Whackamatt (Axis) vs. Degrasse (Allies +9)

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Queensland to New Zealand

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns and 7 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 28 / 30
        Japanese : 70 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    I need to know your OOL for SZ 106, I got 8 hits in the first round, neither side got any sub hits.  Attached is the file for your review.  Let me know and I’ll continue rolling it up.

    SZ106 - 8 hits.tsvg

  • '21 '19 '18 '17 '16

    Wow, that was some die rolling.

    kill the five submarines and the three destroyers in the first round.

    Second round, with eight fighters shouldn’t matter, but if less than four hits

    tac
    fighter
    free hit
    kill the cv

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 carriers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 fighters moved from Morocco to 108 Sea Zone
                3 fighters moved from Gibraltar to 108 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 105 Sea Zone to 108 Sea Zone
                3 artilleries moved from Romania to Bessarabia
                2 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                3 artilleries and 3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                2 armour and 2 infantry moved from Eastern Poland to Belarus
                2 fighters moved from Novgorod to Bessarabia
                1 infantry moved from Libya to Tobruk

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 8 fighters and 1 submarine
                    British defend with 1 destroyer and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 2 fighters and 1 submarine
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                Battle in Bessarabia
                    Germans attack with 3 artilleries, 2 fighters and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Bessarabia to Romania
                4 aaGuns moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Germany to Poland
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Archangel
                6 fighters moved from 108 Sea Zone to 105 Sea Zone

    Place Units - Germans
                3 carriers placed in 105 Sea Zone
                1 artillery and 1 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
                3 artilleries and 4 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
                3 artilleries and 4 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 5 artilleries and 5 infantry
                    Germans defend with 4 aaGuns, 3 artilleries and 1 infantry
                        Russians roll dice for 5 artilleries and 5 infantry in Bessarabia, round 2 :  1/10 hits
                        Germans roll dice for 4 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 5 artilleries and 2 infantry in Bessarabia, round 3 :  1/7 hits
                        Germans roll dice for 3 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 5 artilleries in Bessarabia, round 4 :  2/5 hits
                        Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 4 :  2/4 hits
                        2 artilleries owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
                    3 artilleries owned by the Russians retreated to Ukraine
                    Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 aaGuns
                    Casualties for Russians: 2 artilleries and 5 infantry
                Battle in Belarus
                    Russians attack with 4 artilleries, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 2 armour, 2 artilleries and 5 infantry
                        Russians roll dice for 4 artilleries, 5 infantry and 2 mech_infantrys in Belarus, round 2 :  3/11 hits
                        Germans roll dice for 1 aaGun, 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 :  3/9 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
                        Russians roll dice for 4 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 3 :  2/8 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 3 :  3/7 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                        Russians roll dice for 4 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 4 :  4/5 hits
                        1 infantry owned by the Germans , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for Russians: 3 artilleries, 5 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Russia
                Russians undo move 1.
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Kazakhstan : 3 infantry
        Bryansk : 2 artilleries and 3 infantry
        Eastern Poland : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 28 / 28
        Japanese : 69 / 59
        Americans : 56 / 76
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.582
            Median : 4.000
            Variance : 0.141
            Standard Deviation : 0.376
            Total rolls : 79

    Germans Combat
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.094
            Standard Deviation : 1.046
            Total rolls : 33

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 4.065
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 46

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
                4 infantry moved from Manchuria to Korea
                2 fighters and 3 tactical_bombers moved from Japan to Korea
                1 armour moved from Sakha to Korea
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                6 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 armour moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 armour moved from New Guinea to Dutch New Guinea
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
                4 armour moved from Eastern Persia to Kazakhstan
                3 infantry moved from Eastern Persia to West India
                1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour, 5 fighters, 4 infantry and 5 tactical_bombers
                    Americans defend with 5 artilleries, 8 infantry and 3 mech_infantrys
                    Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 5 artilleries, 8 infantry and 3 mech_infantrys
                Battle in Kazakhstan
                    Japanese attack with 4 armour and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 6 battleships, 3 carriers, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 8 transports
                    Japanese win, taking 6 Sea Zone from Americans with 6 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 64
                    Casualties for Americans: 1 destroyer and 8 transports

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                2 tactical_bombers moved from Korea to Japan
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Kazakhstan to West India
                1 bomber moved from Tsinghai to India
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 infantry placed in Manchuria
                2 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 103 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 108 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 108 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Eastern United States
                2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 9 submarines
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        101 Sea Zone : 1 destroyer and 1 submarine
        103 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Northwest Persia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 108 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British lost in 108 Sea Zone
                        British roll dice for 1 fighter in 108 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 fighter in 108 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British lost in 108 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters
                Battle in 91 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 2 destroyers
                        British roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 91 Sea Zone
                        British roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 91 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 91 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers
                Battle in Eastern Persia
                    British attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 2 submarines
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 artilleries and 3 infantry
        81 Sea Zone : 1 submarine
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.746
            Median : 4.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 71

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Novgorod to Nenetsia
                      Italians take Nenetsia from Russians

    Combat - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 aaGun moved from 97 Sea Zone to Greece
                EDIT: 1 infantry moved from Southern Italy to Alexandria
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 airfield placed in Alexandria
                2 destroyers placed in 97 Sea Zone
                Italians undo move 2.
                2 destroyers placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                2 armour and 2 infantry moved from Queensland to South Australia
                2 submarines moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 9 infantry
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from Persia to Eastern Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eastern Persia : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 108 Sea Zone to 103 Sea Zone
                6 fighters moved from 105 Sea Zone to 103 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 fighters moved from Romania to Alexandria
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 armour moved from Belarus to Smolensk
                1 armour moved from Belarus to Archangel

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 1 destroyer and 6 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Smolensk
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 carriers moved from 105 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                1 fighter moved from 103 Sea Zone to 105 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                3 artilleries moved from Bessarabia to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 105 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Romania
                3 fighters placed in Western Germany
                Germans undo move 4.
                2 fighters placed in Normandy Bordeaux
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 armour
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 3 :  1/6 hits
                        Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries and 1 infantry in Smolensk, round 4 :  2/4 hits
                        Germans roll dice for 1 armour in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour
        Belarus : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 3 artilleries and 2 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor and 1 mech_infantry
        Smolensk : 3 artilleries

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 26 / 26
        Japanese : 74 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.609
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 46

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 bomber moved from India to Kazakhstan
                1 tactical_bomber moved from West India to Kazakhstan
                1 artillery and 1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Korea to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Russians defend with 1 armour
                    Japanese win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 armour
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Kwangsi to Hunan
                2 infantry moved from Kwangsi to Hunan
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Manchuria to Jehol
                6 battleships, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 bomber moved from Kazakhstan to Yunnan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 3 infantry
                EDIT: Adding units owned by Japanese to India: 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in India
                1 armour, 1 fighter and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Japanese collect 76 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

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