Whackamatt (Axis) vs. Degrasse (Allies +9)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 battleships, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
                1 carrier moved from 34 Sea Zone to 45 Sea Zone
                4 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 34 Sea Zone to 19 Sea Zone
                4 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Sikang to Caucasus
                2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
                1 armour moved from Tsinghai to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                1 armour moved from India to Eastern Persia
                3 armour and 5 infantry moved from West India to Eastern Persia
                1 bomber moved from Shensi to Kansu

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
                    Americans defend with 6 submarines
                    Japanese win, taking 19 Sea Zone from Americans with 4 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Caucasus
                    Japanese attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour, 7 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 4 armour, 2 fighters and 1 mech_infantry
                    Casualties for British: 1 armour, 7 mech_infantrys and 1 tactical_bomber
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 bombers and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 4 armour and 5 infantry
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 4 armour and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 tactical_bombers moved from 19 Sea Zone to Japan
                1 bomber moved from Kansu to Tsinghai

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 battleships and 1 destroyer placed in 19 Sea Zone
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5,2,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,3,4,6,4,6,2,3,6,4,2,2,1,3,4,1,2,2,1,4
                Japanese collect 49 PUs (24 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 artilleries moved from Hawaiian Islands to 26 Sea Zone
                8 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
                5 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 26 Sea Zone to 6 Sea Zone
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from French Central Africa to French West Africa
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 2 tactical_bombers and 8 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters, 2 tactical_bombers and 8 transports in 6 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 6 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 45 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 :  4/5 hits
                        3 submarines owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Americans: 3 submarines
                Battle in Korea

    Non Combat Move - Americans
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
                4 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Korea : 1 flag, 5 artilleries, 8 infantry and 3 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
        20 Sea Zone : 1 flag
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer and 8 transports
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        108 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        87 Sea Zone : 1 submarine
        101 Sea Zone : 4 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 108 Sea Zone
                1 artillery moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Egypt to Iraq
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Persia
                2 infantry placed in Egypt
                1 submarine placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 1 destroyer and 1 submarine
        87 Sea Zone : 1 submarine
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag, 1 armour
        81 Sea Zone : 1 submarine
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 4.029
            Median : 4.000
            Variance : 2.029
            Standard Deviation : 1.425
            Total rolls : 35

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Queensland to New Zealand

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns and 7 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    I need to know your OOL for SZ 106, I got 8 hits in the first round, neither side got any sub hits.  Attached is the file for your review.  Let me know and I’ll continue rolling it up.

    SZ106 - 8 hits.tsvg

  • '21 '19 '18 '17 '16

    Wow, that was some die rolling.

    kill the five submarines and the three destroyers in the first round.

    Second round, with eight fighters shouldn’t matter, but if less than four hits

    tac
    fighter
    free hit
    kill the cv

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 carriers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 fighters moved from Morocco to 108 Sea Zone
                3 fighters moved from Gibraltar to 108 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 105 Sea Zone to 108 Sea Zone
                3 artilleries moved from Romania to Bessarabia
                2 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                3 artilleries and 3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                2 armour and 2 infantry moved from Eastern Poland to Belarus
                2 fighters moved from Novgorod to Bessarabia
                1 infantry moved from Libya to Tobruk

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 8 fighters and 1 submarine
                    British defend with 1 destroyer and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 2 fighters and 1 submarine
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                Battle in Bessarabia
                    Germans attack with 3 artilleries, 2 fighters and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Bessarabia to Romania
                4 aaGuns moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Germany to Poland
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Archangel
                6 fighters moved from 108 Sea Zone to 105 Sea Zone

    Place Units - Germans
                3 carriers placed in 105 Sea Zone
                1 artillery and 1 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
                3 artilleries and 4 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
                3 artilleries and 4 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 5 artilleries and 5 infantry
                    Germans defend with 4 aaGuns, 3 artilleries and 1 infantry
                        Russians roll dice for 5 artilleries and 5 infantry in Bessarabia, round 2 :  1/10 hits
                        Germans roll dice for 4 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 5 artilleries and 2 infantry in Bessarabia, round 3 :  1/7 hits
                        Germans roll dice for 3 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 5 artilleries in Bessarabia, round 4 :  2/5 hits
                        Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 4 :  2/4 hits
                        2 artilleries owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
                    3 artilleries owned by the Russians retreated to Ukraine
                    Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 aaGuns
                    Casualties for Russians: 2 artilleries and 5 infantry
                Battle in Belarus
                    Russians attack with 4 artilleries, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 2 armour, 2 artilleries and 5 infantry
                        Russians roll dice for 4 artilleries, 5 infantry and 2 mech_infantrys in Belarus, round 2 :  3/11 hits
                        Germans roll dice for 1 aaGun, 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 :  3/9 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
                        Russians roll dice for 4 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 3 :  2/8 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 3 :  3/7 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                        Russians roll dice for 4 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 4 :  4/5 hits
                        1 infantry owned by the Germans , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for Russians: 3 artilleries, 5 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Russia
                Russians undo move 1.
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Kazakhstan : 3 infantry
        Bryansk : 2 artilleries and 3 infantry
        Eastern Poland : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 28 / 28
        Japanese : 69 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.582
            Median : 4.000
            Variance : 0.141
            Standard Deviation : 0.376
            Total rolls : 79

    Germans Combat
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.094
            Standard Deviation : 1.046
            Total rolls : 33

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 4.065
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 46

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
                4 infantry moved from Manchuria to Korea
                2 fighters and 3 tactical_bombers moved from Japan to Korea
                1 armour moved from Sakha to Korea
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                6 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 armour moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 armour moved from New Guinea to Dutch New Guinea
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
                4 armour moved from Eastern Persia to Kazakhstan
                3 infantry moved from Eastern Persia to West India
                1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour, 5 fighters, 4 infantry and 5 tactical_bombers
                    Americans defend with 5 artilleries, 8 infantry and 3 mech_infantrys
                    Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 5 artilleries, 8 infantry and 3 mech_infantrys
                Battle in Kazakhstan
                    Japanese attack with 4 armour and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 6 battleships, 3 carriers, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 8 transports
                    Japanese win, taking 6 Sea Zone from Americans with 6 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 64
                    Casualties for Americans: 1 destroyer and 8 transports

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                2 tactical_bombers moved from Korea to Japan
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Kazakhstan to West India
                1 bomber moved from Tsinghai to India
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 infantry placed in Manchuria
                2 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 103 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 108 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 108 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Eastern United States
                2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 9 submarines
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        101 Sea Zone : 1 destroyer and 1 submarine
        103 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Northwest Persia

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