@msoot scramble 109 and/or 111?
Whackamatt (Axis) vs. Degrasse (Allies +9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
2 bombers moved from Eastern United States to 91 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in French Central Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 : 1/2 hits
Germans roll dice for 1 artillery in French Central Africa, round 2 : 0/1 hits
1 artillery owned by the Germans lost in French Central Africa
Americans win, taking French Central Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 91 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 6 submarines
Germans defend with 1 carrier, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 bombers and 3 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 carrier, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/11 hits
5 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 2 destroyers in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 7 fighters in 91 Sea Zone, round 3 : 4/7 hits
2 destroyers owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Germans lost in 91 Sea Zone
1 submarine owned by the Americans retreated to 87 Sea Zone
Germans win with 7 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 bombers, 3 destroyers and 5 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 6 artilleries, 1 harbour, 11 infantry and 3 mech_infantrys
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer and 8 transports
20 Sea Zone : 1 flag, 3 submarines
19 Sea Zone : 1 flag, 6 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
French Central Africa : 1 flag, 1 armour and 1 infantry
French West Africa : 1 flag
87 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers and 4 submarinesProduction/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.550
Median : 3.500
Variance : 0.205
Standard Deviation : 0.453
Total rolls : 40Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.550
Median : 3.500
Variance : 0.205
Standard Deviation : 0.453
Total rolls : 40Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Egypt to Trans-JordanCombat - British
British creates battle in territory 105 Sea ZoneNon Combat Move - British
1 tactical_bomber moved from Persia to CaucasusPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour, 7 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag, 1 infantry
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.595
Median : 3.500
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern Italy
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 43 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 7 infantry
Dutch New Guinea : 2 bombers and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 59
Russians : 31 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
2 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 45 / 59
Russians : 31 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Gibraltar to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter and 4 infantry moved from Romania to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the British Submerged
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans winGermans win with 2 fighters remaining, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to NovgorodPlace Units - Germans
1 carrier and 2 destroyers placed in 105 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Romania
Germans undo move 3.
3 artilleries placed in Romania
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tunisia: 1 infantry
EDIT: Adding units owned by Germans to Libya: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
3 artilleries and 4 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Belarus : 1 artillery and 1 infantry
Bryansk : 1 artillery and 1 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 4 artilleries, 6 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 3 artilleries and 4 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 30
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 battleships, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
1 carrier moved from 34 Sea Zone to 45 Sea Zone
4 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 34 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Sikang to Caucasus
2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 armour moved from Tsinghai to Caucasus
2 armour moved from Kazakhstan to Caucasus
1 armour moved from India to Eastern Persia
3 armour and 5 infantry moved from West India to Eastern Persia
1 bomber moved from Shensi to KansuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 6 submarines
Japanese win, taking 19 Sea Zone from Americans with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarines
Battle in Caucasus
Japanese attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 7 mech_infantrys and 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 4 armour, 2 fighters and 1 mech_infantry
Casualties for British: 1 armour, 7 mech_infantrys and 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 bombers and 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 armour and 5 infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 4 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from Kansu to TsinghaiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 battleships and 1 destroyer placed in 19 Sea Zone
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,2,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,3,4,6,4,6,2,3,6,4,2,2,1,3,4,1,2,2,1,4
Japanese collect 49 PUs (24 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
3 submarines moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 artilleries moved from Hawaiian Islands to 26 Sea Zone
8 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
3 submarines moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 artilleries moved from Hawaiian Islands to 26 Sea Zone
8 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 tactical_bombers and 8 transports
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters, 2 tactical_bombers and 8 transports in 6 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 4/5 hits
3 submarines owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
Battle in KoreaNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
4 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 5 artilleries, 8 infantry and 3 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
20 Sea Zone : 1 flag
10 Sea Zone : 3 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer and 8 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Anglo Egyptian Sudan : 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
108 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
87 Sea Zone : 1 submarine
101 Sea Zone : 4 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 108 Sea Zone
1 artillery moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 108 Sea Zone
1 artillery moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 submarine moved from 82 Sea Zone to 87 Sea ZoneNon Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
2 infantry placed in Egypt
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 1 destroyer and 1 submarine
87 Sea Zone : 1 submarine
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 submarine
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 4.029
Median : 4.000
Variance : 2.029
Standard Deviation : 1.425
Total rolls : 35Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Baltic States to NovgorodCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Baltic States to NovgorodCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New ZealandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns and 7 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





