@discalced
sz 35:
2inf on 1st transport
1marine and 1inf 2nd tt
Whackamatt (Axis) vs. Degrasse (Allies +9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Gibraltar to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter and 4 infantry moved from Romania to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the British Submerged
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans winGermans win with 2 fighters remaining, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to NovgorodPlace Units - Germans
1 carrier and 2 destroyers placed in 105 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Romania
Germans undo move 3.
3 artilleries placed in Romania
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tunisia: 1 infantry
EDIT: Adding units owned by Germans to Libya: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 5 damage on 5 factory_minors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
3 artilleries and 4 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Belarus : 1 artillery and 1 infantry
Bryansk : 1 artillery and 1 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 4 artilleries, 6 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 3 artilleries and 4 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 30
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 battleships, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
1 carrier moved from 34 Sea Zone to 45 Sea Zone
4 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 34 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Sikang to Caucasus
2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 armour moved from Tsinghai to Caucasus
2 armour moved from Kazakhstan to Caucasus
1 armour moved from India to Eastern Persia
3 armour and 5 infantry moved from West India to Eastern Persia
1 bomber moved from Shensi to KansuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 6 submarines
Japanese win, taking 19 Sea Zone from Americans with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarines
Battle in Caucasus
Japanese attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 7 mech_infantrys and 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 4 armour, 2 fighters and 1 mech_infantry
Casualties for British: 1 armour, 7 mech_infantrys and 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 bombers and 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 armour and 5 infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 4 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from Kansu to TsinghaiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 battleships and 1 destroyer placed in 19 Sea Zone
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,2,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,3,4,6,4,6,2,3,6,4,2,2,1,3,4,1,2,2,1,4
Japanese collect 49 PUs (24 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
3 submarines moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 artilleries moved from Hawaiian Islands to 26 Sea Zone
8 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
3 submarines moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 artilleries moved from Hawaiian Islands to 26 Sea Zone
8 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 tactical_bombers and 8 transports
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters, 2 tactical_bombers and 8 transports in 6 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 4/5 hits
3 submarines owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
Battle in KoreaNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
4 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 5 artilleries, 8 infantry and 3 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
20 Sea Zone : 1 flag
10 Sea Zone : 3 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer and 8 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Anglo Egyptian Sudan : 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
108 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
87 Sea Zone : 1 submarine
101 Sea Zone : 4 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 108 Sea Zone
1 artillery moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 108 Sea Zone
1 artillery moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 submarine moved from 82 Sea Zone to 87 Sea ZoneNon Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
2 infantry placed in Egypt
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 1 destroyer and 1 submarine
87 Sea Zone : 1 submarine
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 submarine
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 4.029
Median : 4.000
Variance : 2.029
Standard Deviation : 1.425
Total rolls : 35Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Baltic States to NovgorodCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Baltic States to NovgorodCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New ZealandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns and 7 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need to know your OOL for SZ 106, I got 8 hits in the first round, neither side got any sub hits. Attached is the file for your review. Let me know and I’ll continue rolling it up.
-
Wow, that was some die rolling.
kill the five submarines and the three destroyers in the first round.
Second round, with eight fighters shouldn’t matter, but if less than four hits
tac
fighter
free hit
kill the cv -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from Morocco to 108 Sea Zone
3 fighters moved from Gibraltar to 108 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 105 Sea Zone to 108 Sea Zone
3 artilleries moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour and 2 infantry moved from Eastern Poland to Belarus
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Libya to TobrukCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 8 fighters and 1 submarine
British defend with 1 destroyer and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Germans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 2 fighters and 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Battle in Bessarabia
Germans attack with 3 artilleries, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Bessarabia to Romania
4 aaGuns moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
6 fighters moved from 108 Sea Zone to 105 Sea ZonePlace Units - Germans
3 carriers placed in 105 Sea Zone
1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries and 5 infantry
Germans defend with 4 aaGuns, 3 artilleries and 1 infantry
Russians roll dice for 5 artilleries and 5 infantry in Bessarabia, round 2 : 1/10 hits
Germans roll dice for 4 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries and 2 infantry in Bessarabia, round 3 : 1/7 hits
Germans roll dice for 3 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries in Bessarabia, round 4 : 2/5 hits
Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 4 : 2/4 hits
2 artilleries owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
3 artilleries owned by the Russians retreated to Ukraine
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 aaGuns
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Belarus
Russians attack with 4 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 armour, 2 artilleries and 5 infantry
Russians roll dice for 4 artilleries, 5 infantry and 2 mech_infantrys in Belarus, round 2 : 3/11 hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 4 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 3 : 2/8 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 4 artilleries and 1 mech_infantry in Belarus, round 4 : 2/5 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 4 : 4/5 hits
1 infantry owned by the Germans , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Casualties for Russians: 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Russia
Russians undo move 1.
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Kazakhstan : 3 infantry
Bryansk : 2 artilleries and 3 infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 28 / 28
Japanese : 69 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.582
Median : 4.000
Variance : 0.141
Standard Deviation : 0.376
Total rolls : 79Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 4.065
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
2 fighters and 3 tactical_bombers moved from Japan to Korea
1 armour moved from Sakha to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
6 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
4 armour moved from Eastern Persia to Kazakhstan
3 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 5 artilleries, 8 infantry and 3 mech_infantrys
Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 5 artilleries, 8 infantry and 3 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 armour and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for Russians: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 6 battleships, 3 carriers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 8 transports
Japanese win, taking 6 Sea Zone from Americans with 6 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 64
Casualties for Americans: 1 destroyer and 8 transportsNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kazakhstan to West India
1 bomber moved from Tsinghai to India
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone





