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Whackamatt (Axis) vs. Degrasse (Allies +9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                6 submarines moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French West Africa to Nigeria
                      British take Nigeria from Germans
                1 armour moved from Nigeria to French Central Africa
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
                1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                4 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in French Central Africa
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in French Central Africa, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in French Central Africa
                    Americans win, taking French Central Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 3 destroyers and 6 submarines
                    Germans defend with 1 carrier, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
                        Americans roll dice for 6 submarines in 91 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 bombers and 3 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 carrier, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  6/11 hits
                        5 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers and 2 destroyers in 91 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 7 fighters in 91 Sea Zone, round 3 :  4/7 hits
                        2 destroyers owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Germans lost in 91 Sea Zone
                    1 submarine owned by the Americans retreated to 87 Sea Zone
                    Germans win with 7 fighters remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 bombers, 3 destroyers and 5 submarines
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 6 artilleries, 1 harbour, 11 infantry and 3 mech_infantrys
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 destroyer and 8 transports
        20 Sea Zone : 1 flag, 3 submarines
        19 Sea Zone : 1 flag, 6 submarines
        17 Sea Zone : 1 flag
        8 Sea Zone : 3 transports
        6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        French Central Africa : 1 flag, 1 armour and 1 infantry
        French West Africa : 1 flag
        87 Sea Zone : 1 submarine
        101 Sea Zone : 1 carrier, 2 destroyers and 4 submarines

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 34 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.205
            Standard Deviation : 0.453
            Total rolls : 40

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.205
            Standard Deviation : 0.453
            Total rolls : 40

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                5 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Egypt to Trans-Jordan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour moved from Belgian Congo to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                5 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 105 Sea Zone

    Non Combat Move - British
                1 tactical_bomber moved from Persia to Caucasus

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour, 7 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 artillery
        Eastern Persia : 1 flag, 1 infantry
        82 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.595
            Median : 3.500
            Variance : 0.195
            Standard Deviation : 0.442
            Total rolls : 42

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 5 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Slovakia Hungary to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries placed in Southern Italy
                2 destroyers and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 submarine moved from 56 Sea Zone to 43 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns and 7 infantry
        Dutch New Guinea : 2 bombers and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 31 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from Iraq to Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 31 / 34
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Gibraltar to 105 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                2 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 fighter and 4 infantry moved from Romania to Eastern Poland
                2 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the British Submerged
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
                    Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans winGermans win with 2 fighters remaining, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Novgorod

    Place Units - Germans
                1 carrier and 2 destroyers placed in 105 Sea Zone
                3 artilleries placed in Novgorod
                2 artilleries and 1 infantry placed in Romania
                Germans undo move 3.
                3 artilleries placed in Romania
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tunisia: 1 infantry
                EDIT: Adding units owned by Germans to Libya: 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Nenetsia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Nenetsia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Smolensk to Bryansk
                2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 4 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Belarus : 1 artillery and 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Archangel : 1 artillery and 1 infantry
        Bessarabia : 1 artillery and 2 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major and 3 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 4 artilleries, 6 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 3 artilleries and 4 infantry
        Samara : 3 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 30 / 30
        Japanese : 70 / 65
        Americans : 53 / 73
        Chinese : 1 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 battleships, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
                1 carrier moved from 34 Sea Zone to 45 Sea Zone
                4 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 34 Sea Zone to 19 Sea Zone
                4 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Sikang to Caucasus
                2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
                1 armour moved from Tsinghai to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                1 armour moved from India to Eastern Persia
                3 armour and 5 infantry moved from West India to Eastern Persia
                1 bomber moved from Shensi to Kansu

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
                    Americans defend with 6 submarines
                    Japanese win, taking 19 Sea Zone from Americans with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Caucasus
                    Japanese attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour, 7 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 4 armour, 2 fighters and 1 mech_infantry
                    Casualties for British: 1 armour, 7 mech_infantrys and 1 tactical_bomber
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 bombers and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 4 armour and 5 infantry
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 4 armour and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 tactical_bombers moved from 19 Sea Zone to Japan
                1 bomber moved from Kansu to Tsinghai

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 battleships and 1 destroyer placed in 19 Sea Zone
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,2,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,3,4,6,4,6,2,3,6,4,2,2,1,3,4,1,2,2,1,4
                Japanese collect 49 PUs (24 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 2 tactical_bombers and 8 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters, 2 tactical_bombers and 8 transports in 6 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 45 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 :  4/5 hits
                        3 submarines owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Americans: 3 submarines
                Battle in Korea

    Non Combat Move - Americans
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
                4 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Korea : 1 flag, 5 artilleries, 8 infantry and 3 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
        20 Sea Zone : 1 flag
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer and 8 transports
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        108 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        87 Sea Zone : 1 submarine
        101 Sea Zone : 4 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Persia
                2 infantry placed in Egypt
                1 submarine placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 1 destroyer and 1 submarine
        87 Sea Zone : 1 submarine
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag, 1 armour
        81 Sea Zone : 1 submarine
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 4.029
            Median : 4.000
            Variance : 2.029
            Standard Deviation : 1.425
            Total rolls : 35

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Queensland to New Zealand

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns and 7 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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