i am away for the weekend, so maybe sunday night
G40 14L JuanSpain (allies +9) v JWW Game 2
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use this file please, changed placement….I don’t know what I am doing with japan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 6 Sea Zone to Siberia
3 fighters moved from Egypt to 99 Sea Zone -
2 American Hits in mediterranean, please provide OOL.
Please find attached.
Juan
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both on cv, save the fgt’s and land them in syria
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 6 Sea Zone to Siberia
3 fighters moved from Egypt to 99 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Americans win, taking Siberia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 99 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 carrier, 2 fighters and 2 transports
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Italians: 1 carrier
Casualties for Americans: 3 fighters
2 fighters owned by the Italians forced to land in GreeceNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 2 fighters
EDIT: Adding units owned by Italians to Syria: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Siberia to Soviet Far East
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 8 Sea Zone
1 transport moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from British Columbia to Central United States
2 carriers moved from 101 Sea Zone to 89 Sea Zone
4 fighters moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 artilleries and 2 infantry moved from Hopei to AnhwePlace Units - Chinese
3 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - British
British creates battle in territory 37 Sea Zone
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking 37 Sea Zone from Japanese, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Alexandria to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
2 infantry moved from Quebec to Eastern United States
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 99 Sea Zone to EgyptPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 4 harbours; Remaining resources: 26 PUs;
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from ANZAC
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 fighters moved from Syria to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 4 harbours; Remaining resources: 26 PUs;
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from ANZAC
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 fighters moved from Syria to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Iraq, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Syria to Trans-Jordan
2 fighters moved from Iraq to Volgograd
1 bomber moved from Greece to Southern Italy
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Smolensk to ArchangelPlace Units - Italians
1 destroyer placed in 93 Sea Zone
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Belarus : 1 flag
Archangel : 1 infantry
Volgograd : 2 fighters
Smolensk : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 aaGun and 1 mech_infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 infantry
98 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 68 / 81
Russians : 8 / 20
Japanese : 45 / 39
Americans : 52 / 74
Chinese : 12 / 17
British : 22 / 0
UK_Pacific : 14 / 14
Italians : 17 / 29
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
1 artillery and 9 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
8 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
2 bombers moved from Greece to Egypt
4 bombers moved from Western Germany to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
1 artillery and 9 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
8 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
2 bombers moved from Greece to Egypt
4 bombers moved from Western Germany to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Libya
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Germans win, taking Libya from French with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Germans attack with 6 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Americans defend with 3 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Germans roll dice for 6 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 10/23 hits
British roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/12 hits
1 infantry owned by the British , 2 infantry owned by the French , 1 tactical_bomber owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 3 infantry owned by the Americans lost in Egypt
Germans roll dice for 6 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 3 : 7/20 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 infantry
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 armour and 9 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
10 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Belarus to Novgorod
1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Greece
2 bombers moved from Egypt to Tobruk
2 bombers moved from Egypt to TobrukPlace Units - Germans
3 infantry placed in United Kingdom
1 destroyer and 2 fighters placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Trans-Jordan : 1 fighter and 2 tactical_bombers
Egypt : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 flag, 1 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major
Tobruk : 4 bombers, 1 fighter and 1 tactical_bomber
Libya : 1 artillery, 2 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 3 aaGuns, 1 factory_minor and 10 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 2 armour and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Samara : 1 flag
112 Sea Zone : 1 destroyer
96 Sea Zone : 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 2 bombers
Yugoslavia : 1 flag
98 Sea Zone : 1 cruiser and 4 transports
Finland : 1 flag
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 73 / 93
Russians : 6 / 20
Japanese : 45 / 39
Americans : 52 / 74
Chinese : 12 / 17
British : 20 / 0
UK_Pacific : 14 / 14
Italians : 18 / 29
ANZAC : 21 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.797
Median : 4.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 69Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.887
Median : 4.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.385
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaPlace Units - Russians
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
1 submarine moved from 3 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 aaGun and 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 2 transports in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,4,3,5,2,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 40 PUs (6 lost to blockades); end with 40 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 4 infantry
Hainan : 1 harbour
Hunan : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 12 infantry and 1 tactical_bomber
6 Sea Zone : 3 submarines
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flagProduction/PUs Summary :
Germans : 70 / 93
Russians : 11 / 15
Japanese : 46 / 40
Americans : 52 / 74
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 13 / 14
Italians : 17 / 29
ANZAC : 21 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8UK_Pacific Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I think I have this one. I can’t see how you can liberate a Euro victory city……
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You are right! Welldone!!
Juan
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Sure thing, lets go for the third!
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