@discalced
sz 35:
2inf on 1st transport
1marine and 1inf 2nd tt
Whackamatt (Axis) vs. Degrasse (Allies +9)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries and 5 infantry
Germans defend with 4 aaGuns, 3 artilleries and 1 infantry
Russians roll dice for 5 artilleries and 5 infantry in Bessarabia, round 2 : 1/10 hits
Germans roll dice for 4 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries and 2 infantry in Bessarabia, round 3 : 1/7 hits
Germans roll dice for 3 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries in Bessarabia, round 4 : 2/5 hits
Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 4 : 2/4 hits
2 artilleries owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
3 artilleries owned by the Russians retreated to Ukraine
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 aaGuns
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Belarus
Russians attack with 4 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 armour, 2 artilleries and 5 infantry
Russians roll dice for 4 artilleries, 5 infantry and 2 mech_infantrys in Belarus, round 2 : 3/11 hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 4 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 3 : 2/8 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 4 artilleries and 1 mech_infantry in Belarus, round 4 : 2/5 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 4 : 4/5 hits
1 infantry owned by the Germans , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Casualties for Russians: 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Russia
Russians undo move 1.
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Kazakhstan : 3 infantry
Bryansk : 2 artilleries and 3 infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 28 / 28
Japanese : 69 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.582
Median : 4.000
Variance : 0.141
Standard Deviation : 0.376
Total rolls : 79Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 4.065
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
2 fighters and 3 tactical_bombers moved from Japan to Korea
1 armour moved from Sakha to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
6 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
4 armour moved from Eastern Persia to Kazakhstan
3 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 5 artilleries, 8 infantry and 3 mech_infantrys
Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 5 artilleries, 8 infantry and 3 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 armour and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for Russians: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 6 battleships, 3 carriers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 8 transports
Japanese win, taking 6 Sea Zone from Americans with 6 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 64
Casualties for Americans: 1 destroyer and 8 transportsNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kazakhstan to West India
1 bomber moved from Tsinghai to India
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers in 108 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 2 destroyers in 108 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 destroyers in 108 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
Americans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 9 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 1 submarine
103 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.048
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.048
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 108 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 108 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Trans-Jordan
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 108 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 108 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 108 Sea Zone
British roll dice for 1 fighter in 108 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 108 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British lost in 108 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in 91 Sea Zone
British attack with 1 submarine
Italians defend with 2 destroyers
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Eastern Persia
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 2 submarines
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 4 artilleries and 3 infantry
81 Sea Zone : 1 submarine
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.746
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 71Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Novgorod to Nenetsia
Italians take Nenetsia from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
EDIT: 1 infantry moved from Southern Italy to Alexandria
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
2 destroyers placed in 97 Sea Zone
Italians undo move 2.
2 destroyers placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
2 armour and 2 infantry moved from Queensland to South Australia
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 1 artillery and 9 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
6 fighters moved from 105 Sea Zone to 103 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 fighters moved from Romania to Alexandria
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Belarus to Smolensk
1 armour moved from Belarus to ArchangelCombat - Germans
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 carriers moved from 105 Sea Zone to 91 Sea Zone
4 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to 105 Sea Zone
1 infantry moved from Tobruk to Alexandria
3 artilleries moved from Bessarabia to Eastern PolandPlace Units - Germans
1 destroyer placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Romania
3 fighters placed in Western Germany
Germans undo move 4.
2 fighters placed in Normandy Bordeaux
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 3 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 3 artilleries and 1 infantry in Smolensk, round 4 : 2/4 hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kazakhstan : 1 armour
Belarus : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 artilleries and 2 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 3 artilleriesProduction/PUs Summary :
Germans : 47 / 62
Russians : 26 / 26
Japanese : 74 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.609
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 46Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.727
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 bomber moved from India to Kazakhstan
1 tactical_bomber moved from West India to Kazakhstan
1 artillery and 1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
3 infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
6 battleships, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 bomber moved from Kazakhstan to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 3 infantry
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
1 armour, 1 fighter and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Guinea from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gold Coast from Germans to British
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
4 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from French West Africa to Gold Coast
1 armour moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers, 9 submarines and 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 9 submarines
17 Sea Zone : 1 flag
16 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Egypt : 1 armour
Gold Coast : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
101 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 76 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 5 times
Average roll : 3.818
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 76 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 5 times
Average roll : 3.818
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 3 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 mech_infantrys moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 submarine moved from 91 Sea Zone to 108 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 3 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 mech_infantrys moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 submarine moved from 91 Sea Zone to 108 Sea ZoneCombat - British
Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 destroyer and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: AlexandriaNon Combat Move - British
Place Units - British
2 destroyers placed in 98 Sea Zone
1 artillery placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 4 artilleries and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Turkmenistan : 3 mech_infantrys
Caucasus : 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 1 submarine
106 Sea Zone : 2 submarines
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 14 times
Average roll : 4.103
Median : 5.000
Variance : 4.321
Standard Deviation : 2.079
Total rolls : 29Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9





