0%

Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    I’m pretty sure you want to scramble six fighters into sea zone 91, so I’ll go ahead and scramble.  The battle calculator shows that that you will probably win by scrambling.

    Since you have a place to land, I’ll follow this loss order

    sub hits
    free hits on carrier
    carrier
    destroyer
    Italian destroyer

    DD and bomber hits
    tac
    fighters

    Depending on the sub hits, I’ll likely retreat after a round or two.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                6 submarines moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French West Africa to Nigeria
                      British take Nigeria from Germans
                1 armour moved from Nigeria to French Central Africa
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
                1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                4 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in French Central Africa
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in French Central Africa, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in French Central Africa
                    Americans win, taking French Central Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 3 destroyers and 6 submarines
                    Germans defend with 1 carrier, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
                        Americans roll dice for 6 submarines in 91 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 bombers and 3 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 carrier, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  6/11 hits
                        5 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers and 2 destroyers in 91 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 7 fighters in 91 Sea Zone, round 3 :  4/7 hits
                        2 destroyers owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Germans lost in 91 Sea Zone
                    1 submarine owned by the Americans retreated to 87 Sea Zone
                    Germans win with 7 fighters remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 bombers, 3 destroyers and 5 submarines
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 6 artilleries, 1 harbour, 11 infantry and 3 mech_infantrys
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 destroyer and 8 transports
        20 Sea Zone : 1 flag, 3 submarines
        19 Sea Zone : 1 flag, 6 submarines
        17 Sea Zone : 1 flag
        8 Sea Zone : 3 transports
        6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        French Central Africa : 1 flag, 1 armour and 1 infantry
        French West Africa : 1 flag
        87 Sea Zone : 1 submarine
        101 Sea Zone : 1 carrier, 2 destroyers and 4 submarines

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 34 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.205
            Standard Deviation : 0.453
            Total rolls : 40

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.205
            Standard Deviation : 0.453
            Total rolls : 40

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                5 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Egypt to Trans-Jordan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                5 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 105 Sea Zone

    Non Combat Move - British
                1 tactical_bomber moved from Persia to Caucasus

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour, 7 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 artillery
        Eastern Persia : 1 flag, 1 infantry
        82 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.595
            Median : 3.500
            Variance : 0.195
            Standard Deviation : 0.442
            Total rolls : 42

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 5 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Slovakia Hungary to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries placed in Southern Italy
                2 destroyers and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 submarine moved from 56 Sea Zone to 43 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns and 7 infantry
        Dutch New Guinea : 2 bombers and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 31 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from Iraq to Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 31 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Gibraltar to 105 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                2 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 fighter and 4 infantry moved from Romania to Eastern Poland
                2 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the British Submerged
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
                    Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans winGermans win with 2 fighters remaining, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Novgorod

    Place Units - Germans
                1 carrier and 2 destroyers placed in 105 Sea Zone
                3 artilleries placed in Novgorod
                2 artilleries and 1 infantry placed in Romania
                Germans undo move 3.
                3 artilleries placed in Romania
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tunisia: 1 infantry
                EDIT: Adding units owned by Germans to Libya: 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Nenetsia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Nenetsia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Smolensk to Bryansk
                2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 4 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Belarus : 1 artillery and 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Archangel : 1 artillery and 1 infantry
        Bessarabia : 1 artillery and 2 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major and 3 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 4 artilleries, 6 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 3 artilleries and 4 infantry
        Samara : 3 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 30 / 30
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 battleships, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
                1 carrier moved from 34 Sea Zone to 45 Sea Zone
                4 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 34 Sea Zone to 19 Sea Zone
                4 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Sikang to Caucasus
                2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
                1 armour moved from Tsinghai to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                1 armour moved from India to Eastern Persia
                3 armour and 5 infantry moved from West India to Eastern Persia
                1 bomber moved from Shensi to Kansu

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
                    Americans defend with 6 submarines
                    Japanese win, taking 19 Sea Zone from Americans with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Caucasus
                    Japanese attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour, 7 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 4 armour, 2 fighters and 1 mech_infantry
                    Casualties for British: 1 armour, 7 mech_infantrys and 1 tactical_bomber
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 bombers and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 4 armour and 5 infantry
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 4 armour and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 tactical_bombers moved from 19 Sea Zone to Japan
                1 bomber moved from Kansu to Tsinghai

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 battleships and 1 destroyer placed in 19 Sea Zone
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,2,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,3,4,6,4,6,2,3,6,4,2,2,1,3,4,1,2,2,1,4
                Japanese collect 49 PUs (24 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 2 tactical_bombers and 8 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters, 2 tactical_bombers and 8 transports in 6 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 45 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 :  4/5 hits
                        3 submarines owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Americans: 3 submarines
                Battle in Korea

    Non Combat Move - Americans
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
                4 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Korea : 1 flag, 5 artilleries, 8 infantry and 3 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
        20 Sea Zone : 1 flag
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer and 8 transports
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        108 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        87 Sea Zone : 1 submarine
        101 Sea Zone : 4 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Persia
                2 infantry placed in Egypt
                1 submarine placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 1 destroyer and 1 submarine
        87 Sea Zone : 1 submarine
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag, 1 armour
        81 Sea Zone : 1 submarine
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 4.029
            Median : 4.000
            Variance : 2.029
            Standard Deviation : 1.425
            Total rolls : 35

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Queensland to New Zealand

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns and 7 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 29
  • 85
  • 226
  • 168
  • 113
  • 122
  • 79
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts