the scale in your favour. I remember a land combat where I accidentally entered 8FTR into my lowluck calculator to estimate my chances and it returned a loss to me. The defender would have 5 surviving units left. I checked what I entered and found my error, corrected it and now with 8TAC instead, the calculator returned a victory for me with 5units left. Of course this is lowluck and the dice still need to be rolled. I still see the impact of the tac though :-).

    @ChocolatePancake:

    That’s how we play tac bomber’s too. Even if the naval and airbases are fully damaged, you can still go on the raid, and they are still shot at by AAA.
    It’s just territories like, say, Ukraine that don’t have a naval or airbase that you couldn’t send them on a raid.

    So you can throw Tactical Bombers as escorts for StBs, as long as there is an NB or AB (even maxed out) in the territory and you accept to throw them against an additionnal AAA fire.

    Once the escort and interception phase over, you cannot choose to come back home earlier instead of submitting to this useless AAA?
    Is Chocolate response a kind of official answer?

  • '17 '16

    @toblerone77:

    A tactical bomber is nothing more than a small bomber. In reality they are large and lightly armed compared to a fighter. They are also very much less maneuverable than a fighter. Planes like the Thunderbolt were already designed as fighters but could function in the role of a tactical bomber.

    As for stats the tac bomber should absolutely never be equal to fighters on defense.

    I think this precision about historical point should be added:
    Tac bomber should absolutely never be equal to fighters on defense when fighting against each others.

    Fighters have some machines guns and sometimes a cannon, but their main use wasn’t to destroy infantry, tanks or warships.
    They were mainly used as a air superiority unit to intercept and protect against other planes.
    While, TcB units (Dive bombers, Torpedoes planes and ???) were mainly used against Infantry, Tanks or Warships.

    The actual A&A system always destroyed cheaper units (Grounds, Subs, Transports, DDs, cruisers) before expensive and useful ones such as planes and Cvs, BBs.)
    It is only on some rare occasion (except for SBR) that planes only are against planes only. (And in which Fg are @1 on par vs TcB@1.)
    ( Another inaccuracy which I try to solve on many occasions. And the simplest way I found is this:
    http://www.axisandallies.org/forums/index.php?topic=33210.msg1260829#msg1260829)
    And more recently this:
    http://www.axisandallies.org/forums/index.php?topic=34676.msg1338630#msg1338630

    On offence, usually there is at least a few ground units with planes against surviving Fighters (because they gets @4).
    If attacker put enough units, it will end with some ground units destroyed and all the defending planes crashed down.
    Which is still the regular plane vs ground situation.

    Because of this A&A combat system rare occurrence (air vs air), it is a weirdo situation that Fighters could inflict such damage to grounds units.

    I think, from this POV, that the main situation of air vs ground units is better represented by the offensive A4 of TacB+Tank/Fg pairing, than giving Fg D4.

    Once this said, I think TacB is the newest (except for AAA guns) unit introduced and can have a better place and much more historical feel in relation to SBR escort and intercept (air vs air combat) rules, and vs regular combat: ground and naval.
    (As for now, I’m just thinking that TacBs should have a combat value against Subs (not Fighters), even without DDs, they represent Dive and Torpedos bombers after all.) No need to put this thread in HR please, it is not my goal to start a discussion, just a way to show an inconsistency.)

  • '17 '16

    @toblerone77:

    A tactical bomber is nothing more than a small bomber. In reality they are large and lightly armed compared to a fighter. They are also very much less maneuverable than a fighter. Planes like the Thunderbolt were already designed as fighters but could function in the role of a tactical bomber.

    As for stats the tac bomber should absolutely never be equal to fighters on defense.

    I am curious about your way of seeing TacBombers.
    I found this documentary on Hell Divers against the BB IJN Musachi.
    It give the historical background of my thinking about giving @4 to TacB (more than Fg):
    https://www.youtube.com/watch?v=uWBcghOcUuM
    Hope you will like it around 38.5 min to the end.

    On an historical POV what do you think of this HR about TcB and Fg interaction?
    http://www.axisandallies.org/forums/index.php?topic=33229.msg1262270#msg1262270

    I also created another thread with a similar way of representing TcBs and Fgs but with weaker combat value (probably nearer their historical value in combat) on a 3 places Carrier. Don’t hesitate to make a commentary, if you wish.
    http://www.axisandallies.org/forums/index.php?topic=33226.msg1262224#msg1262224

    I don’t want to derail this thread but both HRs explained better my way of seeing TcBs specificity.

  • '17 '16

    Once this said, I think TacB is the newest (except for AAA guns) unit introduced and can have a better place and much more historical feel in relation to SBR escort and intercept (air vs air combat) rules, and vs regular combat: ground and naval.
    (As for now, I’m just thinking that TacBs should have a combat value against Subs (not Fighters), even without DDs, they represent Dive and Torpedos bombers after all.)

    I was curious to look what was the historical background and basis of this assumption about TacB against Fg vs Subs.
    I was surprised that my intuitive thinking have some truth behind:
    I just discovered that the Fighter F4F Wildcat was part of Antisubmarine Warfare and was able to sink 21 Submarines U-boats but never by itself. All of them were credited to another aircraft also.

    Service in the Atlantic Ocean

    Best known for their contributions in the Pacific, the Wildcats and Martlets also gave reputable service in the Atlantic. This usually took the form of operating from an escort carrier attached to a convoy or a hunter-killer group. These Wildcats were responsible for intercepting German bombers and, in conjunction with other types, finding and attacking U-boats. The six-gun armaments of the F4F-4, Martlet II, and Martlet IV were particularly effective in suppressing the anti-aircraft guns of the U-boats so that larger, slower bombers could more safely attack with depth bombs or homing torpedoes. The threat of strafing by a Wildcat would often persuade a U-boat to submerge, reducing the chance of catching a convoy. Additionally, the Wildcats could summon bombers and surface escorts to engage U-boats. Known to be rugged and forgiving, the Wildcat’s performance limitations were not a significant handicap in the Atlantic, where there were no enemy fighters to contend with.

    U-boats lost to Wildcat/Martlet aircraft

    (When fighting U-boat Wildcat normally shielded her larger sister the Avenger while the latter dropped depth charges or acoustic torpedoes. Both planes were given credit in such cases.)

    http://uboat.net/allies/aircraft/wildcat.htm

    On the contrary, TBF Avenger were clearly part of Submarine killing:

    Service in the Atlantic Ocean

    In the Atlantic, the Avenger was the obvious choice for use aboard British and American escort carriers in screening convoys and hunting down U-boats. Avengers would sight surfaced U-boats, and swoop down on them in a glide bombing approach, releasing multiple 250-pound, 325-pound, or (most often) 500-pound depth bombs. If the U-boat put up accurate flak, the Avenger pilot might choose to circle out of range wait for other aircraft to assist. Grumman Wildcat fighters, with either four or six heavy machine guns, were often effective at subduing the U-boat’s flak battery so that the Avengers could more safely make their attacks. Later the Avenger’s arsenal included rockets for use on surfaced U-boats and, after mid-1943, a super-secret anti-submarine homing torpedo known as the Mark 24 Fido (also called Zombie). Various versions of the Avenger were fitted with radar for finding submarines or surface ships, with sonobuoys to track submerged submarines, and with flares and searchlights for illuminating potential targets at night. Avengers were known to carry combinations of these devices, such as two 500-pound depth bombs, one Fido, radar, flares, and sonobuoys.

    American escort carrier air groups sank, or assisted in sinking, 35 submarines in the Atlantic. Most, perhaps all, of these kills must have been made by Avengers. To this total must be added the achievements of British Avengers. Additionally, Avengers flew anti-submarine patrols from land bases, and laid mines.

    http://uboat.net/allies/aircraft/avenger.htm

    This means to me that, from an historical POV, against submarine unit, a TacB unit should be better over the Fg unit.
    So I think there is room to improve the historical representation of TcB and Fg units in A&A G40.


    Maybe TacBomber unit should have (along with StBs) a specific capacity against Submarine unit.
    Or
    While giving Fgs an Anti-aircraft capacity, at the same time, making them unable to destroy Submarine unit.
    This could better reenact somehow the historical difference amongst these 2 G40 sculpts and sharpen the role of this new TcB unit, given each a more clearer identity, even with a strategical game level such as A&A G40.


    As a side note, here someone talking from first hand:

    Here is a canadian !!!  :evil: CVL HMCS Magnificent (a Majestic-class CVL-21) Launch in nov. 1944 but only commissionned 1948.
    25 knots, 12 000 nmiles, 37 planes on board.
    Around 4min. 40s. the captain of this Light Carrier unit says:
    He had 2 types of planes on board:
    anti-submarines aircrafts ASW (Avengers) and
    fighters aircrafts against planes to protect the carrier.
    http://www.youtube.com/watch?v=_Zvnz06-MRc


  • The Tactical Bombers are definetly rounding up and closing in with a variety of use for the game.
    Combined with Fighters or Tanks they build easy and quickly build taskforces that break into the enemy lines.
    I like to use 'em a lot and buy 'em more then frequently if the circumstances allow me to.
    I think they are a very nice add on to the game.


  • @Baron:

    It is possible to get both world : fun, historical, and balance.
    Fg A3D3C9 all the rest as OOB.
    TcB A3D4C11 all the rest as OOB.

    I think the game designers missed a great opportunity here. The new Tac should get the old fighters stats, A3D4 C10, just with a new name. Then the new fighter could be a A1D2 C8 unit, that was needed in the Air to air combat in SBR, and for scrambling, and fodder in big battles.

  • Customizer

    You guys think a tac bomber should have a higher defense factor than a fighter? I’m sorry, but that’s just crazy. I’m so sure that a Stuka could come up against a Spitfire and get the best of it.

  • '17 '16

    @Razor:

    I think the game designers missed a great opportunity here. The new Tac should get the old fighters stats, A3D4 C10, just with a new name. Then the new fighter could be a A1D2 C8 unit, that was needed in the Air to air combat in SBR, and for scrambling, and fodder in big battles.

    Yes. That’s what I think too.

    @Baron:

    On offence, usually there is at least a few ground units with planes against surviving Fighters (because they gets @4).
    If attacker put enough units, it will end with some ground units destroyed and all the defending planes crashed down.
    Which is still the regular plane vs ground situation.

    Because of this A&A combat system rare occurrence (air vs air), it is a weirdo situation that Fighters could inflict such damage to grounds units.

    I think, from this POV, that the main situation of air vs ground units is better represented by the offensive A4 of TacB+Tank/Fg pairing, than giving Fg D4.

    Once this said, I think TacB is the newest (except for AAA guns) unit introduced and can have a better place and much more historical feel in relation to SBR escort and intercept (air vs air combat) rules, and vs regular combat: ground and naval.

  • '17 '16

    @knp7765:

    You guys think a tac bomber should have a higher defense factor than a fighter? I’m sorry, but that’s just crazy. I’m so sure that a Stuka could come up against a Spitfire and get the best of it.

    True. But your talking air vs air.
    The usual situation of casualty picking in A&A is aircrafts hitting ground targets, hence a Stuka is far more effective than a Spitfire to destroy a tank. And I should add that a Helldiver TcB is far better than a Hellcat Fgt to destroy a IJN Musashi Battleship.

    If you haven’t take a look at my HR for planes, you will see how I give Air superiority to Fighter unit and Air-to-ground/naval superiority to TacB unit. No so complicated.
    http://www.axisandallies.org/forums/index.php?topic=33229.msg1262270#msg1262270


  • @Baron:

    The usual situation of casualty picking in A&A is aircrafts hitting ground targets, hence a Stuka is far more effective than a Spitfire to destroy a tank. And I should add that a Helldiver TcB is far better than a Hellcat Fgt to destroy a IJN Musashi Battleship.

    Even if your facts are correct, and I agree with you most of the time, the trick will be to make a HR that is so smooth, elegant and simple, that the casual A&A player that happens to be in your basement, agree to play by it, and not the lame OOB rulebook.

    Combat in the real world seems to have some kind of sequenced fire phases, where specialized weapon systems can target specific units, and kill them before they can return fire. A Battleship have big long range guns, and can sink a Cruiser before it reach the range to shoot back. The artillery barrage loop shells into the infantry trench, and there is no way the infantry can kill that artillery. Heavy Bombers can carpet bomb infantry from high altitude and the infantry have no way to defend against it.

    We can of course use the rules from hex and counter games like WiF etc, and resolve air to air combat, then resolve air to ground combat, followed by artillery barrage phase, mechanized blitzkrieg phase, and at last the infantry charge phase. But then it will not be A&A any more. Should we let artillery target other artillery in duels, like in the real world ? Or let Tacs target Tanks, like they did in the real world ? Or should each unit have several different combat values, like the counter units that can have up to 4 values depending on what kind of unit it target in a battle. Give the infantry one value against air, and another value against tanks, and another value against other infantry ? Because it is obvious that the infantry is stronger against other infantry, than against Heavy Bombers. But then it will not longer be A&A

  • Customizer

    @knp7765:

    You guys think a tac bomber should have a higher defense factor than a fighter? I’m sorry, but that’s just crazy. I’m so sure that a Stuka could come up against a Spitfire and get the best of it.

    I agree knp. I’m all for people making whatever HRs they want. However Army, Navy, or Air force on defense is by default using defensive tactics no matter what scale were talking about. The logic behind giving tactical bombers a higher defense value, requires that you give strategic bombers a higher defense by default.

    Bombers are offensive weapons. People can do as they wish with HRs. The only way any WWII bomber is able to effectively deliver it’s offensive power is through the support of fighters fending off other fighters that are trying to shoot bombers down.


  • @toblerone77:

    A tactical bomber is nothing more than a small bomber. In reality they are large and lightly armed compared to a fighter. They are also very much less maneuverable than a fighter. Planes like the Thunderbolt were already designed as fighters but could function in the role of a tactical bomber.

    As for stats the tac bomber should absolutely never be equal to fighters on defense.

    Good and solid post toblerone77.

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